Dungeon Crawl Stone Soup version 0.34-a0-361-g77f475f057 (webtiles) character file. Game seed: 10144960271374102472 190 coraxio the Gusty (level 5, -2/28 HPs) Began as a Tengu Air Elementalist on July 12, 2025. Slain by an orc wizard ... wielding a +0 dagger (4 damage) ... on level 4 of the Dungeon. The game lasted 00:05:09 (3164 turns). ------------------------------------------------------------------------------- coraxio the Gusty (Tengu Air Elementalist) Turns: 3164, Time: 00:05:10 Health: -2/28 AC: 2 Str: 8 XL: 5 Next: 69% Magic: 2/9 EV: 11 Int: 18 God: Gold: 145 SH: 0 Dex: 14 Spells: 2/8 levels left rFire . . . (100%) g - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.11/turn %: acrobat @: brilliant, attractive A: beak, talons 3, acrobatic a: no special abilities ------------------------------------------------------------------------------- You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 145 gold pieces. ------------------------------------------------------------------------------- Inventory: Hand Weapons g - a +0 dagger (weapon) j - a +0 quarterstaff Missiles m - 6 poisoned darts Armour a - a +0 robe (worn) i - a +1 leather armour Scrolls c - 3 scrolls of identify {unknown} d - 3 scrolls of enchant armour {@r6} h - a scroll of vulnerability {unknown} k - a scroll of poison {unknown} l - a scroll of noise {unknown} Potions b - a potion of magic ------------------------------------------------------------------------------- Skills: - Level 2.2 Dodging - Level 2.0 Stealth + Level 2.2 Spellcasting * Level 5.6 Conjurations * Level 5.6 Air Magic ------------------------------------------------------------------------------- You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 100% 1d9 1% 1 b - Static Discharge Conj/Air 66% 3-6/arc 2% 2 c - Swiftness Air 33% N/A 5% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 100% 1d8 1% 1 Summon Small Mammal Summ 12% N/A 19% 1 Blink Tloc 6% N/A 26% 2 Construct Spike Launche Frge 6% 2d3 26% 2 Airstrike Air 16% 2d(3-19) 17% 4 Sigil of Binding Hex 3% N/A 47% 3 Rending Blade Conj/Frge 18% 2d7 50% 4 Diamond Sawblades Frge 1% 4d4 100% 7 ------------------------------------------------------------------------------- Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Shops: D:3 ! Annotations: D:1 2 transporters D:5 exclusion: ogre, Pikel D:6 exclusions: jelly and sky beast ------------------------------------------------------------------------------- Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. ------------------------------------------------------------------------------- Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Search for what [Enter for "."]? . As you read the scroll labelled XAFYLUUDWY, it crumbles to dust. It is a scroll of enchant armour. Your +0 leather armour glows green for a moment. There is a stone staircase leading down here. You climb downwards. The shadow imp shouts! There is a stone staircase leading up here. A shadow imp is nearby! A shadow imp is nearby! The zap hits the shadow imp. The shadow imp is moderately wounded. The zap hits the shadow imp. The shadow imp is almost dead. The zap hits the shadow imp. You kill the shadow imp! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here 6 poisoned darts. m - 6 poisoned darts There is a stone staircase leading up here. You start resting. Magic restored. An orc and a ball python come into view. There are monsters nearby! There are monsters nearby! The zap hits the orc! You kill the orc! The zap hits the ball python. The ball python is moderately wounded. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading down here. You start resting. Magic restored. A rat comes into view. The zap hits the rat. The rat is severely wounded. The zap hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. A ball python is nearby! The zap hits the ball python. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. An orc comes into view. It is wielding a +0 club. The zap hits the orc! You kill the orc! You hear a shout! An orc comes into view. It is wielding a +0 hand axe. The zap hits the orc. The orc is heavily wounded. The zap misses the orc. An orc comes into view. It is wielding a +0 dagger. An orc comes into view. It is wielding a +0 flail. The zap hits the orc. You kill the orc! The zap hits the orc. The orc is almost dead. The orc shouts! x2 Something unseen breaks down the door. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Okay, then. Unable to wield swing item on slot c! You start resting. Magic restored. You climb downwards. There is a stone staircase leading up here. The zap hits the orc. The orc is almost dead. The zap hits the orc! You kill the orc! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. An orc is nearby! The zap hits the orc. You kill the orc! You have reached level 4! You feel clever. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. Done exploring. This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'c'. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading up here. Jessica the Apprentice Sorceress comes into view. She is wielding a +4 spectral club. The zap hits Jessica. Jessica is moderately wounded. The zap misses Jessica. The zap hits Jessica. Jessica is moderately wounded. Jessica mumbles something strange. The zap hits Jessica. Jessica is heavily wounded. The zap hits Jessica! You kill Jessica! Training target 5.0 for Conjurations reached! Your Conjurations skill increases to level 5! There is a stone staircase leading up here. You start resting. Magic restored. Things that are here: a +4 spectral club; a +0 robe; the human corpse of Jessica A ribbon worm comes into view. The zap hits the ribbon worm. The ribbon worm is lightly wounded. The zap hits the ribbon worm. The ribbon worm is heavily wounded. The zap hits the ribbon worm. The ribbon worm is severely wounded. The zap hits the ribbon worm. The ribbon worm is almost dead. The zap hits the ribbon worm. The ribbon worm is almost dead. The zap hits the ribbon worm! You kill the ribbon worm! You start resting. Magic restored. A rat comes into view. The rat squeaks loudly. You see here a ribbon worm corpse. The zap hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an entrance to Osiolla's Distillery here. You can access your shopping list by pressing '$'. A hobgoblin comes into view. The hobgoblin shouts! The zap misses the hobgoblin. The zap hits the hobgoblin. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) n - a bubbling emerald potion c - 2 scrolls labelled VESHREG YMIPS (gained 1) You pick up a Treatise on Traps and begin reading... You add the spells Construct Spike Launcher and Diamond Sawblades to your library. There is an open door here. You now have 124 gold pieces (gained 2). You open the door. A bat comes into view. There is an open door here. A bat is nearby! The zap hits the bat. The bat is severely wounded. The zap hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 127 gold pieces (gained 3). You open the door. A hobgoblin comes into view. The hobgoblin shouts! The zap hits the hobgoblin. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. There is a stone staircase leading down here. You open the door. A goblin and a ball python come into view. There is an open door here. The zap hits the ball python. The ball python is heavily wounded. The zap hits the ball python. You kill the ball python! The zap hits the goblin. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. A malevolent force fills the Dungeon... You fall into a shaft and drop 3 floors! The shaft crumbles and collapses. You hear the hiss of flowing sand. There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried! A bombardier beetle comes into view. A bombardier beetle is nearby! The zap hits the bombardier beetle. The bombardier beetle is lightly wounded. The zap hits the bombardier beetle. The bombardier beetle is lightly wounded. The zap misses the bombardier beetle. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! You shake off some of the fire as you move. The liquid fire burns you! You shake off some of the fire as you move. The liquid fire burns you! You shake off the liquid fire. The zap hits the bombardier beetle. The bombardier beetle is heavily wounded. The zap hits the bombardier beetle but does no damage. The bombardier beetle is heavily wounded. The zap hits the bombardier beetle. The bombardier beetle is severely wounded. The zap hits the bombardier beetle. The bombardier beetle is almost dead. The zap hits the bombardier beetle. You kill the bombardier beetle! Training target 5.0 for Air Magic reached! Your Air Magic skill increases to level 5! You need to enable at least one skill for training. You have reached level 5! c - 3 scrolls labelled VESHREG YMIPS (gained 1) You see here a bombardier beetle corpse. Okay, then. A sky beast and a jelly come into view. There are monsters nearby! Placed new exclusion. Press: ? - help, v - describe, . - travel Location (-5, -7) Here: a sky beast (asleep) The floor. Placed new exclusion. There is a stone staircase leading up here. You climb upwards. