Dungeon Crawl Stone Soup version 0.34-a0-348-g79144c6770 (webtiles) character file. Game seed: 14128832765380222862 5201 coraxio the Zephyrmancer (level 10, -6/65 HPs) Began as a Tengu Air Elementalist on July 10, 2025. Was a Believer of Dithmenos. Mangled by a white ugly thing (21 damage) ... on level 9 of the Dungeon. The game lasted 00:44:34 (9100 turns). ------------------------------------------------------------------------------- coraxio the Zephyrmancer (Tengu Air Elementalist) Turns: 9100, Time: 00:44:35 Health: -6/65 AC: 5 Str: 9 XL: 10 Next: 60% Magic: 3/22 EV: 20 Int: 25 God: Dithmenos [**....] Gold: 419 SH: 0 Dex: 15 Spells: 6/16 levels left rFire . . . (100%) a - +2 dagger (elec) rCold . . . (100%) (no offhand) rNeg + . . (50%) K - +2 robe of the Arcane {Bane rN+ Regen+ MP+6} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) X - +0 pair of gloves SInv + (no amulet) Will ..... C - +6 ring of intelligence Stlth ++ p - ring of see invisible HPRegen 1.10/turn MPRegen 0.18/turn %: acrobat @: weak-willed, flying A: beak, talons 3, evasive flight, acrobatic a: Renounce Religion ------------------------------------------------------------------------------- You were on level 9 of the Dungeon. You worshipped Dithmenos. Dithmenos was pleased with you. You visited 2 branches of the dungeon, and saw 10 of its levels. You collected 419 gold pieces. ------------------------------------------------------------------------------- Inventory: Hand Weapons a - a +2 dagger of electrocution (weapon) (You took it off a kobold on level 1 of the Dungeon) c - the +4 whip "Fuve" {heavy, Str+6 Dex+4} (You found it on level 2 of the Dungeon) Str+6: It affects your strength (+6). Dex+4: It affects your dexterity (+4). d - a +0 club m - a +0 hand axe u - a +0 rapier E - a +0 mace of protection (You took it off an orc on level 4 of the Dungeon) W - a +0 long sword Missiles g - 20 stones s - 13 poisoned darts B - 5 atropa-tipped darts N - 2 curare-tipped darts Y - 3 throwing nets Armour f - a +0 robe i - a +0 ring mail K - the +2 robe of the Arcane (worn) {Bane rN+ Regen+ MP+6} (You found it on level 6 of the Dungeon) Bane: It inflicts you with a random bane when first equipped. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. MP+6: It affects your magic capacity (+6). P - +0 steam dragon scales V - the +0 ring mail of Naywk {rElec Str+5} (You found it on level 8 of the Dungeon) rElec: It insulates you from electricity. Str+5: It affects your strength (+5). X - a +0 pair of gloves (worn) Magical Staves F - a staff of cold {rC+ Ice} Jewellery p - a ring of see invisible (worn) C - a +6 ring of intelligence (worn) S - a ring of willpower U - the amulet of Elemental Vulnerability {rPois rF-- rC-- AC+8} (You found it on level 8 of the Dungeon) [amulet of nothing] rPois: It protects you from poison. rF--: It makes you very vulnerable to fire. rC--: It makes you very vulnerable to cold. AC+8: It affects your AC (+8). Wands D - a wand of iceblast (5) {!roots !warp} Scrolls e - a scroll of brand weapon {unknown} h - a scroll of teleportation {@r2} j - a scroll of immolation {unknown} l - a scroll of noise {unknown} o - a scroll of enchant armour {unknown} r - 2 scrolls of amnesia {unknown} t - 2 scrolls of fog {unknown} v - a scroll of fear {unknown} w - 2 scrolls of blinking {unknown} H - a scroll of poison {unknown} O - a scroll of revelation {unknown} Q - 2 scrolls of enchant weapon {@r5} T - a scroll of vulnerability Potions b - a potion of magic k - 5 potions of curing q - 4 potions of attraction x - 2 potions of lignification z - 2 potions of resistance I - 2 potions of mutation L - a potion of might {unknown} M - 2 potions of haste {unknown} R - a potion of brilliance {unknown} ------------------------------------------------------------------------------- Skills: * Level 8.8 Fighting * Level 9.7 Dodging - Level 