Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 18253225657683438629 44 corvidae the Conjurer (level 3, -6/26 HPs) Began as a Draconian Conjurer on Apr 14, 2025. Mangled by Terence ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:04:25 (1306 turns). corvidae the Conjurer (Draconian Conjurer) Turns: 1306, Time: 00:04:27 Health: -6/26 AC: 5 Str: 9 XL: 3 Next: 41% Magic: 0/6 EV: 11 Int: 20 God: Gold: 42 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: random rage (3%) @: no status effects A: AC +5, unfitting armour, cold-blooded, beak, berserk 1, wild magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Missiles f - 4 stones Potions a - a potion of magic e - a potion of curing Skills: + Level 0.2 Short Blades + Level 2.0 Dodging + Level 1.9 Stealth + Level 2.2 Spellcasting + Level 4.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 b - Searing Ray Conj 56% 2d6 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 58% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have a beak for a mouth. You sometimes lose your temper in combat. Your spells are a little harder to cast, but a little more powerful. Message History Terence hits you but does no damage. You hit Terence but do no damage. You peck Terence, but do no damage. Terence is severely wounded. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (severely wounded, 100% to hit) The magic dart hits Terence. Terence is almost dead. Terence says, "I've sent legions of armataurs to their deaths. With their elephants." Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. You peck Terence, but do no damage. Terence is almost dead. Terence hits you but does no damage. You hit Terence but do no damage. Terence is almost dead. Terence barely misses you. You hit Terence but do no damage. You tail-slap Terence, but do no damage. Terence is almost dead. Terence barely misses you. You hit Terence. You peck Terence. Terence is almost dead. You barely miss Terence. You peck Terence, but do no damage. Terence is almost dead. Terence closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (almost dead, 100% to hit) The magic dart hits Terence. Terence is almost dead. Terence hits you with a +0 flail! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ## #.# #..################## ........ ............ ..?..####.........# ................. ...#####@####..<....... #.......@......†......# ##.#####...##.......... ###..#.........# ##..####.##### .... ... #...## .### #...# .# #...# ...# You could see Terence. Vanquished Creatures An adder (D:2) A dart slug (D:1) A bat (D:1) 3 endoplasms (D:1) 2 giant cockroaches (D:1) 5 goblins (D:1) 4 hobgoblins (D:1) 3 jackals (D:1) 2 quokkas (D:1) 3 ball pythons (D:1) A frilled lizard (D:1) A kobold (D:1) A rat (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 334 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 392 | D:1 | Learned a level 2 spell: Searing Ray 861 | D:1 | Reached XP level 3. HP: 26/26 MP: 3/6 1247 | D:1 | Gained mutation: You sometimes lose your temper in combat. | [potion of mutation] 1247 | D:1 | Gained mutation: You have a beak for a mouth. [potion of | mutation] 1247 | D:1 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 1286 | D:2 | Noticed Terence 1306 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_basic D:2: layout_rooms, hellmonk_ecumenical_altar_blasted, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.0 Short Blades | | 0.2 Stealth | | 1.9 Spellcasting | | 2.2 Conjurations | | 4.9 Action || total ---------------------------++------- Melee: Unarmed || 15 Tailslap || 5 Dagger || 31 Peck || 4 Cast: Magic Dart || 59 Use: Scroll || 2 Potion || 1 Armour: Skin || 37 Dodge: Dodged || 53