Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 2228078064107705286 119 corvidae the Conjurer (level 4, -2/34 HPs) Began as a Draconian Conjurer on Apr 14, 2025. Slain by a gnoll ... wielding a +0 halberd (9 damage) ... on level 4 of the Dungeon. The game lasted 00:07:40 (2550 turns). corvidae the Conjurer (Draconian Conjurer) Turns: 2550, Time: 00:07:40 Health: -2/34 AC: 5 Str: 10 XL: 4 Next: 73% Magic: 2/7 EV: 16 Int: 20 God: Gold: 169 SH: 0 Dex: 9 Spells: 1/7 levels left rFire . . . c - +0 whip rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ h - +5 ring of evasion HPRegen 0.25/turn g - ring of resist corrosion MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 169 gold pieces. Inventory: Hand Weapons c - a +0 whip (weapon) Missiles b - 30 stones (quivered) e - 4 poisoned darts Jewellery g - a ring of resist corrosion (right hand) h - a +5 ring of evasion (left hand) Scrolls d - a scroll of teleportation Potions a - a potion of magic f - a potion of brilliance i - a potion of might k - a potion of lignification {unknown} p - a potion of curing {unknown} Skills: + Level 0.6 Fighting + Level 1.8 Maces & Flails + Level 2.4 Dodging + Level 1.9 Stealth + Level 2.2 Spellcasting + Level 5.1 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 2% 2 c - Tukima's Dance Hex 2% N/A 43% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 4% 2d4 16% 1 Stone Arrow Conj/Erth 24% 3d8 16% 3 Passwall Erth 2% N/A 43% 3 Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Dimensional Bullseye Hex/Tloc 1% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Kikubaaqudgha Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ufetubus Aim: an ufetubus (heavily wounded, 100% to hit) The magic dart hits the ufetubus. The ufetubus is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ufetubus Aim: an ufetubus (almost dead, 100% to hit) The magic dart hits the ufetubus. You kill the ufetubus! Found 7 gold pieces. A gnoll comes into view. It is wielding a +0 halberd. A gnoll comes into view. It is wielding a +0 spear. Found a stone staircase leading down. The gnoll misses you. The gnoll attacks as it pursues you! The gnoll completely misses you. The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll hits you from afar with a +0 halberd! The gnoll hits you with a +0 halberd. You closely miss the gnoll. The gnoll misses you. You hit the gnoll but do no damage. The gnoll barely misses you. You hit the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (moderately wounded, 81% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you with a +0 halberd! * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll! The gnoll is severely wounded. The gnoll barely misses you. The searing ray misses the gnoll. The gnoll hits you with a +0 halberd! You die... #####.#.# #......# .###.....#.# #......# >........#.# #......# #..$.##.###.......# #....##...†..... #....##...#.... #....##..## .. ####)...##...# #.......g@...# #.#########..# . #..# #..# #..# #..# ...# ...# You could see a gnoll. Vanquished Creatures 3 adders 4 ufetubi 2 dart slugs 2 ribbon worms (D:2) An orc (D:3) 6 ball pythons 8 bats 4 endoplasms 5 giant cockroaches 2 hobgoblins 7 jackals (D:2) 3 quokkas A frilled lizard (D:2) 4 goblins 4 kobolds A rat (D:1) 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 187 | D:1 | Reached XP level 2. HP: 14/20 MP: 1/5 400 | D:1 | Learned a level 2 spell: Searing Ray 647 | D:2 | Reached XP level 3. HP: 25/26 MP: 0/6 832 | D:2 | Found an ancient bone altar of Kikubaaqudgha. 1010 | D:2 | Reached skill level 1 in Maces & Flails 1111 | D:2 | Reached skill level 5 in Conjurations 1322 | D:2 | Reached XP level 4. HP: 20/33 MP: 4/7 1589 | D:3 | Learned a level 3 spell: Tukima's Dance 2550 | D:4 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_basic, st_stairs_5 D:2: layout_basic, basic_altar D:3: layout_loops_ring D:4: layout_basic, dreamdust_divine_triumvirate, nicolae_qazlal_scattered_showers, nicolae_half_adder, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Maces & Flails | 1 | 1.8 Conjurations | 5 | 5.1 Dodging | 2 | 2.4 Fighting | | 0.6 Stealth | | 1.9 Spellcasting | | 2.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Whip | 87 | 23 || 110 Tailslap | 14 | 2 || 16 Throw: Stone | 3 | || 3 Cast: Magic Dart | 51 | 30 || 81 Searing Ray | 1 | 1 || 2 Use: Scroll | | 8 || 8 Stab: Sleeping | 1 | || 1 Armour: Skin | 72 | 18 || 90 Dodge: Dodged | 104 | 46 || 150