3.0 Stealth - Level 3.5 Spellcasting - Level 4.6 Conjurations - Level 10.7 Air Magic ------------------------------------------------------------------------------- You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 100% 1d9 1% 1 b - Static Discharge Conj/Air 84% 3-7/arc 1% 2 c - Airstrike Air 27% 2d(4-20) 1% 4 d - Swiftness Air 55% N/A 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 100% 1d4 1% 1 Foxfire Conj/Fire 60% 2x1d7 3% 1 Mercury Arrow Conj/Alch 30% 2d7 5% 2 Vhi's Electric Charge Tloc/Air 62% N/A 11% 4 Ensorcelled Hibernation Hex/Ice 8% N/A 14% 2 Gloom Hex/Necr 8% N/A 28% 3 Maxwell's Portable Pile Tloc 4% (3-9)d2 28% 3 Brom's Barrelling Bould Conj/Erth 15% 2d5 36% 4 Anguish Hex/Necr 2% N/A 67% 4 Martyr's Knell Necr/Summ 4% N/A 67% 4 Passage of Golubria Tloc 4% N/A 67% 4 Petrify Alch/Erth 2% N/A 67% 4 Summon Seismosaurus Egg Summ/Erth 4% N/A 67% 4 Metabolic Englaciation Hex/Ice 2% N/A 95% 5 ------------------------------------------------------------------------------- Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple (1/1) D:4 Lair: D:8-11 Orc: D:9-12 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Gozag Hepliaklqana Makhleb Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin Shops: D:5 ?: Annotations: D:4 3 runed translucent doors D:7 Joseph ------------------------------------------------------------------------------- Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Your magical flight helps you evade attacks. (EV +4) You can magically evade attacks while moving or waiting. ------------------------------------------------------------------------------- Message History The marrowcuda is almost destroyed. Casting: Airstrike (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Location (2, 3) Aim: a marrowcuda (almost destroyed, empty space bonus: 8/8) The open air twists around violently and strikes the marrowcuda! You destroy the marrowcuda! You fly upwards. There is a stone staircase leading down here. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. MP restored. You unwield the +4 whip "Fuve" {heavy, Str+6 Dex+4}. You hear the crackle of electricity. a - a +1 dagger of electrocution (weapon) You fly downwards. There is a stone staircase leading up here. A water moccasin comes into view. Casting: Airstrike (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Location (1, -7) Aim: a water moccasin (asleep, empty space bonus: 3/8) The open air twists around violently and strikes the water moccasin!! The water moccasin is almost dead. Casting: Airstrike (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Location (1, -5) Aim: a water moccasin (almost dead, empty space bonus: 5/8) The open air twists around violently and strikes the water moccasin! You kill the water moccasin! There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. You unwield your +1 dagger of electrocution. Your +1 dagger of electrocution stops crackling. You feel stronger. You feel agile. c - the +4 whip "Fuve" (weapon) {heavy, Str+6 Dex+4} You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. MP restored. You fly downwards. There is a stone staircase leading up here. You unwield the +4 whip "Fuve" {heavy, Str+6 Dex+4}. You hear the crackle of electricity. a - a +1 dagger of electrocution (weapon) A jackal comes into view. Casting: Airstrike (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Location (6, 6) Aim: a jackal (wandering, hasn't noticed you, empty space bonus: 8/8) The open air twists around violently and strikes the jackal!! You kill the jackal! You fly upwards. There is a stone staircase leading down here. You unwield your +1 dagger of electrocution. Your +1 dagger of electrocution stops crackling. You feel stronger. You feel agile. c - the +4 whip "Fuve" (weapon) {heavy, Str+6 Dex+4} You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. MP restored. You