Dungeon Crawl Stone Soup version 0.34-a0-101-g3fe01be7b1 (webtiles) character file. Game seed: 16225702141014636284 9143 coraxio the Destroyer (level 11, -3/84 HPs) Began as a Demigod Conjurer on June 5, 2025. Slain by a yak (14 damage) ... on level 11 of the Dungeon. The game lasted 01:05:30 (13750 turns). ------------------------------------------------------------------------------- coraxio the Destroyer (Demigod Conjurer) Turns: 13750, Time: 01:05:31 Health: -3/84 AC: 3 Str: 8 XL: 11 Next: 0% Magic: 4/21 EV: 10 Int: 32 God: Gold: 553 SH: 5 Dex: 12 Spells: 2/18 levels left rFire + . . c - +0 war axe rCold + . . k - +0 buckler rNeg . . . f - +0 robe rPois . m - +1 helmet rElec . A - +0 cloak rCorr . w - +0 pair of gloves SInv . t - +0 pair of boots Will +.... (no amulet) Stlth ++ I - ring of protection from fire HPRegen 0.34/turn V - ring of protection from cold MPRegen 0.17/turn %: no passive effects @: corroded, slightly contaminated A: high MP 1, forlorn, divine attributes a: no special abilities ------------------------------------------------------------------------------- You were on level 11 of the Dungeon. You visited 1 branch of the dungeon, and saw 11 of its levels. You also visited: Ossuary. You collected 553 gold pieces. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Inventory: Hand Weapons a - a +2 dagger of draining (You took it off an orc wizard on level 3 of the Dungeon) c - a +0 war axe (weapon) e - a +0 sling j - a +0 rapier l - a +0 long sword o - a +0 short sword r - the +3 falchion of Exquisite Death {freeze, Dex+3} (You found it on level 3 of the Dungeon) Dex+3: It affects your dexterity (+3). B - a +2 whip of flaming (You took it off Pikel on level 5 of the Dungeon) C - the +4 spear of Rilit {freeze, rF+ Int-4 Dex+2 Stlth+} (You found it on level 5 of the Dungeon) rF+: It protects you from fire. Int-4: It affects your intelligence (-4). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. F - a +2 vampiric trident (You took it off Jeremiah on level 6 of the Dungeon) H - the +5 dagger of Itea {vamp, rC+ Int+3} (You found it on level 6 of the Dungeon) rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Missiles n - 19 poisoned darts u - 3 javelins E - a throwing net Z - a curare-tipped dart Armour d - a +0 troll leather armour f - a +0 robe (worn) i - +0 acid dragon scales k - a +0 buckler (worn) m - a +1 helmet (worn) t - a +0 pair of boots (worn) w - a +0 pair of gloves (worn) A - a +0 cloak (worn) G - an orb of guile (You took it off Jeremiah on level 6 of the Dungeon) Jewellery I - a ring of protection from fire (worn) V - a ring of protection from cold (worn) Wands x - a wand of iceblast (4) Y - a wand of polymorph (3) Scrolls h - 3 scrolls of blinking p - a scroll of summoning {unknown} q - a scroll of immolation {unknown} v - a scroll of revelation y - a scroll of fog z - a scroll of enchant armour {@r6} O - a scroll of brand weapon {unknown} Q - 3 scrolls of noise R - a scroll of vulnerability {unknown} S - a scroll of fear T - a scroll of poison {unknown} U - 5 scrolls of teleportation {@r2} X - 3 scrolls of identify {@r1} Potions b - 2 potions of magic g - 6 potions of enlightenment s - 4 potions of brilliance D - a potion of curing J - a potion of haste K - a potion of mutation L - 2 potions of heal wounds M - a potion of might N - a potion of resistance P - a potion of attraction W - a potion of cancellation ------------------------------------------------------------------------------- Skills: + Level 4.0 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 5.6 Shields - Level 4.3 Spellcasting - Level 10.2 Conjurations - Level 4.0 Translocations - Level 9.1 Alchemy ------------------------------------------------------------------------------- You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 31% 3d15 1% 4 d - Iskenderun's Mystic Conj/Tloc 51% 2d11 (+2d64% 4 e - Irradiate Conj/Alch 31% 3d22 4% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 100% 3d10 1% 2 Blink Tloc 64% N/A 2% 2 Lesser Beckoning Tloc 64% N/A 2% 2 Ensorcelled Hibernation Hex/Ice 14% N/A 12% 2 Hailstorm Conj/Ice 39% 3d9 3% 3 Teleport Other