Dungeon Crawl Stone Soup version 0.34-a0-99-g3711a3bbcc (webtiles) character file. Game seed: 10965679522553187797 907 coraxio the Conjurer (level 7, 17/50 HPs) Began as a Demigod Conjurer on June 1, 2025. Quit the game on level 6 of the Dungeon. The game lasted 00:17:41 (5172 turns). ------------------------------------------------------------------------------- coraxio the Conjurer (Demigod Conjurer) Turns: 5172, Time: 00:17:41 Health: 17/50 AC: 5 Str: 8 XL: 7 Next: 51% Magic: 14/14 EV: 11 Int: 28 God: Gold: 366 SH: 0 Dex: 12 Spells: 1/12 levels left rFire . . . o - +2 short sword (venom) rCold . . . (no offhand) rNeg . . . f - +0 robe rPois . j - +0 helmet rElec . i - +0 cloak rCorr . (no gloves) SInv . y - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.14/turn %: no passive effects @: hasted (expiring), very quick A: high MP 1, forlorn, divine attributes a: no special abilities ------------------------------------------------------------------------------- You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 366 gold pieces. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Inventory: Hand Weapons a - a +7 trident of freezing (You took it off Robin on level 2 of the Dungeon) c - a +0 eveningstar of venom (You found it on level 2 of the Dungeon) k - a +0 sling o - a +2 short sword of venom (weapon) (You took it off a kobold on level 1 of the Dungeon) Armour f - a +0 robe (worn) i - a +0 cloak (worn) j - a +0 helmet (worn) y - a +0 pair of boots (worn) Jewellery s - a ring of ice Wands q - a wand of flame (34) Scrolls h - a scroll of torment l - a scroll of fear {unknown} r - a scroll of amnesia {unknown} t - a scroll of noise {unknown} w - a scroll of immolation {unknown} Potions b - 2 potions of magic g - a potion of cancellation m - a potion of haste n - 2 potions of resistance u - a potion of might v - a potion of curing x - a potion of experience {unknown} ------------------------------------------------------------------------------- Skills: - Level 1.9 Dodging - Level 1.9 Stealth - Level 3.0 Spellcasting + Level 6.7 Conjurations - Level 5.0 Alchemy ------------------------------------------------------------------------------- You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level j - Magic Dart Conj 100% 1d8 1% 1 k - Searing Ray Conj 82% 2d7 1% 2 o - Fulminant Prism Conj/Alch 18% 3d10 8% 4 v - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 21% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 72% 1d3 3% 1 Apportation Tloc 8% N/A 9% 1 Kinetic Grapnel Frge 16% 1d4 9% 1 Summon Small Mammal Summ 16% N/A 9% 1 Leda's Liquefaction Alch/Erth 9% N/A 28% 4 Petrify Alch/Erth 18% N/A 28% 4 Metabolic Englaciation Hex/Ice 2% N/A 92% 5 ------------------------------------------------------------------------------- Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple: D:4-7 Annotations: D:2 Sigmund ------------------------------------------------------------------------------- Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. ------------------------------------------------------------------------------- Message History You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You feel a little less mighty now. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. HP restored. You see here a +0 orcbow. A sleepcap comes into view. The magic dart hits the sleepcap. The sleepcap is lightly damaged. The magic dart hits the sleepcap but does no damage. The sleepcap is lightly damaged. The magic dart hits the sleepcap but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap! The sleepcap is moderately damaged. (Press . to maintain the ray.) The searing ray hits the sleepcap! The sleepcap is severely damaged. The searing ray hits the sleepcap! You destroy the sleepcap! You have reached level 7! You stop channelling your searing ray. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. There is a stone staircase leading up here. You see here a +0 sling. You see here 5 poisoned darts. You now have 326 gold pieces (gained 12). m - 2 potions of haste (gained 1) You now have 341 gold pieces (gained 15). Found the Papyrus of Retrieval. Found a bloodstained altar of Trog. The spellbook bursts into flames! Trog roars with delight! You now have 353 gold pieces (gained 12). v - a potion of curing You see here a +0 chain mail. A phantom comes into view. The magic dart hits the phantom. The phantom is lightly damaged. The magic dart hits the phantom. The phantom is lightly damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (lightly damaged, 73% to hit) The searing ray hits the phantom! The phantom is severely damaged. (Press . to maintain the ray.) The searing ray hits the phantom. The phantom is severely damaged. The searing ray misses the phantom. The searing ray misses the phantom. You finish channelling your searing ray. The phantom hits you. The phantom blinks! You blink. The magic dart hits the phantom but does no damage. The phantom is severely damaged. The phantom hits you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (severely damaged, 73% to hit) The searing ray hits the phantom. The phantom is almost destroyed. (Press . to maintain the ray.) The phantom closely misses you. The searing ray hits the phantom. The phantom is almost destroyed. The phantom hits you but does no damage. The searing ray hits the phantom. You destroy the phantom! Training target 5.0 for Alchemy reached! Your Alchemy skill increases to level 5! You need to enable at least one skill for training. Your Spellcasting skill increases to level 2! You stop channelling your searing ray. w - a scroll labelled MEAJAC ERIGAO Okay, then. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. HP restored. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. Found an opulent altar of Gozag. x - a pink potion You see here a +0 pair of boots. There is an escape hatch in the floor here. Done exploring. Search for what [Enter for "."]? boot There is an escape hatch in the floor here. You see here a +0 pair of boots. y - a +0 pair of boots You start putting on your armour. You continue putting on your +0 pair of boots. x5 You finish putting on your +0 pair of boots. Search for what [Enter for "boot", or ? for help]? . Done exploring. Okay, then. There is a stone staircase leading down here. You climb downwards. The ice beast closely misses you. The ice beast hits you but does no damage. There is a stone staircase leading up here. The ice beast hits you. The ice beast freezes you! You climb upwards. There is a stone staircase leading down here. You feel more attuned to ice. s - a ring of ice (worn) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 9% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The ice beast misses you. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the ice beast! The ice beast is moderately wounded. Casting: Fulminant Prism (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 9% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The ice beast closely misses you. The ice beast attacks as it pursues you! The ice beast hits you. The ice beast freezes you. You resist. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the ice beast! The ice beast is severely wounded. Casting: Fulminant Prism (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (severely wounded, 81% to hit) The searing ray misses the ice beast. (Press . to maintain the ray.) The ice beast hits you but does no damage. The searing ray misses the ice beast. The ice beast hits you but does no damage. The searing ray hits the ice beast! You kill the ice beast! Training target 2.5 for Spellcasting reached! You need to enable at least one skill for training. Training target 3.0 for Spellcasting reached! Your Spellcasting skill increases to level 3! You need to enable at least one skill for training. You stop channelling your searing ray. You see here a +0 sling. There is a stone staircase leading down here. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You climb downwards. The phantom hits you. The phantom blinks! You blink. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (73% to hit) The searing ray hits the phantom. The phantom is lightly damaged. (Press . to maintain the ray.) The phantom hits you. The searing ray hits the phantom. The phantom is moderately damaged. The phantom hits you but does no damage. The searing ray misses the phantom. The phantom hits you. The searing ray hits the phantom. The phantom is heavily damaged. You finish channelling your searing ray. The phantom hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (heavily damaged, 73% to hit) The searing ray hits the phantom. The phantom is severely damaged. (Press . to maintain the ray.) The phantom closely misses you. The searing ray misses the phantom. The phantom barely misses you. The searing ray hits the phantom! You destroy the phantom! You stop channelling your searing ray. There is a stone staircase leading up, spattered with blood here. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. HP restored. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. Magic restored. There is a stone staircase leading up, spattered with blood here. A scorpion comes into view. The magic dart hits the scorpion but does no damage. You unwield your +0 eveningstar of venom. Your +0 eveningstar of venom stops dripping with poison. Your +2 short sword of venom begins to drip with poison! o - a +2 short sword of venom (weapon) You closely miss the scorpion. The scorpion closely misses you. You completely miss the scorpion. The scorpion closely misses you. You hit the scorpion. The scorpion is poisoned. The scorpion is moderately wounded. The scorpion stings you. You completely miss the scorpion. The scorpion is moderately wounded. The scorpion stings you but does no damage. The scorpion barely misses you. You hit the scorpion. The scorpion looks as sick as possible! The scorpion is heavily wounded. The scorpion barely misses you. You kill the scorpion! You now have 366 gold pieces (gained 13). A yak comes into view. The yak bellows! You hear a bellow! x4 Okay, then. The yak attacks as it pursues you! The yak misses you. There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down here. This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'a'. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? a - Iskenderun's Mystic Blast Adjust to which letter? v - Iskenderun's Mystic Blast Search for what [Enter for "."]? staff Saving game... please wait. Welcome back, coraxio the Demigod Conjurer. Press ? for a list of commands and other information. Okay, then. You remove your ring of ice. You climb downwards. The yak gores you! x2 There is a stone staircase leading up, spattered with blood here. The yak barely misses you. You climb upwards. There is a stone staircase leading down here. Cast which spell? (? or * to list) Okay, then. Okay, then. The yak attacks as it pursues you! The yak closely misses you. The yak attacks as it pursues you! The yak gores you. The yak attacks as it pursues you! The yak gores you! * * * LOW HITPOINT WARNING * * * The yak attacks as it pursues you! The yak misses you. Okay, then. You feel yourself speed up. The yak gores you! * * * LOW HITPOINT WARNING * * * There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You start resting. Your extra speed is starting to run out. You start resting. A yak comes into view. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ------------------------------------------------------------------------------- ############ .....#.....## ............## ...[..?......# .............# .......@.....# .............# ....>........# .............# ..............# ............#.# ######....#.# # #.##Y#.# ------------------------------------------------------------------------------- You could see a yak (wandering). ------------------------------------------------------------------------------- Vanquished Creatures 2 ice beasts (D:5) A black bear (D:4) A centaur (D:5) 2 phantoms A scorpion (D:6) A howler monkey (D:5) A hound (D:5) Jessica (D:2) A sleepcap (D:5) Natasha (thrice) (D:3) Robin (D:2) 7 adders 4 dart slugs 3 ribbon worms An orc (D:4) 5 endoplasms 5 giant cockroaches 6 hobgoblins 13 jackals 2 quokkas 9 ball pythons 3 bats 6 frilled lizards 16 goblins 5 kobolds 4 rats 104 creatures vanquished. ------------------------------------------------------------------------------- Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 