Dungeon Crawl Stone Soup version 0.34-a0-101-g3fe01be7b1 (webtiles) character file. Game seed: 1703150498199460512 783 coraxio the Conjurer (level 7, -19/50 HPs) Began as a Demigod Conjurer on June 5, 2025. Demolished by an ogre ... wielding a +0 giant club (27 damage) ... on level 5 of the Dungeon. The game lasted 00:18:35 (5549 turns). ------------------------------------------------------------------------------- coraxio the Conjurer (Demigod Conjurer) Turns: 5549, Time: 00:18:36 Health: -19/50 AC: 4 Str: 8 XL: 7 Next: 29% Magic: 9/13 EV: 11 Int: 28 God: Gold: 249 SH: 0 Dex: 12 Spells: 3/10 levels left rFire . . . c - +0 war axe rCold . . . (no offhand) rNeg . . . g - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . n - +1 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities ------------------------------------------------------------------------------- You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 249 gold pieces. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Inventory: Hand Weapons a - a +2 dagger of draining (You found it on level 1 of the Dungeon) c - a +0 war axe (weapon) k - a +0 spear s - a +0 hand axe y - a +2 war axe of freezing (You found it on level 5 of the Dungeon) Armour g - a +0 robe (worn) n - a +1 pair of boots (worn) Magical Staves z - a staff of death Wands q - a wand of warping (7) Scrolls f - 2 scrolls of amnesia h - a scroll of brand weapon {unknown} i - 2 scrolls of enchant armour {@r6} l - a scroll of immolation {unknown} p - 2 scrolls of teleportation {@r2} t - a scroll of silence {unknown} v - a scroll of enchant weapon {unknown} w - a scroll of blinking {unknown} x - a scroll of poison {unknown} A - a scroll of revelation {unknown} C - 2 scrolls of vulnerability {unknown} Potions b - 4 potions of magic d - a potion of lignification e - 2 potions of heal wounds j - a potion of curing r - a potion of enlightenment {unknown} u - 2 potions of resistance {unknown} B - a potion of moonshine {unknown} Talismans o - a rimehorn talisman ------------------------------------------------------------------------------- Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 6.9 Conjurations * Level 4.7 Alchemy ------------------------------------------------------------------------------- You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 82% 2d7 1% 2 c - Fulminant Prism Conj/Alch 17% 3d10 9% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 (+2d3 22% 4 Arcjolt Conj/Air 11% 1d21 52% 5 Forge Lightning Spire Air/Frge 2% 3d4 65% 4 Maxwell's Capacitive Co Air 1% ∞ 100% 8 ------------------------------------------------------------------------------- Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (0/1) D:5 Shops: D:3 ( Annotations: D:5 exclusions: Blorkula the Orcula and ogre, Blorkula the orcula ------------------------------------------------------------------------------- Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. ------------------------------------------------------------------------------- Message History Partly explored, can't reach some places. There is a stone staircase leading down here. Search for what [Enter for "weap", or ? for help]? . Okay, then. Okay, then. You climb downwards. There is a stone staircase leading up here. You now have 249 gold pieces (gained 11). C - 2 scrolls labelled LUXOPA SEESEB (gained 1) An orc priest comes into view. It is wielding a +0 whip. The orc priest shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 10% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. The orc priest casts a cantrip, but nothing happens. Your fulminant prism explodes! The blast of energy engulfs the orc priest!! You kill the orc priest! You hear a shout! x3 An adder comes into view. The magic dart hits the adder. The adder is heavily wounded. The adder hisses angrily. The magic dart hits the adder! You kill the adder! There is a stone staircase leading up here. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. A steam dragon comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a steam dragon (wandering, hasn't noticed you, 100% to hit) Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 10% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! An adder comes into view. Your fulminant prism crackles loudly. The steam dragon completely misses your fulminant prism. The steam dragon claws your fulminant prism. Your fulminant prism explodes! The blast of energy engulfs the steam dragon! The steam dragon is heavily wounded. The blast of energy engulfs the adder!! You kill the adder! You hear a shout! x3; You hear an angry growl. You hear a shout! Casting: Fulminant Prism (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 10% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The steam dragon bites your fulminant prism! Your fulminant prism detonates feebly. You climb upwards. Level annotation: exclusions: Blorkula the Orcula and ogre, Blorkula the orcula There is a stone staircase leading down here. