Dungeon Crawl Stone Soup version 0.34-a0-333-g740026549f (webtiles) character file. Game seed: 12993459457559554575 1012 coraxio the Fabricator (level 8, -1/42 (52) HPs) Began as a Coglin Forgewright on July 8, 2025. Was an Initiate of Sif Muna. Slain by a wight ... wielding a +5 halberd of freezing (3 damage) ... on level 6 of the Dungeon. The game lasted 00:23:47 (4849 turns). ------------------------------------------------------------------------------- coraxio the Fabricator (Coglin Forgewright) Turns: 4849, Time: 00:23:47 HP: -1/42 (52) AC: 5 Str: 12 XL: 8 Next: 21% MP: 7/12 EV: 11 Int: 16 God: Sif Muna [......] Gold: 123 SH: 0 Dex: 12 Spells: 3/13 levels left rFire . . . (100%) i - +0 dagger {Akal} rCold . . . (100%) d - +0 dagger {Yan} rNeg . . . (100%) b - +0 robe rPois . (100%) p - +0 helmet rElec . (100%) G - +0 cloak rCorr . (100%) f - +0 pair of gloves SInv . (no boots) Will +.... (no gizmo) Stlth ++ HPRegen 0.27/turn MPRegen 0.13/turn %: no passive effects @: about to teleport, drained A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo, Renounce Religion ------------------------------------------------------------------------------- You were on level 6 of the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 240 gold pieces. You spent 117 gold pieces at shops. ------------------------------------------------------------------------------- Inventory: Hand Weapons a - a +0 hammer {Miranda} d - a +0 dagger (offhand) {Yan} i - a +0 dagger (weapon) {Akal} r - a +0 rapier Missiles h - 5 javelins n - 5 silver javelins y - 5 boomerangs D - 6 poisoned darts Armour b - a +0 robe (worn) f - a +0 pair of gloves (worn) g - a +0 scale mail o - a +0 animal skin p - a +0 helmet (worn) q - a +0 leather armour x - the +3 pair of boots of Forking Paths {rF+ rN++ Regen+ Int-3} (You found it on level 3 of the Dungeon) rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Regen+: It increases your rate of health regeneration. Int-3: It affects your intelligence (-3). G - a +0 cloak (worn) Wands m - a wand of flame (9) Scrolls j - a scroll of amnesia {unknown} t - a scroll of fear {unknown} w - a scroll of noise A - 2 scrolls of poison F - a scroll of fog {unknown} H - a scroll of blinking {unknown} Potions c - a potion of magic e - 4 potions of mutation l - a potion of berserk rage s - a potion of attraction {unknown} u - a potion of brilliance {unknown} v - 2 potions of cancellation z - 2 potions of curing E - a potion of invisibility {unknown} ------------------------------------------------------------------------------- Skills: - Level 1.7 Dodging - Level 1.5 Stealth - Level 3.0 Spellcasting + Level 9.7 Forgecraft * Level 4.6 Fire Magic ------------------------------------------------------------------------------- You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 100% 1d8 1% 1 b - Launch Clockwork Bee Frge 33% N/A 1% 3 c - Forge Blazeheart Gol Fire/Frge 25% N/A 10% 4 s - Construct Spike Laun Frge 66% 2d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 4% N/A 19% 1 Kiss of Death Conj/Necr 8% 2d6 19% 1 Shock Conj/Air 8% 1d3 19% 1 Call Imp Summ 4% N/A 28% 2 Forge Lightning Spire Air/Frge 18% 3d4 26% 4 Rending Blade Conj/Frge 18% 2d7 26% 4 Ignite Poison Fire/Alch 9% N/A 58% 4 Sticky Flame Fire/Alch 9% 2d5 58% 4 Cause Fear Hex 1% N/A 88% 4 Dispel Undead Necr 2% 3d7 88% 4 Olgreb's Toxic Radiance Alch 2% N/A 88% 4 ------------------------------------------------------------------------------- Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:5 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul The Shining One Shops: D:1 ( D:5 :[: ------------------------------------------------------------------------------- Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. ------------------------------------------------------------------------------- Message History A quokka comes into view. A quokka is nearby! Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Location (0, -7) Aim: a quokka (asleep) You lock target on the quokka and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the quokka. Your clockwork bee stings the quokka! The quokka dies! Sif Muna accepts your kill. Your clockwork bee winds down and falls to the ground. You need a visible target to rewind your bee! (Use ctrl+direction or * direction to deconstruct it instead.) You need a visible target to rewind your bee! (Use ctrl+direction or * direction to deconstruct it instead.) You deconstruct your dormant clockwork bee. You see here a quokka corpse. There is a stone staircase leading down here. There is a stone staircase leading down here. A jelly comes into view. A jelly is nearby! Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Location (-7, 5) Aim: a jelly (asleep) You lock target on the jelly and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... The jelly quivers. You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the jelly. Your clockwork bee stings the jelly! Your clockwork bee is burned by acid! The jelly hits your clockwork bee but does no damage. Your clockwork bee stings the jelly! The jelly dies! Sif Muna accepts your kill. Your clockwork bee winds down and falls to the ground. An orc comes into view. It is wielding a +0 flail. An orc is nearby! Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Location (-6, -1) Aim: an orc, wielding a +0 flail (asleep) You lock target on the orc and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... The orc shouts! With a metallic buzz, your clockwork bee launches itself at the orc. The orc closely misses your clockwork bee. Your clockwork bee stings the orc. Your clockwork bee stings the orc. The orc curses repeatedly. The orc hits your clockwork bee but does no damage. A hound comes into view. Your clockwork bee stings the orc! The orc dies! Sif Muna accepts your kill. Your clockwork bee locks its sights upon the hound. Your clockwork bee stings the hound! You hit the hound with your +0 dagger. The hound is severely wounded. You hit the hound but do no damage. The hound misses you. Your clockwork bee barely misses the hound. You barely miss the hound with your +0 dagger. The hound is severely wounded. You miss the hound with your +0 dagger. The hound bites you. Your clockwork bee stings the hound. The hound dies! Sif Muna accepts your kill. Your clockwork bee winds down and falls to the ground. You start resting. HP restored. Your dormant clockwork bee falls apart. Magic restored. There is an entrance to Ylaess's Antique Armour Boutique here. You can access your shopping list by pressing '$'. Search for what [Enter for "."]? cloak G - a +0 cloak Thank you for shopping at Ylaess's Antique Armour Boutique! You can access your shopping list by pressing '$'. You start putting on your armour. You continue putting on your +0 cloak. x5 You finish putting on your +0 cloak. An ufetubus comes into view. An ufetubus is nearby! Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Location (-7, 4) Aim: an ufetubus (asleep) You lock target on the ufetubus and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... The ufetubus shouts! An ufetubus comes into view. You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the ufetubus. The ufetubus misses your clockwork bee. The ufetubus barely misses your clockwork bee. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. Your clockwork bee misses the ufetubus. The ufetubus misses your clockwork bee. The ufetubus barely misses your clockwork bee. A burning spray appears from out of your range of vision. The burning spray hits your clockwork bee. Your clockwork bee stings the ufetubus. Your clockwork bee burns! The ufetubus barely misses your clockwork bee. The ufetubus misses your clockwork bee. Your clockwork bee shakes off the sticky flame as it moves. A scorpion comes into view. Your clockwork bee completely misses the ufetubus. You barely miss the ufetubus with your +0 dagger. The ufetubus is severely wounded. You miss the ufetubus with your +0 dagger. The stone spike skewers the ufetubus. You kill the ufetubus! Sif Muna accepts your kill. Your clockwork bee locks its sights upon the scorpion. A bombardier beetle comes into view. You hit the ufetubus with your +0 dagger. The ufetubus is moderately wounded. You barely miss the ufetubus with your +0 dagger. The stone spike skewers the ufetubus. You kill the ufetubus! Sif Muna accepts your kill. Your clockwork bee stings the scorpion! Your clockwork bee barely misses the scorpion. You hit the scorpion with your +0 dagger. The scorpion is severely wounded. You hit the scorpion but do no damage. The scorpion stings you. You are poisoned. The scorpion poisons you! Your clockwork bee barely misses the scorpion. You hit the scorpion but do no damage. The scorpion is severely wounded. You barely miss the scorpion with your +0 dagger. You feel very sick. The scorpion stings you. You are more poisoned. The scorpion poisons you! Your clockwork bee stings the scorpion! The scorpion dies! Sif Muna accepts your kill. Your Fire Magic skill increases to level 4! You have reached level 8! You feel stronger. Okay, then. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. You feel very sick. Your clockwork bee locks its sights upon the bombardier beetle. The bombardier beetle sprays incendiary fluid at you. The burning spray misses you. Your clockwork bee stings the bombardier beetle! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target Location (-3, 3) Aim: a bombardier beetle (heavily wounded, ally target) Attack! You feel very sick. Your clockwork bee stings the bombardier beetle! The bombardier beetle dies! Sif Muna accepts your kill. Your clockwork bee winds down and falls to the ground. You start resting. You feel very sick. x2 You feel sick. x7 Your dormant clockwork bee falls apart. You feel sick. You are no longer poisoned. You start resting. Your blazeheart golem fades away. Magic restored. HP restored. There is an entrance to Pivonk's Self-Published Books here. Search for what [Enter for "cloak", or ? for help]? forge B - 2 scrolls of identify {@r1} (gained 1) As you read the scroll of identify, it crumbles to dust. C - 2 potions of heal wounds As you read the scroll of identify, it crumbles to dust. z - 2 potions of curing You pick up a parchment of Kiss of Death and begin reading... You add the spell Kiss of Death to your library. H - a scroll of identify {@r1} As you read the scroll of identify, it crumbles to dust. v - 2 potions of cancellation A wight comes into view. It is wielding a +0 mace. A wight is nearby! Casting: Forge Blazeheart Golem (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. Your blazeheart golem punches the wight. The wight hits your blazeheart golem with a +0 mace! The wight barely misses your blazeheart golem. Your blazeheart golem punches the wight. The wight hits your blazeheart golem with a +0 mace! The wight barely misses your blazeheart golem. Your blazeheart golem punches the wight!! The wight is destroyed! Sif Muna accepts your kill. Your blazeheart golem falls apart, revealing its core! Your blazeheart core explodes! You start resting. Magic restored. Things that are here: a +0 mace; a +0 robe Things that are here: a +0 mace; a +0 robe You see here a +6 ring of strength. H - a scroll labelled BICAC CORHES You open the large door. A sleepcap comes into view. Casting: Forge Blazeheart Golem (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. Your blazeheart golem punches the sleepcap. The sleepcap releases spores at your blazeheart golem but does no damage. The sleepcap completely misses your blazeheart golem. Your blazeheart golem punches the sleepcap! The sleepcap releases spores at your blazeheart golem. The sleepcap releases spores at your blazeheart golem. Your blazeheart golem punches the sleepcap! The sleepcap is destroyed! Sif Muna accepts your kill. Your blazeheart golem falls apart, revealing its core! Your blazeheart core explodes! You start resting. You hear a distant slurping noise. A jelly comes into view. Casting: Forge Blazeheart Golem (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Forge Blazeheart Golem (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. The jelly quivers. You swap places. The jelly hits your blazeheart golem but does no damage. Your blazeheart golem punches the jelly! Your blazeheart golem is burned by acid! The jelly hits your blazeheart golem. Your blazeheart golem is splashed with acid. The jelly barely misses your blazeheart golem. Your blazeheart golem punches the jelly!! The jelly dies! Sif Muna accepts your kill. Your blazeheart golem's core grows cold and it stops moving. You start resting. Your blazeheart golem fades away. Magic restored. There is a large open door here. There is a dry fountain here. You now have 109 gold pieces (gained 5). There is a large open door here. w - 2 scrolls labelled HENGAOLORCH (gained 1) You open the large door. There is a large open door here. There is a dry fountain here. You pick up a parchment of Cause Fear and begin reading... You add the spell Cause Fear to your library. You now have enough gold to buy the Enchiridion on the Manifold on this level. You can access your shopping list by pressing '$'. You now have 123 gold pieces (gained 14). You see here a parchment of Launch Clockwork Bee. I - a scroll labelled RATUEDW IDEEQ Search for what [Enter for "forge", or ? for help]? . Done exploring. Search for what [Enter for "."]? . The air fills with toxic fumes! As you read the scroll labelled YMOUVY XOGU, it crumbles to dust. It was a scroll of poison. As you read the scroll labelled HENGAOLORCH, it crumbles to dust. You hear a loud clanging noise! It was a scroll of noise. Okay, then. Search for what [Enter for "."]