Dungeon Crawl Stone Soup version 0.34-a0-334-g22a848724c (webtiles) character file. Game seed: 12214659901787378907 899 coraxio the Fabricator (level 8, -6/56 HPs) Began as a Coglin Forgewright on July 9, 2025. Killed by an exploding blazeheart core (23 damage) ... summoned by the player character ... on level 5 of the Dungeon. The game lasted 00:21:29 (6357 turns). ------------------------------------------------------------------------------- coraxio the Fabricator (Coglin Forgewright) Turns: 6357, Time: 00:21:30 Health: -6/56 AC: 7 Str: 12 XL: 8 Next: 7% Magic: 8/12 EV: 11 Int: 16 God: Gold: 222 SH: 0 Dex: 12 Spells: 3/13 levels left rFire . . . (100%) A - +1 dagger (venom) {Jinae} rCold . . . (100%) d - +0 dagger {Anan} rNeg . . . (100%) b - +0 robe rPois . (100%) z - +2 helmet rElec . (100%) s - +0 cloak rCorr . (100%) y - +0 pair of gloves SInv . (no boots) Will +.... (no gizmo) Stlth ++ HPRegen 0.29/turn MPRegen 0.13/turn %: no passive effects @: hasted, revved, very quick A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo ------------------------------------------------------------------------------- You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 222 gold pieces. ------------------------------------------------------------------------------- Inventory: Hand Weapons a - a +0 hammer {Tomás} d - a +0 dagger (offhand) {Anan} i - a +0 short sword {Lucía} k - a +0 dagger r - a +4 quarterstaff of chaos (You took it off Crazy Yiuf on level 2 of the Dungeon) A - a +1 dagger of venom (weapon) {Jinae} (You found it on level 5 of the Dungeon) Missiles g - 5 silver javelins w - 3 throwing nets Armour b - a +0 robe (worn) q - a +0 leather armour s - a +0 cloak (worn) y - a +0 pair of gloves (worn) z - a +2 helmet (worn) Scrolls e - a scroll of vulnerability o - a scroll of enchant weapon {unknown} t - a scroll of revelation {unknown} u - a scroll of amnesia {unknown} v - 2 scrolls of enchant armour {unknown} Potions m - 2 potions of attraction p - a potion of cancellation x - a potion of ambrosia {unknown} Talismans f - the quill talisman "Etatz" {Slay+2} (You found it on level 1 of the Dungeon) [quill talisman] Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). ------------------------------------------------------------------------------- Skills: - Level 2.3 Fighting - Level 1.7 Dodging - Level 1.5 Stealth - Level 3.0 Spellcasting - Level 8.0 Forgecraft * Level 5.3 Fire Magic ------------------------------------------------------------------------------- You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 100% 1d8 1% 1 b - Construct Spike Laun Frge 56% 2d5 1% 2 c - Launch Clockwork Bee Frge 28% N/A 1% 3 d - Forge Blazeheart Gol Fire/Frge 23% N/A 12% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 4% N/A 28% 2 Lesser Beckoning Tloc 4% N/A 28% 2 Static Discharge Conj/Air 4% 3-4/arc 28% 2 Forge Lightning Spire Air/Frge 15% 3d4 34% 4 Hellfire Mortar Fire/Erth/Frge 8% 4d6 100% 7 ------------------------------------------------------------------------------- Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Cheibriados Dithmenos Elyvilon Gozag Hepliaklqana Makhleb Trog Uskayaw Vehumet Xom The Shining One Shops: D:4 ( Annotations: D:4 ogre ------------------------------------------------------------------------------- Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. ------------------------------------------------------------------------------- Message History Your clockwork bee locks its sights upon the orc. Your clockwork bee stings the orc! The orc dies! Your clockwork bee winds down and falls to the ground. Things that are here: a +0 whip; a +0 chain mail Things that are here: a +0 club; an orc corpse Things that are here: a +0 heavy hand axe; a +0 leather armour; an orc corpse Things that are here: a +0 club; an orc corpse Things that are here: a +0 whip; a +0 chain mail You start resting. Your dormant clockwork bee falls apart. Magic restored. HP restored. A malevolent force fills the Dungeon... With a horrendous wail, an alarm goes off! A sentinel's mark forms upon you. You hear a shout! You hear an angry hiss. You hear a bark! You hear an