unwield the +4 whip "Fuve" {heavy, Str+6 Dex+4}. You hear the crackle of electricity. a - a +1 dagger of electrocution (weapon) You fly downwards. There is a stone staircase leading up here. Q - 3 scrolls labelled HUUNIROYSH (gained 1) A gnoll comes into view. A gnoll is nearby! Casting: Airstrike (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Location (6, 5) Aim: a gnoll, quivering stones (asleep, empty space bonus: 2/8) The air twists around and strikes the gnoll! The gnoll shouts! The gnoll is severely wounded. The gnoll throws a stone. The stone closely misses you. Casting: Airstrike (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Location (6, 5) Aim: a gnoll, quivering stones (severely wounded, empty space bonus: 2/8) The air twists around and strikes the gnoll!! You kill the gnoll! You unwield your +1 dagger of electrocution. Your +1 dagger of electrocution stops crackling. You feel stronger. You feel agile. c - the +4 whip "Fuve" (weapon) {heavy, Str+6 Dex+4} You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. MP restored. You unwield the +4 whip "Fuve" {heavy, Str+6 Dex+4}. You hear the crackle of electricity. a - a +1 dagger of electrocution (weapon) A gnoll comes into view. Casting: Airstrike (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Location (-3, 5) Aim: a gnoll, quivering stones (asleep, empty space bonus: 5/8) The air twists around and strikes the gnoll!! You kill the gnoll! A gnoll comes into view. It is quivering 3 throwing nets. Casting: Airstrike (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Location (-3, 4) Aim: a gnoll, quivering 3 throwing nets (wandering, hasn't noticed you, empty space bonus: 4/8) The air twists around and strikes the gnoll!! You kill the gnoll! You unwield your +1 dagger of electrocution. Your +1 dagger of electrocution stops crackling. You feel stronger. You feel agile. c - the +4 whip "Fuve" (weapon) {heavy, Str+6 Dex+4} You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. A centaur comes into view. You unwield the +4 whip "Fuve" {heavy, Str+6 Dex+4}. You hear the crackle of electricity. a - a +1 dagger of electrocution (weapon) The centaur completely misses you. The centaur barely misses you. The centaur misses you. The centaur completely misses you. You hit the centaur. Lightning courses through the centaur! You claw the centaur. You peck the centaur. The centaur is almost dead. Your shadow hits the centaur with a dagger! You kill the centaur! Things that are here: a +0 shortbow; a centaur corpse A gnoll bouda and a gnoll sergeant come into view. The gnoll sergeant shouts! Casting: Airstrike (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Location (2, 5) Aim: a gnoll sergeant, wielding a +0 spear and wearing a +0 ring mail (empty space bonus: 7/8) The open air twists around violently and strikes the gnoll sergeant! The gnoll sergeant is moderately wounded. The gnoll bouda shouts! A hound comes into view. Casting: Airstrike (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Location (1, 4) Aim: a gnoll sergeant, wielding a +0 spear and wearing a +0 ring mail (moderately wounded, empty space bonus: 8/8) You miscast Airstrike. Nothing appears to happen. The hound barks! Casting: Airstrike (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Location (1, 3) Aim: a gnoll sergeant, wielding a +0 spear and wearing a +0 ring mail (moderately wounded, empty space bonus: 8/8) The open air twists around violently and strikes the gnoll sergeant! You kill the gnoll sergeant! The zap hits the hound. The hound is moderately wounded. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The zap hits the hound. The hound is heavily wounded. The zap hits the hound. The hound is severely wounded. The zap hits the hound! You kill the hound! The zap hits the gnoll bouda. The gnoll bouda is lightly wounded. The zap hits the gnoll bouda. The gnoll bouda is moderately wounded. The zap hits the gnoll bouda. The gnoll bouda is heavily wounded. The zap hits the gnoll bouda. The gnoll bouda is severely wounded. Your shadow mumbles some strange words. The shadowy lightning hits the gnoll bouda! You kill the gnoll bouda! Your attacks no longer feel as feeble. Y - 3 throwing nets You see here a gnoll corpse. A jackal comes into view. A gnoll comes into view. It is wielding a +0 halberd. You see here 10 stones. Your shadow fades away. Things that are here: a +0 club; a +0 leather armour; a gnoll corpse The gnoll is no longer moving quickly. The jackal bites you but does no damage. You barely miss the jackal. Your shadow hits the jackal with a dagger. You kill the jackal! Your shadow fades away. A shadowghast comes into view. A shadowghast is nearby! To do this, you must remove one of the following items: (? for menu, Esc to cancel) < or S - a ring of willpower; > or C - a +6 ring of intelligence You remove your ring of willpower. p - a ring of see invisible (worn) 2 wights come into view. A wight comes into view. It is wielding a +5 mace. You see here a fizzy amethyst potion. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Location (-2, 3) Aim: a shadowghast (wandering, hasn't noticed you, empty space bonus: 8/8) The open air twists around violently and strikes the shadowghast! The shadowghast is severely damaged. The shadowghast slips into darkness. The shadowghast flickers and vanishes for a moment. Casting: Airstrike (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Location (0, 1) Aim: a shadowghast (severely damaged, slightly transparent, empty space bonus: 4/8) The air twists around and strikes the shadowghast. The shadowghast is severely damaged. The shadowghast barely misses you. Casting: Airstrike (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You hit the shadowghast but do no damage. You claw the shadowghast, but do no damage. Your peck misses the shadowghast. The shadowghast is severely damaged. Your shadow hits the shadowghast with a dagger. The shadowghast barely misses you. You hit the shadowghast but do no damage. You claw the shadowghast, but do no damage. The shadowghast is almost destroyed. The shadowghast claws you! The wight closely misses you. You hit the shadowghast but do no damage. Your kick misses the shadowghast. Your peck misses the shadowghast. The shadowghast is almost destroyed. The shadowghast closely misses you. The wight completely misses you. You hit the shadowghast. You claw the shadowghast. You destroy the shadowghast! The wight hits you with a +5 mace! A white ugly thing comes into view. Okay, then. Your shadow fades away. Okay, then. Okay, then. Okay, then. Okay, then. Okay, then. Okay, then. As you read the scroll labelled HUUNIROYSH, it crumbles to dust. It is a scroll of enchant weapon. Your +1 dagger of electrocution glows red for a moment. The wight misses you. The white ugly thing claws you! The white ugly thing freezes you!! * * * LOW HITPOINT WARNING * * * A gnoll comes into view. It is wielding a +0 halberd. You feel much better. The wight hits you with a +5 mace. The white ugly thing claws you! The white ugly thing freezes you!! * * * LOW HITPOINT WARNING * * * The gnoll shouts! The white ugly thing attacks as it pursues you! The white ugly thing misses you. As you read the scroll labelled POUNOLU BUSKO, it crumbles to dust. A wave of despondency washes over your surroundings. It was a scroll of vulnerability. The wight completely misses you. The white ugly thing claws you. * * * LOW HITPOINT WARNING * * * The white ugly thing freezes you!! You die... ------------------------------------------------------------------------------- ##......... ................. ##................. #................... #<............j...... #<.................... ##<..