Dungeon Crawl Stone Soup version 0.34-a0-333-g740026549f (webtiles) character file. Game seed: 4188604472034286707 408 coraxio the Fabricator (level 6, -4/37 (41) HPs) Began as a Coglin Forgewright on July 8, 2025. Slain by Edmund ... wielding a +4 dire flail of draining (5 damage) ... on level 4 of the Dungeon. The game lasted 00:17:31 (3502 turns). ------------------------------------------------------------------------------- coraxio the Fabricator (Coglin Forgewright) Turns: 3502, Time: 00:17:32 HP: -4/37 (41) AC: 2 Str: 11 XL: 6 Next: 88% MP: 8/10 EV: 11 Int: 16 God: Gold: 229 SH: 0 Dex: 12 Spells: 1/11 levels left rFire . . . (100%) A - +0 dagger (freeze) {Hajoon} rCold . . . (100%) d - +0 dagger {Anacleto} rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.26/turn MPRegen 0.12/turn %: no passive effects @: lightly drained, revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo ------------------------------------------------------------------------------- You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 229 gold pieces. ------------------------------------------------------------------------------- Inventory: Hand Weapons a - a +0 hammer {Dagmar} d - a +0 dagger (offhand) {Anacleto} f - a +0 dagger {Chujiro} m - a +0 short sword A - a +0 dagger of freezing (weapon) {Hajoon} (You took it off an orc wizard on level 4 of the Dungeon) Missiles h - 3 poisoned darts Armour b - a +0 robe (worn) t - a +0 scale mail Magical Staves w - a staff of conjuration Wands p - a wand of charming (5) q - a wand of roots (10) Scrolls i - 3 scrolls of revelation l - a scroll of silence {unknown} v - a scroll of enchant weapon {unknown} x - a scroll of brand weapon {unknown} y - a scroll of blinking {unknown} B - 3 scrolls of vulnerability {unknown} Potions c - a potion of magic e - 3 potions of mutation k - 2 potions of lignification {unknown} o - a potion of resistance {unknown} r - a potion of heal wounds s - 2 potions of ambrosia u - a potion of haste z - 2 potions of curing {unknown} Baubles n - 5 flux baubles Talismans j - a medusa talisman ------------------------------------------------------------------------------- Skills: - Level 0.1 Fighting - Level 1.7 Dodging - Level 1.5 Stealth - Level 3.0 Spellcasting - Level 8.0 Forgecraft * Level 2.6 Fire Magic ------------------------------------------------------------------------------- You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 100% 1d8 1% 1 b - Launch Clockwork Bee Frge 28% N/A 1% 3 g - Forge Blazeheart Gol Fire/Frge 19% N/A 22% 4 s - Construct Spike Laun Frge 56% 2d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 8% N/A 19% 1 Call Imp Summ 4% N/A 28% 2 Forge Lightning Spire Air/Frge 15% 3d4 34% 4 Call Canine Familiar Summ 2% N/A 50% 3 Fugue of the Fallen Necr 2% N/A 50% 3 Ozocubu's Armour Ice 2% N/A 50% 3 Eringya's Surprising Cr Summ 2% N/A 88% 4 Summon Seismosaurus Egg Summ/Erth 2% N/A 88% 4 Vhi's Electric Charge Tloc/Air 4% N/A 88% 4 ------------------------------------------------------------------------------- Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Ashenzari Elyvilon Nemelex Xobeh Okawaru Yredelemnul Shops: D:2 ( Annotations: D:4 Dowan, Duvessa, Edmund ------------------------------------------------------------------------------- Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. ------------------------------------------------------------------------------- Message History Retreat in which direction? Press: ? - help, Dir - move target Location (-4, 0) Fall back! Okay, then. Aiming: Fastroot Press: ? - help, Shift-Dir - straight line Location (0, 0) Okay, then. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Retreat in which direction? Press: ? - help, Dir - move target Location (-5, 0) Aim: a water moccasin (charmed, friendly) Fall back! The water moccasin is no longer charmed. Casting: Launch Clockwork Bee (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Location (-7, 1) Aim: a water moccasin (wandering, hasn't noticed you) You lock target on the water moccasin and prepare to deploy your bee. (Press . to continue winding your bee.) The water moccasin hisses angrily. You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the water moccasin. Your clockwork bee stings the water moccasin! The water moccasin barely misses your clockwork bee. Your clockwork