angry hiss. You hear a shout! x2; You hear a bark! x2 Okay, then. Your magical effects are unravelling. You feel magically purged. The sentinel's mark upon you fades away. Things that are here: a +0 club; an orc corpse Things that are here: a +0 heavy hand axe; a +0 leather armour; an orc corpse Things that are here: a +0 club; an orc corpse Things that are here: a +0 whip; a +0 chain mail Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Location (0, 6) Aim: a scorpion You lock target on the scorpion and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... A white imp comes into view. With a metallic buzz, your clockwork bee launches itself at the scorpion. Your clockwork bee stings the scorpion! You barely miss the scorpion with your +0 short sword. The scorpion is heavily wounded. You hit the scorpion but do no damage. The scorpion stings you but does no damage. Your clockwork bee stings the scorpion. You barely miss the scorpion with your +0 dagger. The scorpion is heavily wounded. You hit the scorpion with your +0 short sword. The scorpion closely misses you. Your clockwork bee barely misses the scorpion. You barely miss the scorpion with your +0 dagger. The scorpion is severely wounded. You hit the scorpion but do no damage. Your clockwork bee stings the scorpion. The scorpion stings you. You are poisoned. The scorpion poisons you! Your clockwork bee barely misses the scorpion. You barely miss the scorpion with your +0 dagger. The scorpion is severely wounded. You hit the scorpion with your +0 short sword. You feel very sick. The scorpion closely misses you. Your clockwork bee stings the scorpion! The scorpion dies! Training target 8.0 for Forgecraft reached! Your Forgecraft skill increases to level 8! Your Fire Magic skill increases to level 2! You have reached level 7! Your brain swirls with designs for a NW-80 viscoaccumulator. You just need some more time... You feel very sick. Your clockwork bee locks its sights upon the white imp. Your clockwork bee closely misses the white imp. The white imp gestures at you. The puff of frost hits you! Your clockwork bee stings the white imp but does no damage. Your clockwork bee winds down and falls to the ground. You see here a scorpion corpse. You barely miss the white imp with your +0 dagger. You hit the white imp with your +0 short sword. You feel sick. The white imp misses you. You hit the white imp with your +0 dagger. The white imp is heavily wounded. You hit the white imp with your +0 short sword. You feel sick. The white imp closely misses you. You wind your clockwork bee back up and it locks its sights upon the white imp! You feel sick. Your clockwork bee barely misses the white imp. Your clockwork bee closely misses the white imp. The white imp gestures at you. The puff of frost misses you. You hit the white imp but do no damage. The white imp is almost dead. You barely miss the white imp with your +0 dagger. You feel sick. Your clockwork bee stings the white imp. The white imp dies! You feel sick. Your clockwork bee winds down and falls to the ground. You feel sick. You feel sick. You are no longer poisoned. You start resting. Magic restored. HP restored. Edmund the Younger comes into view. He is wielding a +2 flail of protection. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Location (-7, 4) Aim: Edmund, wielding a +2 flail of protection and wearing a +0 leather armour (asleep) You lock target on Edmund and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... Edmund says, "People think my brother is the best. I think he's crazy." With a metallic buzz, your clockwork bee launches itself at Edmund. Edmund says, "People will remember me! They'll remember me and die!" Your clockwork bee stings Edmund but does no damage. Your clockwork bee stings Edmund! Your clockwork bee stings Edmund! Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. Your clockwork bee misses Edmund. Edmund hits your blazeheart golem with a +2 flail of protection. Your clockwork bee barely misses Edmund. Your blazeheart golem punches Edmund. Your clockwork bee barely misses Edmund. Edmund hits your blazeheart golem with a +2 flail of protection. Your clockwork bee barely misses Edmund. Edmund hits your blazeheart golem with a +2 flail of protection. Your clockwork bee stings Edmund but does no damage. Your blazeheart golem punches Edmund but does no damage. Your clockwork bee stings Edmund. Your clockwork bee winds down and falls to the ground. Edmund hits your blazeheart golem but does no damage. Edmund hits your blazeheart golem with a +2 flail of protection! Your blazeheart golem punches Edmund! Your blazeheart golem falls apart, revealing its core! Edmund completely misses your blazeheart core. Your blazeheart core explodes! The fiery explosion engulfs Edmund! Edmund dies! Your Fire Magic skill increases to level 3! You start resting. Your dormant clockwork bee falls apart. Magic restored. Things that are here: a +2 flail of protection; a +0 leather armour You open the door. There is an open door here. You open the door. There is an open door here. You now have 198 gold pieces (gained 10). You open the door. There is an open door here. An iguana comes into view. The iguana hisses angrily. The iguana moves out of view. Casting: Forge Blazeheart Golem (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. The iguana bites you. You swap places. The iguana barely misses your blazeheart golem. Your blazeheart golem punches the iguana. The iguana bites your blazeheart golem. The iguana bites your blazeheart golem but does no damage. Your blazeheart golem punches the iguana! Your blazeheart golem's core grows cold and it stops moving. Your blazeheart golem's core flares to life once more. The iguana barely misses your blazeheart golem. The iguana bites your blazeheart golem but does no damage. Your blazeheart golem punches the iguana! The iguana dies! Your blazeheart golem falls apart, revealing its core! Your blazeheart core explodes! You start resting. HP restored. Magic restored. You pick up a parchment of Static Discharge and begin reading... You add the spell Static Discharge to your library. You open the door. There is an open door here. You see here a +2 helmet. z - a +2 helmet You start putting on your armour. You continue putting on your +2 helmet. x5 You finish putting on your +2 helmet. There is a stone staircase leading down here. You see here a +1 dagger of venom. A - a +1 dagger of venom To do this, you must remove one of the following items: (? for menu, Esc to cancel) < or i - a +0 short sword {Lucía}; > or d - a +0 dagger {Anan} You start parting from your weapon. You continue parting from your +0 short sword {Lucía}. x5 You finish parting from your +0 short sword {Lucía}. You whisper farewell to Lucía. You start attuning to your weapon. You continue attuning to your +1 dagger of venom. x5 You finish attuning to your +1 dagger of venom. You welcome your +1 dagger of venom "Jinae" into your grasp. Your +1 dagger of venom {Jinae} begins to drip with poison! A - a +1 dagger of venom (weapon) {Jinae} A jelly comes into view. A jelly is nearby! Casting: Forge Blazeheart Golem (quite dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. The jelly quivers. The jelly hits your blazeheart golem but does no damage. The jelly hits your blazeheart golem but does no damage. Your blazeheart golem punches the jelly!! The jelly dies! You start resting. Your blazeheart golem fades away. Magic restored. The statue is a mimic! The statue mimic gibbers darkly and vanishes in a puff of smoke! Found a radiant altar of Vehumet. The lava is a mimic! The lava mimic gibbers darkly and vanishes in a puff of smoke! You now have 201 gold pieces (gained 3). The lava is a mimic! The lava mimic chuckles harshly and vanishes in a puff of smoke! You now have 204 gold pieces (gained 3). You now have 207 gold pieces (gained 3). A scorpion comes into view. Casting: Forge Blazeheart Golem (quite dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Location (-6, -6) Aim: a scorpion (wandering, hasn't noticed you) You lock target on the scorpion and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the scorpion. The scorpion misses your clockwork bee. Your clockwork bee stings the scorpion but does no damage. The