? body Okay, then. You see here a quokka skeleton. There is a stone staircase leading down here. You climb downwards. The orc wizard shouts! The orc shouts! x3; You hear a shout! The adder hisses angrily. The jelly quivers. There is a stone staircase leading up here. There are monsters nearby! You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Press: ? - help, v - describe, . - travel, g - get item Location (3, 4) Item here: a glowing rapier. The floor. An iguana comes into view. The iguana hisses angrily. The ogre shouts! You hear a shout! Casting: Forge Blazeheart Golem (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. An orc comes into view. It is wielding a +0 whip. The orc moves out of view. Casting: Forge Blazeheart Golem (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the iguana. The iguana is moderately wounded. The iguana bites you. You completely miss the iguana with your +0 dagger. The iguana is moderately wounded. You hit the iguana with your +0 dagger. The rocky spike skewers the iguana. The iguana is heavily wounded. The iguana bites you. You hit the iguana but do no damage. The iguana is heavily wounded. You hit the iguana with your +0 dagger. The rocky spike skewers the iguana. The iguana is severely wounded. The iguana bites you. You closely miss the iguana with your +0 dagger. The iguana is severely wounded. You hit the iguana with your +0 dagger. The rocky spike skewers the iguana. You kill the iguana! Sif Muna accepts your kill. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. A wight comes into view. It is wielding a +5 morningstar. An orc comes into view. It is wielding a +0 club. 2 wights come into view. A wight is wielding a +5 halberd of freezing. The ogre attacks as it pursues you! The ogre hits you with a +0 giant club!! Your blazeheart golem punches the ogre. The ogre attacks as it pursues you! The ogre barely misses you. A wight comes into view. It is wielding a +0 flail. The wight hits you from afar with a +5 halberd of freezing. * * * LOW HITPOINT WARNING * * * You feel drained. The wight freezes you. * * * LOW HITPOINT WARNING * * * Your blazeheart golem punches the ogre!! Your blazeheart golem's core grows cold and it stops moving. The ogre hits something with a +0 giant club!! A wight comes into view. It is wielding a +4 great sword of freezing. An orc warrior comes into view. It is wielding a +0 hand axe. Your spike launcher falls apart as you grow too distant to maintain it. The wight attacks as it pursues you! The wight barely misses you. The orc attacks as it pursues you! The orc hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The wight misses you. You feel much better. A white imp comes into view. The orc hits you but does no damage. The wight hits you from afar with a +5 halberd of freezing. You feel drained. The wight freezes you. The wight hits you with a +5 morningstar!! * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * You feel much better. The white imp shouts, "Out, out, thou droning two-tin-hat jarkman!" You hear a shout! The wight hits you from afar with a +3 halberd. The orc closely misses you. The wight hits you from afar with a +5 halberd of freezing! * * * LOW HITPOINT WARNING * * * The wight freezes you. * * * LOW HITPOINT WARNING * * * The wight misses you. As you read the scroll labelled RATUEDW IDEEQ, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. The orc hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The wight hits you from afar with a +3 halberd. * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * The wight hits you from afar with a +5 halberd of freezing. * * * LOW HITPOINT WARNING * * * You feel drained. You die... ------------------------------------------------------------------------------- #....o..... ..#.....oo.. ... .....[.....#. ... ........o....5 ... . #. .... #.# .# #.. #.#.##.####... #.###o#..........# ##...#.###oo...# ......)..o@..# ###.#...##zz..# .#.#........Ozz..# ..........†.......... #.#...<..##..z...... #>?....###...##.... #.##.#.......# .$.. # #..####....# ... #.. #....# ------------------------------------------------------------------------------- You could see an orc warrior, an ogre, 5 wights, a white imp and 2 orcs. ------------------------------------------------------------------------------- Vanquished Creatures A black bear (D:4) 2 phantoms An iguana (D:6) Robin (D:2) 2 adders 4 ufetubi 2 ribbon worms (D:2) 7 orcs 3 giant cockroaches 11 hobgoblins A quokka (D:1) A ball python (D:2) 9 bats 4 endoplasms 4 frilled lizards 14 goblins A kobold (D:2) 4 rats 72 creatures vanquished. Vanquished Creatures (collateral kills) An ice beast (D:5) 4 scorpions A wight (D:5) 2 bombardier beetles 2 jellies (D:5) A hound (D:5) A sleepcap (D:5) An iguana (D:4) 3 adders A ribbon worm (D:4) 7 orcs 3 endoplasms A giant cockroach (D:4) A quokka (D:5) 2 ball