185.1 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 185.1 +-------+-------+-------+-------+-------+---------------------- ------------------------------------------------------------------------------- Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | coraxio the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 576 | D:1 | Reached XP level 2. HP: 9/20 MP: 2/7 581 | D:1 | Reached skill level 4 in Conjurations 876 | D:1 | Learned a level 2 spell: Searing Ray 1308 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/8 1351 | D:2 | Noticed Sigmund 1984 | D:2 | Noticed Robin 2054 | D:2 | Killed Robin 2055 | D:2 | Reached skill level 5 in Conjurations 2101 | D:2 | Reached XP level 4. HP: 30/33 MP: 9/9 2402 | D:2 | Noticed Jessica 2406 | D:2 | Killed Jessica 3075 | D:3 | Noticed Natasha 3077 | D:3 | Killed Natasha 3078 | D:3 | Reached XP level 5. HP: 38/38 MP: 6/10 3105 | D:3 | Learned a level 4 spell: Fulminant Prism 3130 | D:3 | Identified the +0 dagger of Righteous Anger {vamp, ^Fragile | rC+ rCorr Int+4} 3219 | D:3 | Noticed Natasha 3224 | D:3 | Killed Natasha 3225 | D:3 | Reached skill level 6 in Conjurations 3292 | D:3 | Noticed Natasha 3297 | D:3 | Killed Natasha 3298 | D:3 | Reached skill level 1 in Alchemy 3382 | D:4 | You fall into a shaft and drop 3 floors! 3440 | D:6 | Noticed an ice beast 3445 | D:5 | Entered Level 5 of the Dungeon 3771 | D:4 | Noticed a black bear 3782 | D:4 | Killed a black bear 3783 | D:4 | Reached skill level 3 in Alchemy 3783 | D:4 | Reached XP level 6. HP: 45/45 MP: 4/11 4034 | D:4 | Noticed a titan simulacrum 4289 | D:5 | Reached skill level 4 in Alchemy 4319 | D:5 | HP: 2/45 [centaur (4)] 4448 | D:5 | Reached XP level 7. HP: 50/50 MP: 6/12 4726 | D:5 | Reached skill level 5 in Alchemy 4726 | D:5 | Reached skill level 2 in Spellcasting 4913 | D:5 | Reached skill level 3 in Spellcasting 5074 | D:6 | Noticed a yak 5104 | D:5 | Learned a level 4 spell: Iskenderun's Mystic Blast 5171 | D:6 | Noticed a yak 5172 | D:6 | Quit the game ------------------------------------------------------------------------------- Illustrated notes ------------------------------------------------------------------------------- Levels and vault maps discovered: D:1: spicycebolla_green_bress_n_ham, layout_loops_corners, shapermc_ecumenical_altar_notcrosses D:2: layout_basic, uniq_sigmund, uniq_jessica, uniq_robin D:3: layout_basic, serial_rivers, chequers_serial_rivers_room_b, chequers_serial_rivers_marsh, chequers_serial_rivers_small_a, chequers_serial_rivers_large_a, chequers_serial_rivers_small_3, chequers_serial_rivers_small_b, kennysheep_generic_room_4, uniq_natasha D:4: layout_loops_ring, regret_index_temple_of_mockery, vehumet_altar_wand_db, okawaru_gym_becter, mainiacjoe_overflow_six_doors_small, mainiacjoe_overflow_boulevard D:5: layout_loops_ring, lemuel_coloured_pillars_altar, trog_book, hangedman_abyss_or_decor_stabs D:6: layout_rooms, minivault_27 D:7: layout_basic, nicolae_overflow_quartered_altars, minmay_temple_entry_mini_moons, serial_shops, nicolae_shop_flopsided, uniq_sprozz ------------------------------------------------------------------------------- Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 4 5 6 | 6.7 Alchemy | 3 4 5 | 5.0 Spellcasting | 3 | 3.0 Dodging | | 1.9 Stealth | | 1.9 ------------------------------------------------------------------------------- Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Short sword | 28 | | 5 || 33 Trident | 1 | 11 | || 12 Eveningstar | | 17 | || 17 Cast: Magic Dart | 61 | 80 | 4 || 145 Searing Ray | 7 | 7 | 5 || 19 Fulminant Prism | | | 2 || 2 Use: Potion | 2 | 3 | 1 || 6 Scroll | 2 | 1 | || 3 Stab: Sleeping | | 2 | || 2 Armour: Robe | 30 | 33 | 20 || 83 Dodge: Dodged | 41 | 30 | 14 || 85 ------------------------------------------------------------------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5384 | 5010 | 374 | 197 | 3248 | 7 | 769.1 | Dungeon | 5384 | 5010 | 374 | 197 | 3248 | 7 | 769.1 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1506 daAuts D:2: 1177 daAuts D:5: 993 daAuts D:3: 768 daAuts D:4: 721 daAuts D:6: 205 daAuts D:7: 11 daAuts