scorpion stings your clockwork bee. Your clockwork bee stings the scorpion. Your clockwork bee barely misses the scorpion. The scorpion closely misses your clockwork bee. The scorpion stings your clockwork bee. Your clockwork bee stings the scorpion. Your clockwork bee stings the scorpion but does no damage. The scorpion closely misses your clockwork bee. Your clockwork bee stings the scorpion but does no damage. Your clockwork bee winds down and falls to the ground. The scorpion stings your dormant clockwork bee but does no damage. You wind your clockwork bee back up and it locks its sights upon the scorpion! Your clockwork bee stings the scorpion. The scorpion stings your clockwork bee. Your clockwork bee closely misses the scorpion. Your clockwork bee stings the scorpion. The scorpion barely misses your clockwork bee. Your clockwork bee stings the scorpion. The scorpion barely misses your clockwork bee. Your clockwork bee misses the scorpion. The scorpion stings your clockwork bee. Your clockwork bee stings the scorpion. The scorpion stings your clockwork bee. Your clockwork bee barely misses the scorpion. Your clockwork bee barely misses the scorpion. The scorpion barely misses your clockwork bee. Your clockwork bee stings the scorpion but does no damage. Your clockwork bee winds down and falls to the ground. The scorpion stings your dormant clockwork bee but does no damage. You wind your clockwork bee back up and it locks its sights upon the scorpion! Your clockwork bee stings the scorpion! The scorpion dies! Your Fire Magic skill increases to level 4! Your clockwork bee winds down and falls to the ground. You see here a +0 dagger. You now have 213 gold pieces (gained 6). You start resting. Your dormant clockwork bee falls apart. Magic restored. You now have 222 gold pieces (gained 9). You see here a +0 flail. As you open the door, it creaks loudly! A centaur comes into view. The hound barks! You hear a shout! The water moccasin hisses angrily. You hear an angry hiss. You hear a shout! The water moccasin disappears! The centaur disappears! The centaur moves out of view. An orc comes into view. It is wielding a +0 short sword. The ufetubus shouts! There is an open door here. The adder disappears! The hound disappears! The orc disappears! The ufetubus disappears! A water moccasin is nearby! Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Location (-1, -4) Aim: a water moccasin Okay, then. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. Casting: Forge Blazeheart Golem (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your blazeheart golem fades away. You bind the heart of a blast furnace in slag iron. Okay, then. Okay, then. Okay, then. Okay, then. Okay, then. Blink to where? Press: ? - help, Dir - move target Location (-2, -7) As you read the scroll of blinking, it crumbles to dust. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you. The centaur unwields a +0 shortbow. The centaur hits you. The centaur completely misses you. The centaur hits you. The centaur kicks you but does no damage. Magic courses through your body. The centaur barely misses you. The centaur kicks you. Casting: Forge Blazeheart Golem (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. The centaur hits you but does no damage. The centaur kicks you. The centaur closely misses you. The centaur kicks you but does no damage. The orc throws a boomerang. The boomerang hits your blazeheart golem but does no damage. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you but does no damage. The water moccasin bites your blazeheart golem. The orc throws a boomerang. The boomerang barely misses you. You feel yourself speed up. The centaur shoots an arrow. The arrow hits you! Your blazeheart golem closely misses the centaur. Okay, then. Okay, then. You hit the water moccasin but do no damage. You miss the water moccasin with your +0 dagger. The centaur unwields a +0 shortbow. The centaur hits your blazeheart golem but does no damage. The centaur kicks your blazeheart golem but does no damage. The adder bites you but does no damage. The water moccasin bites you. You barely miss the water