Seeded DCSS version 0.32.1-7-gdc3db6f70b (webtiles) character file. Game seed: 20250425 (custom seed) 67 corvidae the Conjurer (level 3, 0/26 HPs) Began as a Draconian Conjurer on Apr 25, 2025. Slain by a gnoll ... wielding a +0 whip (4 damage) ... on level 2 of the Dungeon. The game lasted 00:04:07 (1537 turns). corvidae the Conjurer (Draconian Conjurer) Turns: 1537, Time: 00:04:08 Health: 0/26 AC: 5 Str: 9 XL: 3 Next: 98% Magic: 0/6 EV: 11 Int: 20 God: Gold: 41 SH: 0 Dex: 9 Spells: 2/6 levels left rFire . . . b - +0 hand axe rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 41 gold pieces. Inventory: Hand Weapons b - a +0 hand axe (weapon) Jewellery g - a +6 ring of strength Scrolls c - 4 scrolls of identify {unknown} d - a scroll of revelation {unknown} e - a scroll of immolation {unknown} f - a scroll of noise {unknown} Potions a - a potion of magic h - 2 potions of curing {unknown} Skills: + Level 2.1 Dodging + Level 2.1 Stealth + Level 2.3 Spellcasting + Level 5.0 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 2% 2 c - Shock Conj/Air 48% 1d6 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 4% N/A 24% 2 Passwall Erth 2% N/A 43% 3 Swiftness Air 2% N/A 43% 3 Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Airstrike Air 1% 2d(1-17) 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) Your Dodging skill increases to level 2! The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! The searing ray misses the gnoll. Without enough magic to sustain it, your searing ray dissipates. The gnoll hits you with a +0 whip. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. You struggle against the net. The gnoll hits you with a +0 whip. You struggle against the net. The gnoll hits you with a +0 whip. You struggle against the net. The gnoll hits you with a +0 whip. You shred the net and break free! The gnoll barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You closely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Okay, then. You hit the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 whip. You die... .. . .# ##. ... #.# ##.###.#. #####@g)..... #......###.#.## #.###..# #.#..# #..# #.#..# #..###)#..# # ###.........#.## #................. #####..###.#..#.. .. #...†.....# ..# You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) An adder (D:2) 5 endoplasms 4 goblins 5 hobgoblins A quokka (D:1) 4 ball pythons 2 bats 2 frilled lizards 6 kobolds 4 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 181 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 184 | D:1 | Learned a level 2 spell: Searing Ray 388 | D:1 | Learned a level 1 spell: Shock 851 | D:1 | You fall into a shaft and drop 1 floor! 1150 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/6 1468 | D:2 | Reached skill level 5 in Conjurations 1537 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_hexagon, layout_loops_ring, nicolae_nh_oracle_at_delphi D:2: layout_basic, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.1 Conjurations | 5 | 5.0 Dodging | 2 | 2.1 Spellcasting | | 2.3 Action || total ---------------------------++------- Melee: Hand axe || 15 Tailslap || 1 Cast: Magic Dart || 71 Shock || 1 Searing Ray || 1 Armour: Skin || 15 Dodge: Dodged || 17