Dungeon Crawl Stone Soup version 0.33-a0-1392-gf4463b9b3a (webtiles) character file. Game seed: 3222705772048610373 105 corvidae the Conjurer (level 4, -8/6 HPs) Began as a Draconian Conjurer on Apr 14, 2025. Mangled by a goblin ... wielding a +1 dagger of electrocution (11 damage) ... on level 3 of the Dungeon. The game lasted 00:06:52 (2431 turns). corvidae the Conjurer (Draconian Conjurer) Turns: 2431, Time: 00:06:53 Health: -8/6 AC: 0 Str: 10 XL: 4 Next: 54% Magic: 7/7 EV: 13 Int: 20 God: Gold: 77 SH: 0 Dex: 9 Spells: 5/8 levels left rFire + + . k - melded +0 hand axe rCold . . . (offhand unavailable) rNeg . . . (helmet unavailable) rPois x b - melded +0 cloak rElec . o - melded +0 pair of gloves rCorr . (boots unavailable) SInv . (no amulet) Will ..... i - ring of flight Stlth ++ (no ring) HPRegen 0.21/turn MPRegen 0.10/turn %: no passive effects @: scarab-form, flying A: sun companion, searing attack, fire wizardry, reduced hp, poison vulnerability, (AC +5), small, unfitting armour, (cold-blooded), (armoured tail 1) a: Begin Untransformation You were on level 3 of the Dungeon. You were a gleaming scarab beetle. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 77 gold pieces. Inventory: Hand Weapons e - a +0 club g - a +0 whip k - a +0 hand axe (melded) Missiles h - 27 stones Armour b - a +0 cloak (melded) o - a +0 pair of gloves (melded) Jewellery i - a ring of flight (worn) Scrolls n - 2 scrolls of blinking r - a scroll of poison Potions a - a potion of magic d - a potion of mutation f - 4 potions of curing j - a potion of invisibility p - a potion of enlightenment q - a potion of berserk rage {unknown} Talismans c - a scarab talisman (active) Skills: + Level 0.1 Fighting + Level 0.6 Axes + Level 0.2(0.4) Maces & Flails + Level 3.0 Dodging + Level 2.1 Stealth + Level 0.4 Unarmed Combat + Level 2.5 Spellcasting + Level 4.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Uskayaw Shops: D:1 ? Portals: Abyss: D:1*** Innate Abilities, Weirdness & Mutations You are a gleaming scarab beetle. You manifest a globe of solar heat that you carry with you. Your solar ember damages enemies next to it every second time you attack. You heal your solar ember whenever you swap places with it. Your melee attacks sometimes make enemies vulnerable to fire. You can cast Fire magic much more easily. Your maximum health is decreased, since you lack skill for your form. You are susceptible to poisons. (rPois-) You are incapable of wielding weapons or throwing items. Your armour is entirely melded. ((Your plain brown scales are hard. (AC +5))) You cannot fit into any form of body armour. ((You are cold-blooded and may be slowed by cold attacks.)) ((You have an armoured tail.)) Message History Okay, then. As you read the scroll labelled KOYPHU XOOM, it crumbles to dust. It was a scroll of blinking. You fly downwards. Found a scarab talisman. There is a stone staircase leading up here. You barely miss the endoplasm. Your surroundings seem slightly different. Found a stone staircase leading down. You see here a scarab talisman. c - a scarab talisman Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You begin transforming. You continue transforming. x3 You turn into a gleaming scarab beetle. Your +0 hand axe, +0 cloak and +0 pair of gloves meld into your body. HP restored. A tiny sun coalesces beside you. Magic restored. A goblin comes into view. It is wielding a +1 dagger of electrocution. The goblin shouts! The goblin misses you. The goblin misses you. The goblin hits you with a +1 dagger of electrocution. Ouch! That really hurt! You are electrocuted! Ouch! That really hurt! You die... ########## #... ....# #..# #..# ## ## #..####..###...# #####Bg#.........#.# #.....*..##..###.<.# #.###..####..# ##.## #.... ..># #.# ########## #.. ### You could see a goblin and a friendly solar ember (minion). Vanquished Creatures 3 gnolls (D:2) 5 adders (D:2) 3 giant cockroaches (D:2) 3 quokkas 4 ball pythons 2 bats (D:1) 4 endoplasms A frilled lizard (D:1) 4 goblins 5 hobgoblins 6 kobolds 5 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 339 | D:1 | Found Samoissy's Magic Scroll Emporium. 373 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 1035 | D:2 | Learned a level 2 spell: Searing Ray 1216 | D:2 | Reached XP level 3. HP: 21/26 MP: 0/6 1397 | D:2 | Found a hide-covered altar of Uskayaw. 1746 | D:2 | Reached XP level 4. HP: 33/33 MP: 2/7 2431 | D:3 | Mangled by a goblin Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_glassed_features, layout_basic, serial_shops, shop, hangedman_decor_lopped D:2: layout_loops_corners, basic_altar, grunt_ministairs_8, minmay_pentomino_r4 D:3: layout_loops_cross, uniq_robin Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 2 3 | 3.0 Stealth | 2 | 2.1 Fighting | | 0.1 Axes | | 0.6 Maces & Flails | | 0.2 Unarmed Combat | | 0.4 Spellcasting | | 2.5 Conjurations | | 4.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 22 | || 22 Tailslap | 5 | 1 || 6 Club | 2 | || 2 Whip | 19 | || 19 Hand axe | 52 | 16 || 68 Cast: Magic Dart | 43 | 10 || 53 Searing Ray | 2 | 1 || 3 Use: Scroll | 3 | 6 || 9 Armour: Skin | 72 | 14 || 86 Dodge: Dodged | 86 | 18 || 104 Form: Scarab | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2437 | 2428 | 9 | 93 | 1850 | 3 | 812.3 | Dungeon | 2437 | 2428 | 9 | 93 | 1850 | 3 | 812.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1376 daAuts D:1: 1028 daAuts D:3: 32 daAuts