Tloc 32% N/A 4% 3 Rending Blade Conj/Frge 39% 2d9 10% 4 Volatile Blastmotes Fire/Tloc 38% 2d13 11% 3 Frozen Ramparts Ice 14% 1d3 24% 3 Inner Flame Hex/Fire 7% N/A 24% 3 Ozocubu's Armour Ice 7% N/A 24% 3 Passwall Erth 7% N/A 24% 3 Summon Ice Beast Ice/Summ 7% N/A 24% 3 Swiftness Air 7% N/A 24% 3 Tukima's Dance Hex 7% N/A 24% 3 Dimensional Bullseye Hex/Tloc 9% N/A 34% 4 Vhi's Electric Charge Tloc/Air 38% N/A 34% 4 Detonation Catalyst Fire/Alch 36% 2d7 34% 5 Metabolic Englaciation Hex/Ice 3% N/A 91% 5 Dispersal Tloc 16% N/A 93% 6 Gell's Gavotte Tloc 16% 2d(18-27) 93% 6 Permafrost Eruption Ice/Erth 3% 2x4d2 100% 6 Ignition Fire 3% 3d4 100% 8 Platinum Paragon Frge 3% 4d10 100% 9 ------------------------------------------------------------------------------- Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (0/1) D:4 Lair (0/5) D:8 Ossuary (visited) Orc: D:9-12 ------------------------------------------------------------------------------- Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. ------------------------------------------------------------------------------- Message History You kill the centaur! You swing at nothing. HP restored. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. MP restored. U - 4 scrolls of teleportation {@r2} (gained 1) You open the door. There is an open door here. You open the door. There is an open door here. You now have 491 gold pieces (gained 15). You see here a +0 halberd. There is an open door here. Things that are here: a +0 flail; a gnoll skeleton You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. You now have 504 gold pieces (gained 13). A gnoll comes into view. It is wielding a +0 whip. The gnoll shouts! You hear a shout! x2 You block the gnoll's attack. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the gnoll! You kill the gnoll! You hear a shout! x2 A gnoll sergeant comes into view. It is wielding a +3 spear. A gnoll comes into view. It is wielding a +0 club. A gnoll comes into view. It is wielding a +0 spear. The gnoll shouts! x2 The gnoll sergeant hits you but does no damage. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll sergeant, wielding a +3 spear and wearing a +0 ring mail (87% to hit) The searing ray hits the gnoll sergeant but does no damage. (Press . to maintain the ray.) The gnoll sergeant hits you with a +3 spear! The searing ray hits the gnoll sergeant. The gnoll sergeant is lightly wounded. The searing ray hits the gnoll! The gnoll is severely wounded. The gnoll sergeant hits you with a +3 spear! The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is lightly wounded. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is heavily wounded. You block the gnoll sergeant's attack. The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is lightly wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. You finish channelling your searing ray. The gnoll sergeant barely misses you. A gnoll comes into view. It is wielding a +0 whip. A gnoll comes into view. It is wielding a +0 club. The gnoll sergeant hits you with a +3 spear! You block the gnoll's attack. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The gnoll is blasted with magical radiation!!! You kill the gnoll! The gnoll is blasted with magical radiation!! You kill the gnoll! The gnoll sergeant is blasted with magical radiation!!! You kill the gnoll sergeant! You are very lightly contaminated with residual magic. The gnoll shouts! Your Alchemy skill increases to level 9! Unknown command. Okay, then. Casting: Irradiate (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (85% to hit) The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. You kill the gnoll! You stop channelling your searing ray. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. Your magical contamination has completely faded away. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. HP restored. Things that are here: a +3 spear; a +0 ring mail; a gnoll corpse You pick up a book of Spatial Translocations and begin reading... You add the spells Blink, Momentum Strike and Lesser Beckoning to your library. d - 9 boomerangs (gained 3) You now have 522 gold pieces (gained 18). You see here a +0 shortbow. You open the door. You open the door. There is an open door here. U - 5 scrolls of teleportation {@r2} (gained 1) X - 4 scrolls of identify {@r1} (gained 3) A troll comes into view. The troll shouts! The magic dart hits the troll. The troll is lightly wounded. The magic dart hits the troll. The troll is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the troll!! The troll is heavily wounded. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the troll!! The troll is almost dead. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Okay, then. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a troll (almost dead, 83% to hit) Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the troll! You kill the troll! The troll leather armour is intact enough to wear. Things that are here: a +0 troll leather armour; a troll corpse Okay, then. Search for what [Enter for "."]? armo Okay, then. Okay, then. You drop 9 boomerangs. Things that are here: a +0 troll leather armour; a troll corpse d - a +0 troll leather armour Unknown command. You see here 9 boomerangs. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. MP restored. You see here 9 boomerangs. You see here a troll corpse. You now have 539 gold pieces (gained 17). h - 3 scrolls of blinking (gained 1) You open the door. There is an open door here. You open the door. There is an open door here. You now have 553 gold pieces (gained 14). There is an open door here. Your pack is full. You see here a silvery potion. As you read the scroll of identify, it crumbles to dust. a potion of curing Okay, then. You drop an amulet of guardian spirit. D - a potion of curing You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. You open the door. There is an open door here. There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is a fountain of clear blue water here. You take a small sip from the fountain. Refreshing. You see here an acid dragon skeleton. There is an open door here. There is an open door here. You open the door. There is an open door here. Done exploring. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. 4 yaks come into view. The yak bellows! x4; You hear a bellow! A yak comes into view. The yak moves out of view. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The yak bellows! The yak gores you. A yak comes into view. You barely miss the yak. Your fulminant prism crackles loudly. You hit the yak. The yak is lightly wounded. You hit the yak. Your fulminant prism explodes! The blast of energy engulfs the yak!! The yak is severely wounded. The blast of energy engulfs the yak. The yak is lightly wounded. The blast of energy engulfs the yak!! The yak is severely wounded. The blast of energy engulfs the yak!! The yak is almost dead. The yak closely misses you. You hear a roar! You hear two shouts! Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Irradiate. You are very lightly contaminated with residual magic. You are engulfed in toxic fumes. You are poisoned. You feel very sick. The yak barely misses you. The yak gores you! x3 Casting: Irradiate (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The yak is blasted with magical radiation!!! You kill the yak! The yak is blasted with magical radiation!! The yak is almost dead. The yak twists and deforms. The yak is blasted with magical radiation!! You kill the yak! The yak is blasted with magical radiation! You kill the yak! You feel sick. The yak closely misses you. Casting: Irradiate (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The yak is blasted with magical radiation! You kill the yak! The yak is blasted with magical radiation!! The yak is severely wounded. You are lightly contaminated with residual magic. You feel sick. The yak gores you! * * * LOW HITPOINT WARNING * * * You have reached level 11! You feel sick. The yak gores you. * * * LOW HITPOINT WARNING * * * You see here a yak corpse. Okay, then. Okay, then. Okay, then. Okay, then. Okay, then. You feel much better. You feel sick. You block the yak's attack. The yak closely misses you. You feel sick. You feel sick. You feel sick. You