bee barely misses the water moccasin. The water moccasin bites your clockwork bee but does no damage. Your clockwork bee misses the water moccasin. An adder comes into view. The water moccasin bites your clockwork bee but does no damage. Your clockwork bee stings the water moccasin. The water moccasin misses your clockwork bee. Your clockwork bee misses the water moccasin. The water moccasin bites your clockwork bee but does no damage. Your clockwork bee barely misses the water moccasin. The water moccasin bites your clockwork bee! Your clockwork bee stings the water moccasin! The water moccasin barely misses your clockwork bee. Your clockwork bee stings the water moccasin. Your clockwork bee winds down and falls to the ground. You wind your clockwork bee back up and it locks its sights upon the water moccasin! Your clockwork bee stings the water moccasin. The water moccasin dies! The adder closely misses you. Your Forgecraft skill increases to level 7! You have reached level 5! Your clockwork bee locks its sights upon the adder. Your clockwork bee stings the adder. The adder closely misses you. Your clockwork bee barely misses the adder. The adder bites your clockwork bee but does no damage. Your clockwork bee barely misses the adder. Your clockwork bee stings the adder! The adder dies! Training target 3.0 for Spellcasting reached! Your Spellcasting skill increases to level 3! This spell is extremely dangerous to cast! Your clockwork bee winds down and falls to the ground. You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'c'. You start resting. Your dormant clockwork bee falls apart. Magic restored. Okay, then. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? c - Forge Blazeheart Golem Adjust to which letter? g - Forge Blazeheart Golem You pick up a book of Callings and begin reading... You add the spells Summon Small Mammal, Call Imp, Call Canine Familiar and Eringya's Surprising Crocodile to your library. z - a bubbling white potion You see here a hobgoblin skeleton. You open the door. A weeping skull comes into view. The weeping skull gives a chilling moan. The weeping skull's misery overflows. The wave of grief passes through you. Found a basalt altar of Yredelemnul. Press: ? - help, v - describe, . - travel Location (5, 0) Here: a weeping skull A basalt altar of Yredelemnul. Press: ? - help, v - describe, . - travel Location (5, 0) Here: a weeping skull A basalt altar of Yredelemnul. Okay, then. Unknown command. Okay, then. Okay, then. You see here a hobgoblin skeleton. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Location (-5, 0) Aim: a weeping skull You lock target on the weeping skull and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the weeping skull. You swap places. Your clockwork bee stings the weeping skull. Your clockwork bee stings the weeping skull. The weeping skull misses your clockwork bee. Your clockwork bee stings the weeping skull but does no damage. The weeping skull barely misses your clockwork bee. Your clockwork bee stings the weeping skull. Your clockwork bee winds down and falls to the ground. You wind your clockwork bee back up and it locks its sights upon the weeping skull! Your clockwork bee stings the weeping skull but does no damage. The weeping skull releases gushing sobs. The wave of grief passes through your clockwork bee. Your clockwork bee completely resists. The wave of grief passes through you. Your clockwork bee stings the weeping skull but does no damage. Your clockwork bee stings the weeping skull but does no damage. The weeping skull touches your clockwork bee. Your clockwork bee stings the weeping skull! Your clockwork bee winds down and falls to the ground. You wind your clockwork bee back up and it locks its sights upon the weeping skull! Your clockwork bee stings the weeping skull but does no damage. The weeping skull closely misses your clockwork bee. Your clockwork bee stings the weeping skull. Your clockwork bee stings the weeping skull. The weeping skull completely misses your clockwork bee. Your clockwork bee stings the weeping skull! The weeping skull is destroyed! Your Fire Magic skill increases to level 1! You have reached level 6! Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. You see here a hobgoblin skeleton. You see here the inkwell talisman "Vayll" {SInv}. There is an open door here. You are caught in the web! There is a web here. You disentangle yourself. Done exploring. Search for what [Enter for "."]