Dungeon Crawl Stone Soup version 0.34-a0-100-g98ae272499 (webtiles) character file. Game seed: 7650562141314454468 338 coraxio the Conjurer (level 6, -3/45 HPs) Began as a Demigod Conjurer on June 3, 2025. Slain by an ufetubus (5 damage) ... on level 4 of the Dungeon. The game lasted 00:14:25 (4064 turns). ------------------------------------------------------------------------------- coraxio the Conjurer (Demigod Conjurer) Turns: 4064, Time: 00:14:25 Health: -3/45 AC: 4 Str: 8 XL: 6 Next: 7% Magic: 8/14 EV: 11 Int: 28 God: Gold: 192 SH: 0 Dex: 12 Spells: 0/11 levels left rFire . . . C - +0 club rCold . . . (no offhand) rNeg . . . m - +1 robe rPois + l - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.14/turn %: no passive effects @: no status effects A: high MP 2, forlorn, divine attributes, poison resistance a: no special abilities ------------------------------------------------------------------------------- You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 192 gold pieces. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Inventory: Hand Weapons a - a +0 dagger c - a +0 morningstar C - a +0 club (weapon) Missiles k - 4 atropa-tipped darts q - 3 poisoned darts z - a throwing net Armour l - a +0 helmet (worn) m - a +1 robe (worn) Magical Staves i - a staff of air Jewellery f - a ring of ice t - a ring of magical power Wands p - a wand of light (10) Scrolls d - a scroll of enchant armour {@r6} h - 3 scrolls of immolation j - a scroll of poison {unknown} n - a scroll of revelation {unknown} o - a scroll of acquirement {unknown} u - a scroll of fog {unknown} w - 3 scrolls of identify {unknown} x - a scroll of noise {unknown} y - a scroll of vulnerability {unknown} Potions b - 2 potions of magic e - a potion of might {unknown} g - a potion of enlightenment {unknown} r - a potion of lignification {unknown} s - 2 potions of haste {unknown} v - 2 potions of curing {unknown} A - a potion of berserk rage {unknown} B - a potion of mutation ------------------------------------------------------------------------------- Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 3.0 Spellcasting + Level 5.5 Conjurations - Level 3.0 Alchemy ------------------------------------------------------------------------------- You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level j - Magic Dart Conj 100% 1d8 1% 1 k - Searing Ray Conj 70% 2d7 1% 2 o - Fulminant Prism Conj/Alch 14% 3d8 14% 4 v - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 19% 3d7 8% 3 Freeze Ice 16% 1d4 9% 1 Frozen Ramparts Ice 8% 1d2 24% 3 ------------------------------------------------------------------------------- Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Shops: D:1 = Annotations: D:3 Sigmund ------------------------------------------------------------------------------- Innate Abilities, Weirdness & Mutations You have a considerably increased reservoir of magic. (+20% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. You are resistant to poisons. (rPois) ------------------------------------------------------------------------------- Message History You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. MP restored. There is an open door here. You see here a ball python corpse. You open the door. There is an open door here. A howler monkey comes into view. The magic dart hits the howler monkey. The howler monkey is lightly wounded. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a howler monkey (lightly wounded, 77% to hit) The searing ray hits the howler monkey! The howler monkey is heavily wounded. (Press . to maintain the ray.) The searing ray hits the howler monkey! You kill the howler monkey! Training target 3.0 for Alchemy reached! Your Alchemy skill increases to level 3! You need to enable at least one skill for training. You stop channelling your searing ray. You swing at nothing. You swing at nothing. You swing at nothing. Your magical contamination has completely faded away. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. An orc comes into view. It is wielding a +0 flail. The magic dart hits the orc. The orc is lightly wounded. The orc shouts! The magic dart hits the orc. The orc is almost dead. The magic dart hits the orc. You kill the orc! You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. MP restored. You open the door. There is an open door here. A hobgoblin comes into view. The hobgoblin shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (79% to hit) The searing ray hits the hobgoblin. You kill the hobgoblin! (Press . to maintain the ray.) You stop channelling your searing ray. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. An orc priest comes into view. It is wielding a +0 hand axe. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe (wandering, hasn't noticed you, 79% to hit) The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) The searing ray hits the orc priest. The orc priest is severely wounded. The searing ray hits the orc priest! You kill the orc priest! You stop channelling your searing ray. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. An orc comes into view. It is wielding a +0 hand axe. There is an open door here. The magic dart hits the orc! You kill the orc! You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. MP restored. There is an open door here. Things that are here: a +0 hand axe; a +0 hand axe An orc comes into view. It is wielding a +0 club. The orc shouts! The magic dart hits the orc. The orc is heavily wounded. The magic dart hits the orc. The orc is heavily wounded. The magic dart hits the orc. The orc is almost dead. The magic dart hits the orc. You kill the orc! You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. MP restored. An orc comes into view. It is wielding a +0 dagger. The magic dart hits the orc. The orc is moderately wounded. The orc shouts! You hear a shout! x2 The magic dart hits the orc but does no damage. The orc is moderately wounded. The magic dart hits the orc! You kill the orc! You swing at nothing. An orc comes into view. It is wielding a +0 short sword. The magic dart hits the orc. The orc is moderately wounded. The magic dart hits the orc but does no damage. The orc is moderately wounded. The magic dart hits the orc. The orc is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 short sword and wearing a +0 leather armour (severely wounded, 79% to hit) The searing ray hits the orc. You kill the orc! (Press . to maintain the ray.) You stop channelling your searing ray. You swing at nothing. You swing at nothing. You swing at nothing. An orc comes into view. It is wielding a +0 whip. The magic dart hits the orc. The orc is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 whip (moderately wounded, 79% to hit) The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) You stop channelling your searing ray. Things that are here: a +0 club; a +0 ring mail; an orc corpse You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. Things that are here: a +0 club; a +0 ring mail; an orc corpse You now have 192 gold pieces (gained 12). Things that are here: a +0 whip; an orc corpse An orc wizard comes into view. It is wielding a +0 dagger. The magic dart hits the orc wizard. The orc wizard is moderately wounded. The orc wizard shouts! The magic dart hits the orc wizard. The orc wizard is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavily wounded, 100% to hit) The magic dart hits the orc wizard. The orc wizard is severely wounded. The orc wizard hits you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severely wounded, 74% to hit) The searing ray hits the orc wizard. The orc wizard is almost dead. (Press . to maintain the ray.) The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Something hits you but does no damage. The searing ray hits something. Reactivating autopickup. You feel a bit more experienced. You have reached level 6! Your experience leads to a dramatic increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x4 You stop channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Things that are here: a +0 short sword; a +0 leather armour There is a stone staircase leading up here. You climb upwards. Level annotation: Sigmund There is a stone staircase leading down here. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. Magic restored. You climb downwards. There is a stone staircase leading up here. You see here a +0 morningstar. C - a +0 morningstar Search for what [Enter for "."]? weap Adjust to which letter? (? for menu, Esc to quit) c - a +0 morningstar; C - a +0 club (weapon) This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'a'. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? a - Iskenderun's Mystic Blast Adjust to which letter? v - Iskenderun's Mystic Blast There is a stone staircase leading up here. There is an open door here. You open the door. There is an open door here. 2 ufetubi come into view. The ufetubus shouts! The ufetubus attacks as it pursues you! The ufetubus hits you. The ufetubus closely misses you. The ufetubus slips past you! The ufetubus hits you. x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ufetubus (68% to hit) The searing ray misses the ufetubus. (Press . to maintain the ray.) The ufetubus hits you. x2 The searing ray hits the ufetubus. The ufetubus is moderately wounded. The ufetubus hits you. The ufetubus completely misses you. The ufetubus hits you but does no damage. The ufetubus misses you. The ufetubus hits you. x2 The searing ray misses the ufetubus. The