^................. #...................... ###.......@z.......... #..........u.......... #..................# #.#................# ##...............?## #................# ##................## z# #..................###z.# #.................#!....# ------------------------------------------------------------------------------- You could see a white ugly thing (weak-willed), a wight (weak-willed) and a gnoll (weak-willed). ------------------------------------------------------------------------------- Vanquished Creatures A gargoyle (D:7) A hornet (D:7) A shadowghast (D:9) 5 yaks (D:8) 2 steam dragons An acid dragon (D:8) 3 water moccasins An orc warrior (D:8) An ice beast (D:7) 2 black bears (D:7) 3 sky beasts 4 ogres A wolf (D:9) 2 centaurs 3 kobold brigands (D:7) 3 bullfrogs A gnoll sergeant (D:9) 5 scorpions 2 marrowcudas 6 howler monkeys 3 bombardier beetles 4 hounds An orc priest (D:4) A gnoll bouda (D:9) 2 drudes 3 sleepcaps 4 iguanas Terence (D:2) 6 orc wizards A centaur zombie (D:4) 3 gnolls (D:9) 5 adders 3 white imps A dart slug (D:5) An adder zombie (D:4) A ribbon worm (D:3) 7 giant cockroaches 7 hobgoblins 3 jackals (D:9) 18 orcs 2 quokkas (D:1) 2 ball pythons (D:1) 3 bats 7 endoplasms 4 frilled lizards 13 goblins 12 kobolds 4 rats 170 creatures vanquished. ------------------------------------------------------------------------------- Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 743.1 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 825.7 +-------+-------+-------+-------+-------+---------------------- ------------------------------------------------------------------------------- Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | coraxio the Tengu Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 82 | D:1 | Reached skill level 2 in Conjurations 271 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/6 421 | D:1 | Learned a level 2 spell: Static Discharge 451 | D:1 | Reached skill level 3 in Conjurations 904 | D:2 | Reached skill level 4 in Conjurations 904 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/7 1018 | D:2 | Noticed Terence 1300 | D:2 | Reached XP level 4. HP: 22/24 MP: 1/8 1434 | D:2 | Identified the +4 whip "Fuve" {heavy, Str+6 Dex+4} 1603 | D:2 | Killed Terence 1604 | D:2 | Reached skill level 5 in Air Magic 1804 | D:2 | Learned a level 4 spell: Airstrike 2032 | D:3 | Reached XP level 5. HP: 26/28 MP: 9/9 2044 | D:3 | Found an ornate altar of the Wu Jian Council. 2284 | D:3 | Reached skill level 6 in Air Magic 2996 | D:4 | Noticed a centaur 3025 | D:4 | Found a basalt altar of Yredelemnul. 3161 | D:4 | Reached skill level 7 in Air Magic 3161 | D:4 | Reached XP level 6. HP: 32/32 MP: 6/10 3253 | D:4 | Found a staircase to the Ecumenical Temple. 3253 | D:4 | Found a statue of an orb of entropy. 3255 | D:4 | Found a statue of an orb of entropy. 3263 | Temple | Entered the Ecumenical Temple 3284 | Temple | Became a worshipper of Dithmenos the Shrouded 3572 | D:4 | Reached skill level 8 in Air Magic 3946 | D:5 | Entered Level 5 of the Dungeon 3977 | D:5 | Found a hazy altar of Hepliaklqana. 4038 | D:5 | Found Afown's Magic Scroll Shoppe. 4047 | D:5 | Reached skill level 9 in Air Magic 4047 | D:5 | Gained mutation: Your magical flight helps you evade | attacks. (EV +4) [Tengu growth] 4047 | D:5 | Reached XP level 7. HP: 36/36 MP: 6/11 4151 | D:5 | Found Ewoema's Book Shoppe. 