pythons (D:3) 2 bats (D:3) 3 goblins (D:4) 36 creatures vanquished. Grand Total: 108 creatures vanquished ------------------------------------------------------------------------------- Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 206.6 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 241.0 +-------+-------+-------+-------+-------+---------------------- ------------------------------------------------------------------------------- Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | coraxio the Coglin Forgewright began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | Upgraded the game from 0.34-a0-322-gb9c99e84c2 to | 0.34-a0-333-g740026549f 50 | D:1 | Found Faempon's Antique Weapon Shoppe. 119 | D:1 | Reached skill level 5 in Forgecraft 286 | D:1 | Reached XP level 2. HP: 16/19 MP: 1/4 362 | D:1 | Learned a level 2 spell: Construct Spike Launcher 922 | D:2 | Reached skill level 6 in Forgecraft 922 | D:2 | Reached XP level 3. HP: 20/24 MP: 1/5 1616 | D:2 | Noticed Robin 1635 | D:2 | Killed Robin 1636 | D:2 | Reached XP level 4. HP: 17/30 MP: 0/6 1749 | D:2 | Learned a level 3 spell: Launch Clockwork Bee 2046 | D:3 | Found the +18 Lear's hauberk 2421 | D:3 | Reached skill level 7 in Forgecraft 2437 | D:3 | Identified the +3 pair of boots of Forking Paths {rF+ rN++ | Regen+ Int-3} 2820 | D:4 | Noticed a phantom 2824 | D:4 | Reached XP level 5. HP: 32/35 MP: 4/7 2829 | D:4 | Killed a phantom 2830 | D:4 | Reached skill level 2 in Spellcasting 2916 | D:4 | Reached skill level 3 in Spellcasting 2916 | D:4 | Reached XP level 6. HP: 41/41 MP: 7/10 3023 | D:4 | Reached skill level 8 in Forgecraft 3155 | D:4 | Learned a level 4 spell: Forge Blazeheart Golem 3586 | D:4 | Reached skill level 9 in Forgecraft 3586 | D:4 | Reached skill level 1 in Fire Magic 3586 | D:4 | Reached XP level 7. HP: 24/46 MP: 8/11 3686 | D:4 | Reached skill level 2 in Fire Magic 3694 | D:4 | Found an ornate altar of the Wu Jian Council. 3723 | D:4 | Found a broken altar of Ashenzari. 3768 | D:4 | Found a stormy altar of Qazlal. 3785 | D:4 | Found a shadowy altar of Dithmenos. 3917 | D:5 | Entered Level 5 of the Dungeon 3932 | D:5 | Reached skill level 3 in Fire Magic 3977 | D:5 | Found a staircase to the Ecumenical Temple. 3979 | D:5 | Found a statue of an orb of entropy. 3979 | D:5 | Found a statue of an orb of entropy. 3990 | Temple | Entered the Ecumenical Temple 3998 | Temple | Became a worshipper of Sif Muna the Loreminder 4070 | D:5 | Found Nost's Tiny Tomes. 4200 | D:5 | Found Ylaess's Antique Armour Boutique. 4206 | D:5 | Bought a cloak for 117 gold pieces 4215 | D:5 | Found Pivonk's Self-Published Books. 4237 | D:5 | Reached skill level 4 in Fire Magic 4237 | D:5 | Reached XP level 8. HP: 41/52 MP: 7/12 4849 | D:6 | HP: 2/44 [wight/+5 halberd of freezing (6)] 4849 | D:6 | Slain by a wight ------------------------------------------------------------------------------- Illustrated notes ------------------------------------------------------------------------------- Levels and vault maps discovered: D:1: giann_wishing_wells, layout_rooms, serial_shops, nicolae_shop_swords_in_saltire D:2: layout_basic, uniq_robin D:3: layout_basic, minmay_goblin_kobold_house D:4: layout_loops_ring, nicolae_overflow_quartered_altars D:5: layout_rooms, minmay_temple_entry_mini_moons, serial_shops, shop, nicolae_shop_i_like_small_books_too, st_stairs_13, ebering_dispersal_statue_hall, nicolae_custom_books, kennysheep_generic_room_15 D:6: kennysheep_kobold_camp, layout_rooms Temple: nicolae_temple_bog_church ------------------------------------------------------------------------------- Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Forgecraft | 5 6 7 9 | 9.7 Spellcasting | 3 | 3.0 Fire Magic | 1 4 | 4.6 Dodging | | 1.7 Stealth | | 1.5 ------------------------------------------------------------------------------- Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 68 | 84 | 26 || 178 Mace | 11 | | || 11 Cast: Kinetic Grapnel | 20 | | 2 || 22 Construct Spike L | 20 | 13 | 4 || 37 Launch Clockwork | | 15 | 7 || 22 Forge Blazeheart | | | 5 || 5 Evoke: Wand | 1 | | || 1 Use: Scroll | | 2 | 6 || 8 Potion | | | 2 || 2 Armour: Robe | 30 | 38 | 22 || 90 Dodge: Dodged | 24 | 41 | 8 || 73 ------------------------------------------------------------------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4847 | 4493 | 354 | 1269 | 1236 | 7 | 692.4 | Dungeon | 4830 | 4490 | 340 | 1269 | 1236 | 6 | 805.0 | Temple | 16 | 2 | 14 | 0 | 0 | 1 | 16.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1100 daAuts D:2: 1022 daAuts D:3: 924 daAuts D:5: 897 daAuts D:1: 868 daAuts Temple: 16 daAuts D:6: 16 daAuts