? . You are caught in the web! There is a web here. You disentangle yourself. There is an open door here. You see here a hobgoblin skeleton. There is a stone staircase leading down here. Saving game... please wait. Welcome back, coraxio the Coglin Forgewright. Press ? for a list of commands and other information. Done exploring. Okay, then. You climb downwards. There is a stone staircase leading up here. A howler monkey is nearby! Cast which spell? (? or * to list) Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Location (6, -3) Aim: a howler monkey (asleep) You lock target on the howler monkey and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the howler monkey. Your clockwork bee stings the howler monkey!! The howler monkey dies! There is a stone staircase leading up here. You start resting. Your clockwork bee winds down and falls to the ground. There is a stone staircase leading down, spattered with blood here. Your dormant clockwork bee falls apart. Duvessa and Dowan come into view. Duvessa is wielding a +0 rapier and wearing a +0 leather armour of poison resistance. Press: ? - help, v - describe, . - travel Location (7, 4) Here: Dowan, wielding a +0 dagger and wearing a +0 robe (asleep) The floor, spattered with blood. Placed new exclusion. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here a parchment of Kinetic Grapnel. You see here a +0 sling. There is a stone staircase leading down here. You climb downwards. Level annotation: Dowan, Duvessa There is a stone staircase leading up here. An orc wizard comes into view. It is wielding a +0 dagger of freezing. The orc wizard shouts! Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Location (-6, 3) Aim: an orc wizard, wielding a +0 dagger of freezing and wearing a +0 robe You lock target on the orc wizard and prepare to deploy your bee. (Press . to continue winding your bee.) The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hear a shout! You continue winding your clockwork bee... You continue winding your clockwork bee... An orc wizard comes into view. It is wielding a +0 dagger. With a metallic buzz, your clockwork bee launches itself at the orc wizard. An orc comes into view. It is wielding a +0 hand axe. You hit something with your +0 dagger. You closely miss something with your +0 dagger. Your clockwork bee stings the orc wizard but does no damage. Something hits you. Something freezes you. Your clockwork bee stings the orc wizard but does no damage. Something hits you. Something freezes you. Your clockwork bee stings the orc wizard! The orc wizard gestures at you while chanting. You easily resist. The orc misses your clockwork bee. Something hits you. Something freezes you. Your clockwork bee barely misses the orc wizard. You see here a +5 ring of evasion. Your clockwork bee stings the orc! The orc dies! Your clockwork bee winds down and falls to the ground. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The orc wizard hits you but does no damage. The orc wizard attacks as it pursues you! The orc wizard hits you with a +0 dagger. The rocky spike skewers the orc wizard but does no damage. The orc wizard is heavily wounded. You miss the orc wizard with your +0 dagger. The orc wizard is heavily wounded. You barely miss the orc wizard with your +0 dagger. The rocky spike skewers the orc wizard! You kill the orc wizard! Your Fire Magic skill increases to level 2! You miss something with your +0 dagger. You hit something but do no damage. The rocky spike skewers something. Something hits you but does no damage. You hit something with your +0 dagger. You barely miss something with your +0 dagger. Something completely misses you. You hit something but do no damage. You barely miss something with your +0 dagger. The rocky spike skewers something. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! You hit something but do no damage. You miss something with your +0 dagger. Something hits you. Something freezes you. * * * LOW HITPOINT WARNING * * * You closely miss something with your +0 dagger. You miss something with your +0 dagger. Something hits you. * * * LOW HITPOINT WARNING * * * Something freezes you. * * * LOW HITPOINT WARNING * * * You hit something with your +0 dagger. You miss something with your +0 dagger. Something hits you. * * * LOW HITPOINT WARNING * * * Something freezes you. * * * LOW HITPOINT WARNING * * * Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers something. Something hits you. * * * LOW HITPOINT WARNING * * * Something freezes you. * * * LOW HITPOINT WARNING * * * You hit something but do no damage. x2; The rocky spike skewers something! Reactivating autopickup. You feel a bit more experienced. Training target 8.0 for Forgecraft reached! Your Forgecraft skill increases to level 8! You start resting. A hobgoblin comes into view. The rocky spike skewers the hobgoblin. You kill the hobgoblin! Things that are here: a +0 dagger of freezing; a +0 robe A - a +0 dagger of freezing Things that are here: a +0 dagger; a +0 robe; an orc corpse You see here a hobgoblin corpse. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Okay, then. You start parting from your weapon. You continue parting from your +0 dagger {Chujiro}. x5 You finish parting from your +0 dagger {Chujiro}. You whisper farewell to Chujiro. You start attuning to your weapon. You continue attuning to your +0 dagger of freezing. x5 You finish attuning to your +0 dagger of freezing. You welcome your +0 dagger of freezing "Hajoon" into your grasp. Your +0 dagger of freezing {Hajoon} glows with a cold blue light! A - a +0 dagger of freezing (weapon) {Hajoon} You can't go up here! You start resting. Magic restored. HP restored. You climb downwards. Level annotation: Dowan, Duvessa There is a stone staircase leading up here. You open the door. There is an open door here. A jelly comes into view. The jelly quivers. You see here 3 scrolls labelled OMIERAT SEDUOKHLIUP. B - 3 scrolls labelled OMIERAT SEDUOKHLIUP Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. There is an open door here. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Location (0, 5) Aim: a jelly You lock target on the jelly and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the jelly. Your clockwork bee stings the jelly. Your clockwork bee is burned by acid! The acid corrodes your clockwork bee! You hit the jelly with your +0 dagger. Your graspers burn! The jelly is heavily wounded. You hit the jelly with your +0 dagger of freezing. You freeze the jelly. Your graspers burn! Your clockwork bee stings the jelly. Your clockwork bee is burned by acid! Your clockwork bee seems to be corroded for longer. The jelly hits you. You are splashed with acid! You hit the jelly with your +0 dagger of freezing. You freeze the jelly. You kill the jelly! Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. HP restored. z - 2 bubbling white potions (gained 1) n - 5 flux baubles (gained 3) You open the door. There is an open door here. You open the door. There is an open door here. You now have 229 gold pieces (gained 13). There is an open door here. As you open the door, it creaks loudly! There is an open door here. You open the door. Edmund the Younger comes into view. He is wielding a +4 dire flail of draining. Edmund shouts! An endoplasm comes into view. You see here 2 curare-tipped darts. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers Edmund. Edmund is lightly wounded. You hit Edmund but do no damage. Edmund is lightly wounded. You barely miss Edmund with your +0 dagger. The rocky spike skewers Edmund. Edmund is lightly wounded. Edmund hits you with a +4 dire flail of draining! You feel drained. You hit Edmund with your +0 dagger of freezing. You freeze Edmund. Edmund is moderately wounded. You hit Edmund but do no damage. The rocky spike skewers Edmund! Edmund is moderately wounded. Edmund hits you with a +4 dire flail of draining! * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * The rocky spike skewers Edmund. Edmund is heavily wounded. Edmund hits you with a +4 dire flail of draining! * * * LOW HITPOINT WARNING * * * You feel drained. You die... Edmund says, "I'd like to see a scythe do that!" ------------------------------------------------------------------------------- ####'##...+...... #.........##....# #.........##....# #................ ###..##...##..... ############..##...#####'# ......'....#...#...##....# ......#....'...#.......... .?.J@ #@@.######.....<..<. .... #(..# ######)...# ### ######..##...##=...# #......[[รท..... #..