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. MP restored. You climb downwards. The orc priest shouts! The steam dragon breathes steam at you. The ball of steam hits you! You hear an angry hiss. You hear an angry growl. There is a stone staircase leading up here. You are engulfed in a cloud of scalding steam. You climb upwards. Level annotation: exclusions: Blorkula the Orcula and ogre, Blorkula the orcula There is a stone staircase leading down here. There is an open door here. There is a stone staircase leading down here. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. HP restored. You climb downwards. The orc shouts! You hear a shout! The water moccasin hisses angrily. You hear a shout! There is a stone staircase leading up here. Casting: Fulminant Prism (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 10% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Press: ? - help, v - describe, . - travel Here: a fulminant prism (friendly) The floor. Casting: Fulminant Prism (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 10% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. The water moccasin bites you. You are poisoned. The water moccasin poisons you! Okay, then. Casting: Fulminant Prism (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (ally target, 70% to hit) The searing ray hits the water moccasin. The water moccasin is lightly wounded. (Press . to maintain the ray.) You feel very sick. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! Your fulminant prism explodes! The blast of energy engulfs the orc! You kill the orc! The blast of energy engulfs the water moccasin! The water moccasin is severely wounded. Your fulminant prism crackles loudly. You hear a shout! x3 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, ally target, 70% to hit) The searing ray hits the water moccasin! You kill the water moccasin! (Press . to maintain the ray.) You feel very sick. An orc comes into view. It is wielding a +0 short sword. The orc hits your fulminant prism with a +0 hand axe. Your fulminant prism explodes! The blast of energy engulfs the orc! You kill the orc! You stop channelling your searing ray. You feel very sick. You climb upwards. Level annotation: exclusions: Blorkula the Orcula and ogre, Blorkula the orcula You feel very sick. There is a stone staircase leading down here. You swing at nothing. You feel very sick. You swing at nothing. You feel very sick. You swing at nothing. You feel sick. You swing at nothing. You feel sick. You swing at nothing. You feel sick. You swing at nothing. You feel sick. You are no longer poisoned. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. MP restored. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. HP restored. You climb downwards. The orc hits you with a +0 short sword. An orc comes into view. It is wielding a +0 spear. The orc barely misses you. There is a stone staircase leading up here. The orc hits you with a +0 short sword. You climb upwards. Level annotation: exclusions: Blorkula the Orcula and ogre, Blorkula the orcula There is a stone staircase leading down here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 9% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The orc hits you with a +0 short sword. You hit the orc. The orc is heavily wounded. The orc hits you with a +0 short sword. Your fulminant prism crackles loudly. You hit the orc. You kill the orc! Your fulminant prism explodes! You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. MP restored. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. HP restored. You climb downwards. The orc shouts! A hound zombie comes into view. The kobold zombie barely misses you. There is a stone staircase leading up here. The orc barely misses you. The kobold zombie misses you. You climb upwards. Level annotation: exclusions: Blorkula the Orcula and ogre, Blorkula the orcula There is a stone staircase leading down here. Casting: Fulminant Prism (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You barely miss the orc. The orc hits you but does no damage. The orc closely misses you. You barely miss the orc. The orc hits you but does no damage. You slash the orc! You kill the orc! You climb downwards. The hound zombie bites you but does no damage. The ogre hits you with a +0 giant club!! The kobold zombie completely misses you. The hound zombie closely misses you. There is a stone staircase leading up, spattered with blood here. The ogre barely misses you. The kobold zombie barely misses you. The hound zombie bites you. The orc hits you from afar with a +0 spear. You climb upwards. Level annotation: exclusions: Blorkula the Orcula and ogre, Blorkula the orcula There is a stone staircase leading down here. Okay, then. Okay, then. Okay, then. Casting: Fulminant Prism (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 9% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The ogre hits you with a +0 giant club! * * * LOW HITPOINT WARNING * * * Your fulminant prism crackles loudly. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ------------------------------------------------------------------------------- #.# #.# #.# #.# #.# #.# #.# #.##### #.# #...... #*# ######.##### #.# #...)))# #O# #......# #@# #......# #.######......# #......'......# ########......### #....>...# ########.### #...# ###.. ##. ------------------------------------------------------------------------------- You could see an ogre (ally target) and a friendly fulminant prism. ------------------------------------------------------------------------------- Vanquished Creatures A water moccasin (D:6) An ogre (D:4) A phantom (D:4) A scorpion (D:5) 3 hounds An orc priest (D:6) 2 sleepcaps Jessica (D:3) 3 iguanas An orc wizard (D:3) 3 gnolls (D:5) 5 adders 2 ufetubi (D:5) 2 dart slugs A ribbon worm (D:3) 9 orcs 5 endoplasms 2 giant cockroaches 6 hobgoblins 4 jackals 7 quokkas 11 ball pythons 5 bats 9 goblins 6 kobolds 4 rats 96 creatures vanquished. ------------------------------------------------------------------------------- Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 186.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 186.5 +-------+-------+-------+-------+-------+---------------------- ------------------------------------------------------------------------------- Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | coraxio the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 283 | D:1 | Reached skill level 4 in Conjurations 387 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/7 457 | D:1 | Learned a level 2 spell: Searing Ray 1280 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/8 2003 | D:3 | Reached skill level 5 in Conjurations 2304 | D:3 | Found Inulaoti's Antique Weapon Shop. 2305 | D:3 | Noticed Jessica 2326 | D:3 | Killed Jessica 2327 | D:3 | Reached XP level 4. HP: 24/33 MP: 1/9 2683 | D:4 | Reached skill level 2 in Spellcasting 2721 | D:3 | Learned a level 4 spell: Fulminant Prism 2846 | D:3 | Reached skill level 1 in Alchemy 2846 | D:3 | Reached XP level 5. HP: 37/38 MP: 4/10 3083 | D:3 | Reached skill level 6 in Conjurations 3143 | D:4 | Reached skill level 2 in Alchemy 3208 | D:4 | Reached XP level 6. HP: 42/45 MP: 5/11 3600 | D:4 | Reached skill level 3 in Alchemy 3771 | D:5 | Entered Level 5 of the Dungeon 4491 | D:5 | Noticed Blorkula the Orcula 4776 | D:5 | Found a staircase to the Ecumenical Temple. 4793 | D:5 | Reached skill level 4 in Alchemy 5053 | D:5 | Reached XP level 7. HP: 50/50 MP: 7/13 5549 | D:5 | Demolished by an ogre ------------------------------------------------------------------------------- Illustrated notes ------------------------------------------------------------------------------- Levels and vault maps discovered: D:1: lemuel_arrival_hallway, layout_basic D:2: layout_basic, chequers_serial_rivers_micro_e D:3: layout_basic, mainiacjoe_overflow_tiny_flanked, serial_shops, nicolae_shop_tiny_glass, uniq_jessica D:4: layout_rooms D:5: layout_basic, mainiacjoe_overflow_catwalk_spiral, temple_statues, uniq_blorkula_the_orcula D:6: layout_cave_pools, regret_index_kikubaaqudgha_part_by_part ------------------------------------------------------------------------------- Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 4 5 6 | 6.9 Spellcasting | 2 | 2.0 Alchemy | 1 2 4 | 4.7 Dodging | | 1.7 Stealth | | 1.7 ------------------------------------------------------------------------------- Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 3 | | || 3 War axe | | 1 | 5 || 6 Cast: Magic Dart | 94 | 50 | 2 || 146 Searing Ray | 4 | 20 | 2 || 26 Fulminant Prism | | 6 | 7 || 13 Use: Scroll | 5 | 1 | || 6 Stab: Sleeping | 1 | | || 1 Armour: Robe | 8 | 31 | 16 || 55 Dodge: Dodged | 8 | 25 | 9 || 42 ------------------------------------------------------------------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6034 | 5618 | 416 | 327 | 2464 | 6 | 1005.7 | Dungeon | 6034 | 5618 | 416 | 327 | 2464 | 6 | 1005.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 1902 daAuts D:3: 1204 daAuts D:1: 1058 daAuts D:2: 941 daAuts D:4: 859 daAuts D:6: 68 daAuts