ufetubus closely misses you. The ufetubus hits you. * * * LOW HITPOINT WARNING * * * The ufetubus barely misses you. The ufetubus hits you. * * * LOW HITPOINT WARNING * * * The searing ray hits the ufetubus. The ufetubus is almost dead. You finish channelling your searing ray. The ufetubus hits you. * * * LOW HITPOINT WARNING * * * The ufetubus hits you but does no damage. x2 The ufetubus hits you. * * * LOW HITPOINT WARNING * * * The ufetubus closely misses you. The ufetubus hits you. * * * LOW HITPOINT WARNING * * * The ufetubus hits you. * * * LOW HITPOINT WARNING * * * The ufetubus closely misses you. It was a potion of mutation. You feel extremely strange. You feel more energetic. You feel resistant to poisons. The ufetubus hits you but does no damage. The ufetubus hits you. * * * LOW HITPOINT WARNING * * * The ufetubus hits you. You die... ------------------------------------------------------------------------------- ## ### .. ###### #.. #. #....# #.# #5 #....# #.# #. #....# ###.# ######. #....#######.... .......#####....##^..##.#.. .$......5@5'....'........>. ############....#..#....... ######.[#....#.. #........[. ##.####.#.# #.####.... #........# .. #..###.#.. ... #..##..#.# ------------------------------------------------------------------------------- You could see 2 ufetubi. ------------------------------------------------------------------------------- Vanquished Creatures A phantom (D:3) A howler monkey (D:4) An orc priest (D:4) Jessica (D:3) An orc wizard (D:4) 8 adders 2 dart slugs 9 orcs A ribbon worm (D:3) An endoplasm (D:2) 2 giant cockroaches 8 hobgoblins 2 jackals (D:1) 2 quokkas 7 ball pythons 7 bats 8 frilled lizards 13 goblins 5 kobolds 5 rats 85 creatures vanquished. ------------------------------------------------------------------------------- Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 120.8 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 120.8 +-------+-------+-------+-------+-------+---------------------- ------------------------------------------------------------------------------- Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | coraxio the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 366 | D:1 | Reached skill level 4 in Conjurations 392 | D:1 | Reached XP level 2. HP: 18/20 MP: 1/7 395 | D:1 | Learned a level 2 spell: Searing Ray 691 | D:1 | Found Aklofeug's One-of-a-Kind Rings. 1250 | D:2 | Reached skill level 2 in Spellcasting 1332 | D:2 | Reached XP level 3. HP: 22/26 MP: 4/8 1763 | D:1 | Reached skill level 3 in Spellcasting 1923 | D:2 | Reached skill level 1 in Alchemy 1923 | D:2 | Reached XP level 4. HP: 33/33 MP: 6/11 1955 | D:2 | Learned a level 4 spell: Fulminant Prism 2310 | D:3 | Reached skill level 2 in Alchemy 2331 | D:3 | Noticed Jessica 2334 | D:3 | Killed Jessica 2584 | D:3 | Noticed a phantom 2805 | D:3 | Noticed Sigmund 3211 | D:3 | Killed a phantom 3212 | D:3 | Reached skill level 5 in Conjurations 3212 | D:3 | Reached XP level 5. HP: 23/38 MP: 3/12 3645 | D:4 | Reached skill level 3 in Alchemy 3924 | D:4 | Reached XP level 6. HP: 45/45 MP: 5/13 3981 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 4064 | D:4 | Gained mutation: You have a considerably increased | reservoir of magic. (+20% MP) [potion of mutation] 4064 | D:4 | Gained mutation: You are resistant to poisons. (rPois) | [potion of mutation] 4064 | D:4 | HP: 2/45 [ufetubus (3)] 4064 | D:4 | Slain by an ufetubus ------------------------------------------------------------------------------- Illustrated notes ------------------------------------------------------------------------------- Levels and vault maps discovered: D:1: erik_arrival_blinker_ship, layout_basic, hellmonk_ecumenical_altar_blasted, nicolae_kite_square_tiling_tiny, nicolae_shop_unique_rings D:2: layout_basic D:3: layout_basic, serial_bayou_pond_e, uniq_sigmund, uniq_jessica D:4: layout_basic, guppyfry_early_orc_mine ------------------------------------------------------------------------------- Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 4 5 | 5.5 Spellcasting | 2 3 | 3.0 Alchemy | 1 2 3 | 3.0 Dodging | | 1.7 Stealth | | 1.7 ------------------------------------------------------------------------------- Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Club | 1 | || 1 Cast: Magic Dart | 86 | 67 || 153 Searing Ray | 8 | 14 || 22 Use: Scroll | 1 | || 1 Potion | | 1 || 1 Armour: Robe | 30 | 29 || 59 Dodge: Dodged | 23 | 17 || 40 ------------------------------------------------------------------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4337 | 4068 | 269 | 157 | 2104 | 4 | 1084.2 | Dungeon | 4337 | 4068 | 269 | 157 | 2104 | 4 | 1084.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1397 daAuts D:3: 1183 daAuts D:2: 1114 daAuts D:4: 642 daAuts