##.......... # #.........# #...##....# #...##..!.# .....##)...# ------------------------------------------------------------------------------- You could see Edmund. ------------------------------------------------------------------------------- Vanquished Creatures A jelly (D:4) An iguana (D:3) 2 orc wizards (D:4) An adder (D:2) 2 dart slugs (D:1) A ribbon worm (D:2) 3 endoplasms 4 giant cockroaches 6 hobgoblins 2 jackals (D:2) 2 quokkas (D:1) 9 ball pythons 6 bats 4 frilled lizards (D:1) 5 goblins 4 kobolds 4 rats 57 creatures vanquished. Vanquished Creatures (collateral kills) A water moccasin (D:3) A weeping skull (D:3) A howler monkey (D:4) 2 adders (D:3) 5 orcs An endoplasm (D:3) A hobgoblin (D:3) A quokka (D:3) A rat (D:3) 14 creatures vanquished. Grand Total: 71 creatures vanquished ------------------------------------------------------------------------------- Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 146.0 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 146.0 +-------+-------+-------+-------+-------+---------------------- ------------------------------------------------------------------------------- Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | coraxio the Coglin Forgewright began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 78 | D:1 | Reached skill level 5 in Forgecraft 309 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/4 324 | D:1 | Learned a level 2 spell: Construct Spike Launcher 984 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/5 1293 | D:2 | Reached skill level 6 in Forgecraft 1552 | D:2 | Found Ozelarup's Antique Weapon Shoppe. 2301 | D:3 | Reached XP level 4. HP: 30/30 MP: 3/6 2354 | D:3 | Learned a level 3 spell: Launch Clockwork Bee 2416 | D:3 | Reached skill level 2 in Spellcasting 2778 | D:3 | Found a white marble altar of Elyvilon. 2779 | D:3 | Found a sparkling altar of Nemelex Xobeh. 2779 | D:3 | Found a broken altar of Ashenzari. 2780 | D:3 | Found an iron altar of Okawaru. 2780 | D:3 | Noticed a water moccasin 2864 | D:3 | Killed a water moccasin 2865 | D:3 | Reached skill level 7 in Forgecraft 2865 | D:3 | Reached XP level 5. HP: 35/35 MP: 4/9 2868 | D:3 | Reached skill level 3 in Spellcasting 2873 | D:3 | Learned a level 4 spell: Forge Blazeheart Golem 2999 | D:3 | Found a basalt altar of Yredelemnul. 3022 | D:3 | Reached skill level 1 in Fire Magic 3022 | D:3 | Reached XP level 6. HP: 41/41 MP: 5/10 3074 | D:3 | Identified the inkwell talisman "Vayll" {SInv} 3169 | D:4 | Noticed Duvessa 3169 | D:4 | Noticed Dowan 3219 | D:4 | Reached skill level 2 in Fire Magic 3227 | D:4 | Reached skill level 8 in Forgecraft 3495 | D:4 | Noticed Edmund 3502 | D:4 | HP: 1/39 [Edmund/+4 dire flail of draining (16)] 3502 | D:4 | Slain by Edmund ------------------------------------------------------------------------------- Illustrated notes ------------------------------------------------------------------------------- Levels and vault maps discovered: D:1: dpeg_arrival_prison, layout_loops_ring, chequers_serial_rivers_micro_b D:2: layout_loops_ring, serial_shops, nicolae_shopburst, moated_statue D:3: layout_rooms, yredelemnul_forgotten_temple_becter, chequers_temple_overflow_statue_of_worship D:4: layout_gridville, nicolae_ru_path_of_blood, chequers_serial_rivers_micro_a, uniq_eustachio, uniq_duvessa, uniq_edmund, uniq_robin ------------------------------------------------------------------------------- Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Forgecraft | 5 6 7 8 | 8.0 Spellcasting | 2 3 | 3.0 Fire Magic | 1 2 | 2.6 Fighting | | 0.1 Dodging | | 1.7 Stealth | | 1.5 ------------------------------------------------------------------------------- Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Mace | 7 | || 7 Dagger | 100 | 42 || 142 Cast: Kinetic Grapnel | 11 | || 11 Construct Spike L | 26 | 6 || 32 Launch Clockwork | | 10 || 10 Evoke: Wand | | 5 || 5 Use: Scroll | 5 | 1 || 6 Stab: Sleeping | 3 | || 3 Armour: Robe | 46 | 20 || 66 Dodge: Dodged | 43 | 10 || 53 ------------------------------------------------------------------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3504 | 3064 | 440 | 906 | 165 | 4 | 876.0 | Dungeon | 3504 | 3064 | 440 | 906 | 165 | 4 | 876.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1287 daAuts D:3: 1068 daAuts D:2: 917 daAuts D:4: 231 daAuts