are no longer poisoned. An acid dragon comes into view. The acid dragon roars! You hear two shouts! The yak attacks as it pursues you! The yak gores you! * * * LOW HITPOINT WARNING * * * The yak attacks as it pursues you! You block the yak's attack. The acid dragon spits acid at you. The splash of acid hits you!! * * * LOW HITPOINT WARNING * * * The acid corrodes you! The yak attacks as it pursues you! The yak gores you. * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up, spattered with blood here. The yak gores you! You die... ------------------------------------------------------------------------------- #. ...# #. ...# #####.########...# .......... .....# #....#####..# #.#D.....†..# #.>Y.#####/†# ####Y#.## !..# #(.@....# ....# #.....#####.#..#### ##.## .#.. .... ... ... ------------------------------------------------------------------------------- You could see 2 yaks and an acid dragon. ------------------------------------------------------------------------------- Vanquished Creatures A two-headed ogre (D:8) Pikel (D:5) A cyclops (D:9) Jeremiah (D:6) A troll (D:10) Grinder (D:6) Prince Ribbit (D:6) A wraith (D:9) 2 wyverns (D:8) 13 yaks 2 basilisks 2 acid dragons A water moccasin (D:7) Duvessa (D:6) An ice beast (D:5) A sky beast (D:6) 2 black bears 3 ogres 2 centaurs 2 lemures 3 kobold brigands 3 bullfrogs 2 gnoll sergeants 5 scorpions 2 wights (Ossuary) A burial acolyte (Ossuary) Dowan (D:6) 14 killer bees 2 bombardier beetles 2 jellies (D:4) 9 hounds 2 orc priests Crazy Yiuf (D:5) 4 gnoll boudas 3 iguanas Terence (D:3) 10 orc wizards 2 mummies 27 gnolls 15 adders A white imp (D:6) 2 ufetubi (D:7) 4 dart slugs 6 gnoll skeletons (Ossuary) 22 orcs 2 ribbon worms 6 endoplasms 2 giant cockroaches (D:4) 7 hobgoblins 5 quokkas 12 ball pythons 8 bats 5 frilled lizards A goblin (D:4) 18 kobolds 4 kobold skeletons (Ossuary) 8 orc skeletons (Ossuary) 10 rats 272 creatures vanquished. ------------------------------------------------------------------------------- Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 1088.5 Dungeon | 91.9 | 91.9 | N/A | N/A | 97.9 | 1162.9 Ossuary | 8.1 | 8.1 | N/A | N/A | 2.1 | 270.0 +-------+-------+-------+-------+-------+---------------------- ------------------------------------------------------------------------------- Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | coraxio the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 291 | D:1 | Reached skill level 4 in Conjurations 385 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/7 445 | D:1 | Learned a level 2 spell: Searing Ray 1065 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/8 1316 | D:2 | Reached skill level 5 in Conjurations 1925 | D:3 | Reached XP level 4. HP: 33/33 MP: 2/9 2385 | D:3 | Identified the +3 falchion of Exquisite Death {freeze, | Dex+3} 2480 | D:3 | Noticed Terence 2496 | D:3 | Reached skill level 6 in Conjurations 2496 | D:3 | Reached XP level 5. HP: 18/38 MP: 4/10 3144 | D:3 | Reached skill level 1 in Alchemy 3334 | D:3 | Learned a level 4 spell: Fulminant Prism 3490 | D:4 | Reached skill level 2 in Alchemy 3490 | D:4 | Reached XP level 6. HP: 22/45 MP: 3/11 3605 | D:4 | Reached skill level 3 in Alchemy 4010 | D:4 | Found a staircase to the Ecumenical Temple. 4120 | D:4 | Reached skill level 4 in Alchemy 4271 | D:4 | Reached skill level 2 in Spellcasting 4754 | D:5 | Entered Level 5 of the Dungeon 4796 | D:5 | Reached skill level 3 in Spellcasting 4796 | D:5 | Reached XP level 7. HP: 50/50 MP: 9/14 4943 | D:5 | Identified the +4 spear of Rilit {freeze, rF+ Int-4 Dex+2 | Stlth+} 5056 | D:5 | Noticed Crazy Yiuf 5144 | D:5 | Reached skill level 5 in Alchemy 5280 | D:5 | Reached skill level 7 in Conjurations 5288 | D:5 | Learned a level 4 spell: Iskenderun's Mystic Blast 5775 | D:5 | Noticed Pikel 5954 | D:5 | Killed Crazy Yiuf 5955 | D:5 | Reached skill level 6 in Alchemy 6035 | D:5 | Killed Pikel 6036 | D:5 | Reached skill level 8 in Conjurations 6036 | D:5 | Reached skill level 2 in Translocations 6036 | D:5 | Reached XP level 8. HP: 57/57 MP: 3/15 6504 | D:3 | Killed Terence 6650 | D:6 | Noticed Prince Ribbit 6690 | D:6 | Killed Prince Ribbit 6691 | D:6 | Reached skill level 3 in Translocations 6857 | D:6 | Noticed Grinder 6864 | D:6 | Killed Grinder 7032 | D:6 | Noticed Dowan 7045 | D:6 | Noticed Duvessa 7053 | D:6 | Killed Duvessa 7177 | D:6 | Noticed Jeremiah 7226 | D:6 | Killed Jeremiah 7227 | D:6 | Reached skill level 9 in Conjurations 7227 | D:6 | Reached skill level 4 in Translocations 7227 | D:6 | Reached skill level 1 in Fighting 7227 | D:6 | Reached skill level 1 in Shields 7227 | D:6 | Reached XP level 9. HP: 39/64 MP: 8/16 7485 | D:6 | Killed Dowan 7751 | D:6 | Reached skill level 2 in Fighting 7751 | D:6 | Reached skill level 2 in Shields 7966 | D:6 | Reached skill level 3 in Fighting 7966 | D:6 | Reached skill level 3 in Shields 8100 | D:6 | Identified the +5 dagger of Itea {vamp, rC+ Int+3} 8622 | D:7 | Reached skill level 4 in Fighting 8622 | D:7 | Reached skill level 4 in Shields 8713 | D:7 | Found a sand-covered staircase. 8727 | Ossuary | Entered an ossuary 10219 | D:7 | Reached skill level 4 in Spellcasting 10227 | D:7 | Reached skill level 5 in Shields 10368 | D:7 | Learned a level 5 spell: Irradiate 10439 | D:7 | Reached XP level 10. HP: 60/78 MP: 14/20 10641 | D:8 | Noticed a two-headed ogre 10659 | D:8 | Killed a two-headed ogre 10660 | D:8 | Reached skill level 7 in Alchemy 11086 | D:8 | Found a staircase to the Lair. 11101 | D:8 | Reached skill level 8 in Alchemy 11957 | D:9 | Noticed a cyclops 11963 | D:9 | Killed a cyclops 11964 | D:9 | Reached skill level 10 in Conjurations 12576 | D:10 | Entered Level 10 of the Dungeon 13068 | D:10 | Reached skill level 9 in Alchemy 13740 | D:11 | Reached XP level 11. HP: 25/84 MP: 2/21 13750 | D:11 | Slain by a yak ------------------------------------------------------------------------------- Illustrated notes ------------------------------------------------------------------------------- Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_rooms, hellmonk_ecumenical_altar_zigzags, minmay_3d_cube D:2: minmay_chambers_of_ones, layout_rooms, nicolae_half_adder D:3: layout_basic, minmay_misc_feat_rugged, minmay_pentomino_pile, uniq_terence D:4: kb_forest_paths, layout_loops_corners, grunt_temple_overflow_open, minmay_temple_entry_proselytizer, minivault_1 D:5: layout_gridville, uniq_crazy_yiuf_cottage, uniq_pikel D:6: minmay_angry_zag, layout_loops_ring, abandoned_shop, uniq_duvessa, uniq_jeremiah, uniq_grinder, uniq_prince_ribbit1 D:7: layout_basic, gup_ossuary_entry_pyramid D:8: layout_rooms, minmay_lair_entry_grove D:9: layout_loops_ring D:10: layout_stronghold, nicolae_concentric_dashed_squares_wild, nicolae_elevator_lobby_plus D:11: layout_loops_ring, minmay_protected_statue ------------------------------------------------------------------------------- Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Conjurations | 4 5 6 8 9 10 | 10.2 Alchemy | 2 4 6 9 | 9.1 Spellcasting | 3 4 | 4.3 Translocations | 2 4 | 4.0 Fighting | 1 4 | 4.0 Shields | 1 5 | 5.6 Dodging | | 1.7 Stealth | | 1.7 ------------------------------------------------------------------------------- Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Dagger | | 4 | 40 | 19 || 63 War axe | | | 3 | 3 || 6 Whip | | | 2 | || 2 Cast: Magic Dart | 91 | 99 | 63 | 33 || 286 Searing Ray | 1 | 12 | 32 | 14 || 59 Fulminant Prism | | 2 | 51 | 25 || 78 Iskenderun's Myst | | | 10 | 5 || 15 Irradiate | | | 1 | 17 || 18 Evoke: Wand | | | 1 | 1 || 2 Use: Scroll | 1 | 2 | 9 | 7 || 19 Potion | | | | 1 || 1 Stab: Sleeping | | | 2 | 1 || 3 Armour: Robe | 4 | 29 | 85 | 56 || 174 Dodge: Dodged | 3 | 16 | 72 | 42 || 133 Block: Buckler | | | 13 | 16 || 29 ------------------------------------------------------------------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 15432 | 14119 | 1313 | 424 | 6072 | 12 | 1286.0 | Dungeon | 14795 | 13482 | 1313 | 424 | 6072 | 11 | 1345.0 | Ossuary | 636 | 636 | 0 | 0 | 0 | 1 | 636.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:7: 2482 daAuts D:4: 1864 daAuts D:5: 1834 daAuts D:3: 1803 daAuts D:6: 1664 daAuts D:2: 1255 daAuts D:10: 1158 daAuts D:9: 1131 daAuts D:1: 909 daAuts D:8: 663 daAuts Ossuary: 636 daAuts D:11: 28 daAuts