4370 | D:5 | Reached skill level 10 in Air Magic 4692 | D:6 | Reached skill level 1 in Fighting 4788 | D:6 | Reached skill level 3 in Dodging 4788 | D:6 | Reached XP level 8. HP: 44/44 MP: 6/12 4849 | D:6 | Reached skill level 2 in Fighting 4854 | D:6 | Identified the +2 robe of the Arcane {Bane rN+ Regen+ MP+6} 4908 | D:6 | &@:eff it, let's bane 4919 | D:6 | Gained bane: Bane of Lethargy [Equipping an artefact] 4924 | D:6 | Learned a level 3 spell: Swiftness 5004 | D:6 | Reached * piety under Dithmenos 5392 | D:6 | Reached skill level 4 in Dodging 5744 | D:6 | Reached skill level 3 in Fighting 6028 | D:7 | Reached skill level 3 in Spellcasting 6080 | D:7 | Noticed a hornet 6140 | D:6 | Reached skill level 3 in Stealth 6185 | D:7 | Noticed a gargoyle 6288 | D:7 | Killed a gargoyle 6289 | D:7 | Reached skill level 4 in Fighting 6289 | D:7 | Reached skill level 5 in Dodging 6289 | D:7 | Reached XP level 9. HP: 53/53 MP: 4/15 6353 | D:7 | Reached skill level 5 in Fighting 6535 | D:7 | Reached skill level 6 in Dodging 6740 | D:7 | Reached skill level 6 in Fighting 6809 | D:7 | Lost bane: Bane of Lethargy 6809 | D:7 | Reached skill level 7 in Dodging 7265 | D:7 | Reached ** piety under Dithmenos 7441 | D:7 | Noticed Joseph 7625 | D:7 | Found a hide-covered altar of Uskayaw. 7785 | D:7 | Reached skill level 7 in Fighting 7808 | D:7 | Upgraded the game from 0.34-a0-347-gbb92c9d704 to | 0.34-a0-348-g79144c6770 8058 | D:8 | Reached skill level 8 in Dodging 8058 | D:8 | Reached XP level 10. HP: 63/63 MP: 9/16 8126 | D:8 | Found the amulet of Elemental Vulnerability {rPois rF-- | rC-- AC+8} 8250 | D:8 | Got the amulet of Elemental Vulnerability {rPois rF-- rC-- | AC+8} 8255 | D:8 | Identified the +0 ring mail of Naywk {rElec Str+5} 8529 | D:8 | Reached skill level 8 in Fighting 8529 | D:8 | Reached skill level 9 in Dodging 9090 | D:9 | Noticed a white ugly thing 9100 | D:9 | Mangled by a white ugly thing ------------------------------------------------------------------------------- Illustrated notes ####### #@....# #.....# #.....# .##.. #.....# #.#.. #.....###... #...†......# ####'###..##### #........... #.###...######## Turn 4908 on D:6: eff it, let's bane ------------------------------------------------------------------------------- Levels and vault maps discovered: D:1: ncdulo_smallfort, layout_loops_ring, minmay_worlds_worst_comb D:2: layout_rooms, uniq_terence D:3: layout_basic, nzn_wu_jian_council_hall D:4: layout_basic, nicolae_yredelemnul_ghost_church, minmay_temple_entry_waves D:5: layout_rooms, nicolae_hepliaklqana_hazy_memory, serial_shops, shop_fountains, shop, kennysheep_generic_room_8 D:6: layout_basic, minmay_ogre_servants D:7: minmay_s_stair_smasher, layout_basic, mainiacjoe_overflow_alcove_2, uniq_joseph D:8: layout_cave_pools D:9: layout_big_octagon, lemuel_zombie_altar_kikubaaqudgha, fedhas_altar_3, lair_entry_dummy, serial_gnoll_camp, gnoll_camp_mini_sergeant, gnoll_camp_mini_hut, gnoll_camp_medium_01, gnoll_camp_huts_moat, gnoll_camp_mini_hut Temple: jpeg_temple_clearing ------------------------------------------------------------------------------- Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Conjurations | 2 4 | 4.6 Air Magic | 5 7 9 10 | 10.7 Fighting | 1 4 7 8 | 8.8 Dodging | 3 5 8 9 | 9.7 Spellcasting | 3 | 3.5 Stealth | 3 | 3.0 ------------------------------------------------------------------------------- Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Club | 1 | | | || 1 Dagger | 7 | 38 | 47 | 10 || 102 Kick | 3 | 5 | 19 | 5 || 32 Peck | 1 | 6 | 8 | 2 || 17 Cast: Shock | 45 | 68 | 47 | 11 || 171 Airstrike | | 8 | 65 | 32 || 105 Static Discharge | | 1 | 1 | 5 || 7 Swiftness | | | 5 | || 5 Evoke: Wand | | | 3 | || 3 Use: Scroll | | 3 | 3 | 3 || 9 Potion | | | | 1 || 1 Stab: Sleeping | 1 | 2 | | || 3 Distracted | 1 | | | || 1 Armour: Robe | 7 | 29 | 17 | 16 || 69 Dodge: Dodged | 3 | 23 | 36 | 18 || 80 ------------------------------------------------------------------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 10551 | 7058 | 3493 | 389 | 1461 | 10 | 1055.1 | Dungeon | 10494 | 7041 | 3453 | 389 | 1461 | 9 | 1166.0 | Temple | 57 | 17 | 40 | 0 | 0 | 1 | 57.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:7: 2325 daAuts D:6: 2105 daAuts D:4: 1272 daAuts D:3: 1020 daAuts D:1: 1009 daAuts D:8: 966 daAuts D:2: 894 daAuts D:5: 681 daAuts D:9: 217 daAuts Temple: 57 daAuts