Dungeon Crawl Stone Soup version 0.33-a0-1126-g9300408954 (webtiles) character file. Game seed: 4633566963923000286 0 cola the Slasher (level 1, 13/13 HPs) Began as a Coglin Wanderer on Mar 25, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:03 (0 turns). cola the Slasher (Coglin Wanderer) Turns: 0, Time: 00:00:04 Health: 13/13 AC: 4 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 10 Int: 11 God: Gold: 0 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . a - +2 falchion {Yashnoor} rCold . . . e - +0 dagger {Daeho} rNeg . . . d - +0 leather armour rPois . b - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.22/turn MPRegen 0.08/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 falchion (weapon) {Yashnoor} e - a +0 dagger (offhand) {Daeho} Armour b - a +0 helmet (worn) d - a +0 leather armour (worn) Potions c - a potion of berserk rage Skills: + Level 4.0 Long Blades + Level 1.0 Dodging + Level 1.0 Stealth + Level 1.7 Spellcasting + Level 1.7 Earth Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 8% 2d5 19% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 4% 3d7 63% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Options error: Unknown animation type 'false' (cola.rc:74) Welcome, cola the Coglin Wanderer. The fabulous Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 falchion {Yashnoor}, a +0 helmet, a potion of berserk rage, a +0 leather armour, a +0 dagger {Daeho}; and the following spell memorised: Sandblast; and the following spells available to memorise: Stone Arrow. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##### #...# +.@.# +...# #...# ##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cola the Coglin Wanderer began the quest for the Orb. 0 | D:1 | cola set off with the following items: a +2 falchion | {Yashnoor}, a +0 helmet, a potion of berserk rage, a +0 | leather armour, a +0 dagger {Daeho}; and the following | spell memorised: Sandblast; and the following spells | available to memorise: Stone Arrow. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_rooms, angelslayer_ecumenical_altar_broken_walls_simple, minmay_misc_feat_diagonals Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+