moccasin with your +1 dagger of venom. You hit the water moccasin but do no damage. The adder barely misses you. The water moccasin barely misses you. You hit the water moccasin with your +1 dagger of venom. The water moccasin is lightly wounded. You hit the water moccasin with your +0 dagger. The adder bites you but does no damage. The water moccasin barely misses you. Your blazeheart golem punches the centaur!! The centaur dies! You closely miss the water moccasin with your +0 dagger. The water moccasin is lightly wounded. You hit the water moccasin with your +1 dagger of venom. The adder completely misses you. The water moccasin bites you. You hit the water moccasin with your +1 dagger of venom. The water moccasin is poisoned. The water moccasin is moderately wounded. You hit the water moccasin with your +0 dagger. The orc throws a boomerang. The boomerang hits you. * * * LOW HITPOINT WARNING * * * Okay, then. You hit the water moccasin with your +0 dagger. The water moccasin is heavily wounded. You hit the water moccasin with your +1 dagger of venom. The adder completely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You hit the water moccasin with your +1 dagger of venom. The water moccasin is severely wounded. You hit the water moccasin but do no damage. The adder bites you but does no damage. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Your blazeheart golem punches the water moccasin!! The water moccasin dies! The orc throws a boomerang. The boomerang barely misses you. Your Fire Magic skill increases to level 5! You have reached level 8! You feel stronger. You closely miss the adder with your +1 dagger of venom. You hit the adder with your +0 dagger. The adder closely misses you. You hit the adder but do no damage. The adder is lightly wounded. You hit the adder with your +1 dagger of venom. The adder is poisoned. The adder barely misses you. You hit the adder with your +0 dagger. The adder is heavily wounded. You closely miss the adder with your +1 dagger of venom. Your blazeheart golem punches the adder! The adder dies! Your blazeheart golem falls apart, revealing its core! You hit the orc but do no damage. You barely miss the orc with your +1 dagger of venom. Your blazeheart core explodes! The fiery explosion engulfs you!! You die... ------------------------------------------------------------------------------- ###.....# ###.##^#.#^##....##..... #.....###...#.^#.#^.#........... ##..........####'####........... #. #......###...................## #..#....#####............†.)...## .##.....####....^..............### .................☼...............## #.###.............☼)..........#.... #...........o@†............#### #...........................### #.......)....................# #.............................## #...............................# ................................# ................................. ##.............................. ...........................#### ------------------------------------------------------------------------------- You could see an orc. ------------------------------------------------------------------------------- Vanquished Creatures Crazy Yiuf (D:2) An orc wizard (D:4) 3 adders A white imp (D:5) A dart slug (D:2) 2 ribbon worms 2 giant cockroaches 8 hobgoblins 3 jackals (D:3) 3 quokkas 9 ball pythons 4 bats 2 endoplasms (D:1) 3 frilled lizards 6 goblins 3 kobolds (D:1) 4 rats 56 creatures vanquished. Vanquished Creatures (collateral kills) Edmund (D:5) A water moccasin (D:5) A black bear (D:5) A centaur (D:5) 2 scorpions (D:5) A hound (D:4) A jelly (D:5) An orc priest (D:5) 2 iguanas 3 gnolls (D:4) 5 adders A white imp (D:5) A ribbon worm (D:4) 9 orcs 3 hobgoblins A jackal (D:3) 3 quokkas An endoplasm (D:3) 3 frilled lizards (D:3) A giant cockroach (D:3) A goblin (D:3) 2 kobolds (D:3) A rat (D:3) 46 creatures vanquished. Grand Total: 102 creatures vanquished ------------------------------------------------------------------------------- Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 257.0 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 257.0 +-------+-------+-------+-------+-------+---------------------- ------------------------------------------------------------------------------- Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | coraxio the Coglin Forgewright began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 10 | D:1 | Identified the quill talisman "Etatz" {Slay+2} 45 | D:1 | Reached skill level 5 in Forgecraft 218 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/4 343 | D:1 | Learned a level 2 spell: Construct Spike Launcher 1099 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/5 1158 | D:2 | Reached skill level 6 in Forgecraft 1251 | D:2 | Noticed Crazy Yiuf 1303 | D:2 | Killed Crazy Yiuf 1304 | D:2 | Reached XP level 4. HP: 11/30 MP: 3/6 2093 | D:2 | Learned a level 3 spell: Launch Clockwork Bee 2365 | D:3 | Found an opulent altar of Gozag. 2469 | D:3 | Reached skill level 7 in Forgecraft 2549 | D:3 | Reached skill level 2 in Spellcasting 2602 | D:3 | Found a shadowy altar of Dithmenos. 2604 | D:3 | Found a hide-covered altar of Uskayaw. 2612 | D:3 | Found a hazy altar of Hepliaklqana. 2821 | D:3 | Found a glowing golden altar of the Shining One. 3059 | D:3 | Reached XP level 5. HP: 36/36 MP: 4/8 3064 | D:3 | Reached skill level 1 in Fighting 3742 | D:4 | Found Ujiu's Weapon Boutique. 4074 | D:4 | Noticed an ogre 4341 | D:4 | Reached skill level 2 in Fighting 4496 | D:4 | Reached XP level 6. HP: 43/44 MP: 3/9 4732 | D:4 | Found a shimmering altar of Xom. 4814 | D:4 | Found a burning altar of Makhleb. 4814 | D:4 | Noticed a cacodemon 4976 | D:5 | Entered Level 5 of the Dungeon 4982 | D:5 | Learned a level 4 spell: Forge Blazeheart Golem 4992 | D:5 | Found a snail-covered altar of Cheibriados. 5070 | D:5 | Found a bloodstained altar of Trog. 5206 | D:5 | Found a white marble altar of Elyvilon. 5289 | D:5 | Reached skill level 1 in Fire Magic 5346 | D:5 | Reached skill level 3 in Spellcasting 5473 | D:5 | Reached skill level 8 in Forgecraft 5473 | D:5 | Reached skill level 2 in Fire Magic 5473 | D:5 | Reached XP level 7. HP: 42/50 MP: 8/11 5649 | D:5 | Noticed Edmund 5663 | D:5 | Killed Edmund 5664 | D:5 | Reached skill level 3 in Fire Magic 6133 | D:5 | Found a radiant altar of Vehumet. 6269 | D:5 | Reached skill level 4 in Fire Magic 6354 | D:5 | Reached skill level 5 in Fire Magic 6354 | D:5 | Reached XP level 8. HP: 16/56 MP: 8/12 6357 | D:5 | Killed by an exploding blazeheart core ------------------------------------------------------------------------------- Illustrated notes ------------------------------------------------------------------------------- Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_basic D:2: layout_basic, uniq_crazy_yiuf_cottage D:3: layout_loops_cross, lemuel_crystal_altar, gammafunk_temple_overflow_forgotten, general_overflow_altar D:4: layout_basic, regret_index_xom_buried_treasure, makhleb_altar_promises_db, serial_shops, shop, serial_bayou_crossing, minmay_quantized D:5: layout_layer_cave, mainiacjoe_overflow_surrounded_room, pf_just_have_faith, grunt_temple_overflow_open, dk_noncrumbling_2, grunt_tough_drop, uniq_edmund ------------------------------------------------------------------------------- Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Forgecraft | 5 6 7 8 | 8.0 Spellcasting | 2 3 | 3.0 Fighting | 2 | 2.3 Fire Magic | 2 5 | 5.3 Dodging | | 1.7 Stealth | | 1.5 ------------------------------------------------------------------------------- Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 29 | 36 | 25 || 90 Mace | 13 | | || 13 Short sword | 13 | 42 | 3 || 58 Cast: Kinetic Grapnel | 14 | | || 14 Construct Spike L | 17 | 24 | || 41 Launch Clockwork | | 24 | 2 || 26 Forge Blazeheart | | | 6 || 6 Use: Scroll | | 6 | 1 || 7 Potion | | 1 | 2 || 3 Stab: Sleeping | 1 | 1 | || 2 Armour: Robe | 24 | 42 | 21 || 87 Dodge: Dodged | 23 | 49 | 15 || 87 ------------------------------------------------------------------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6361 | 4414 | 1947 | 1700 | 1319 | 5 | 1272.2 | Dungeon | 6361 | 4414 | 1947 | 1700 | 1319 | 5 | 1272.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1501 daAuts D:5: 1374 daAuts D:2: 1289 daAuts D:3: 1179 daAuts D:1: 1016 daAuts