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! There is a stone staircase leading down here. You now have 139 gold pieces (gained 12). An ogre comes into view. It is wielding a +0 giant club. An ogre is nearby! Press: ? - help, v - describe, . - travel Location (-2, -3) Here: an ogre, wielding a +0 giant club (asleep) The floor. Placed new exclusion. There is a stone staircase leading down here. You hear the slow rusting of a drain very nearby. Pikel and 2 lemures come into view. Pikel is wielding a +2 whip of electrocution. The lemure shouts! x2; You hear a shout! x2 A lemure comes into view. Pikel moves out of view. There are monsters nearby! A lemure comes into view. An iguana comes into view. The iguana hisses angrily. The iguana attacks as it pursues you! The iguana closely misses you. The iguana hisses menacingly. You hear the slow rusting of a very distant drain. An adder comes into view. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. A goblin comes into view. It is wielding a +1 dagger of freezing. The goblin shouts! A goblin is nearby! The zap misses the goblin. The zap misses the goblin. The goblin unwields a +1 dagger of freezing. The goblin wields a +0 sling. The goblin shoots a sling bullet. The sling bullet closely misses you. A sleepcap comes into view. The zap hits the goblin! You kill the goblin! The zap hits the sleepcap. The sleepcap is lightly damaged. The zap hits the sleepcap. The sleepcap is moderately damaged. The zap hits the sleepcap. The sleepcap is heavily damaged. The zap hits the sleepcap. The sleepcap is severely damaged. The zap hits the sleepcap but does no damage. The sleepcap is severely damaged. The zap hits the sleepcap! You destroy the sleepcap! There is a stone staircase leading down here. You start resting. Magic restored. You now have 145 gold pieces (gained 6). An orc comes into view. It is wielding a +0 dagger. An orc is nearby! The zap hits the orc. The orc is lightly wounded. The orc shouts! You hear a shout! You miscast Shock. Nothing appears to happen. The zap hits the orc. The orc is severely wounded. The zap hits the orc. You kill the orc! An adder comes into view. An adder is nearby! The zap hits the adder. The adder is heavily wounded. The adder hisses angrily. The zap misses the adder. The zap hits the adder. The adder is severely wounded. The zap hits the adder. You kill the adder! Things that are here: a +0 sling; a +1 dagger of freezing You start resting. Magic restored. A hobgoblin comes into view. A hobgoblin is nearby! The zap hits the hobgoblin. The hobgoblin is severely wounded. The zap misses the hobgoblin. The zap hits the hobgoblin. You kill the hobgoblin! An iguana comes into view. An iguana is nearby! The zap hits the iguana. The iguana is moderately wounded. The iguana hisses angrily. The zap hits the iguana. The iguana is moderately wounded. An orc wizard comes into view. It is wielding a +0 dagger. The zap hits the iguana! The iguana is severely wounded. The zap misses the iguana. The zap hits the iguana. You kill the iguana! You start resting. An orc wizard is nearby! The zap hits the orc wizard but does no damage. The orc wizard shouts! The orc wizard gestures at you while chanting. The magic dart hits you! The zap misses the orc wizard. The zap misses the orc wizard. The zap hits the orc wizard but does no damage. The zap hits the orc wizard. The orc wizard is lightly wounded. You miscast Shock. Nothing appears to happen. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hear a shout! An orc comes into view. It is wielding a +0 hand axe. The zap misses the orc. Something hits you. The zap hits something. The zap hits the orc. The orc is severely wounded. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You miss something. Your kick misses something. Something hits you. * * * LOW HITPOINT WARNING * * * You hit something. Your kick misses something. Your peck misses something. Something hits you. * * * LOW HITPOINT WARNING * * * Okay, then. You hit something. Something hits you. * * * LOW HITPOINT WARNING * * * You closely miss something. Something barely misses you. You barely miss something. Your peck misses something. Something hits you. * * * LOW HITPOINT WARNING * * * It was a potion of heal wounds. You feel much better. Something hits you. The zap hits something. The zap hits the orc. You kill the orc! Something hits you. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You miss something. Your kick misses something. Something hits you. You barely miss something. Your kick misses something. You peck something. Something hits you. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Location (-1, 0) Something hits you. You miss something. You peck something. Something hits you. You hit something. Something hits you. You hit something but do no damage. Your kick misses something. Something hits you. You miss something. You claw something. Something hits you. You miss something. Your kick misses something. Something hits you. * * * LOW HITPOINT WARNING * * * You barely miss something. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! * * * LOW HITPOINT WARNING * * * It was a potion of brilliance. You feel clever all of a sudden. Something hits you but does no damage. It was a potion of attraction. You feel attractive to monsters. Something hits you. You die... ------------------------------------------------------------------------------- ######### #.......# #.#####.# #.# #...# #.###...### #>#.......#### #.#....o.....# #.....)...##.######### ........####...){@...# ..##....# #########.# ..#..#†.# #.# ..#.##..### #.# ........... #)# #.......... #.# ###.####.... #.# .......#.... #.# .......#..... #.# ------------------------------------------------------------------------------- There were no monsters in sight! ------------------------------------------------------------------------------- Vanquished Creatures A bombardier beetle (D:6) Jessica (D:3) An iguana (D:4) A sleepcap (D:4) An adder (D:4) A shadow imp (D:3) A dart slug (D:2) 2 ribbon worms 7 orcs 8 hobgoblins 2 quokkas (D:1) 6 ball pythons 8 bats 5 endoplasms A frilled lizard (D:1) 2 giant cockroaches (D:1) 5 goblins 4 kobolds 6 rats 63 creatures vanquished. ------------------------------------------------------------------------------- Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 45.3 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 45.3 +-------+-------+-------+-------+-------+---------------------- ------------------------------------------------------------------------------- Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | coraxio the Tengu Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 145 | D:1 | Reached skill level 2 in Conjurations 233 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/6 413 | D:1 | Reached skill level 3 in Conjurations 1197 | D:1 | Learned a level 2 spell: Static Discharge 1244 | D:2 | Found a faded altar of an unknown god. 1249 | D:2 | Reached XP level 3. HP: 19/19 MP: 2/7 1361 | D:2 | Reached skill level 4 in Conjurations 2380 | D:3 | Reached XP level 4. HP: 24/24 MP: 4/8 2415 | D:2 | Learned a level 3 spell: Swiftness 2434 | D:3 | Noticed Jessica 2439 | D:3 | Killed Jessica 2440 | D:3 | Reached skill level 5 in Conjurations 2495 | D:3 | Found Osiolla's Distillery. 2720 | D:3 | You fall into a shaft and drop 3 floors! 2736 | D:6 | Reached skill level 5 in Air Magic 2736 | D:6 | Reached XP level 5. HP: 22/28 MP: 1/9 2755 | D:6 | Noticed a sky beast 2766 | D:5 | Entered Level 5 of the Dungeon 2790 | D:5 | Noticed an ogre 2824 | D:5 | Noticed Pikel 2824 | D:5 | Noticed a lemure 2824 | D:5 | Noticed a lemure 2824 | D:5 | Noticed a lemure 2827 | D:5 | Noticed a lemure 3164 | D:4 | Slain by an orc wizard ------------------------------------------------------------------------------- Illustrated notes ------------------------------------------------------------------------------- Levels and vault maps discovered: D:1: spicycebolla_arrival_transporter_tutorial, layout_basic D:2: layout_basic, hellmonk_ecumenical_altar_arch_garden, serial_bayou_ford_a, kennysheep_generic_room_13 D:3: layout_basic, serial_shops, nicolae_shop_flopsided, uniq_crazy_yiuf_cottage, uniq_terence, uniq_jessica D:4: layout_loops_cross D:5: layout_loops_ring, portal_sewer_entry_b, uniq_eustachio, uniq_sigmund, uniq_pikel D:6: layout_rooms, enter_ossuary_3, nicolae_shop_i_like_small_books_too, kennysheep_generic_room_8 ------------------------------------------------------------------------------- Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 2 3 4 5 | 5.6 Air Magic | 5 | 5.6 Dodging | | 2.2 Stealth | | 2.0 Spellcasting | | 2.2 ------------------------------------------------------------------------------- Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 6 | || 6 Kick | 3 | 1 || 4 Peck | 2 | 2 || 4 Dagger | 2 | 13 || 15 Cast: Shock | 96 | 58 || 154 Use: Scroll | 1 | || 1 Potion | | 3 || 3 Stab: Sleeping | 1 | || 1 Armour: Robe | 5 | 20 || 25 Dodge: Dodged | 9 | 3 || 12 ------------------------------------------------------------------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3176 | 3089 | 87 | 984 | 1543 | 6 | 529.3 | Dungeon | 3176 | 3089 | 87 | 984 | 1543 | 6 | 529.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1204 daAuts D:2: 1092 daAuts D:3: 436 daAuts D:4: 275 daAuts D:5: 121 daAuts D:6: 45 daAuts