Seeded DCSS version 0.33-b1-1-ga045eee6d5 (webtiles) character file. Game seed: 20250429 (custom seed) 92 corvidae the Conjurer (level 4, -4/34 HPs) Began as a Draconian Conjurer on Apr 29, 2025. Killed from afar by Sigmund (8 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:06:04 (1885 turns). corvidae the Conjurer (Draconian Conjurer) Turns: 1885, Time: 00:06:04 Health: -4/34 AC: 5 Str: 9 XL: 4 Next: 35% Magic: 0/7 EV: 11 Int: 20 God: Gold: 64 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . i - +0 short sword (protect) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn MPRegen 0.10/turn %: no passive effects @: very slightly contaminated A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Hand Weapons c - a +0 short sword i - a +0 short sword of protection (weapon) Missiles e - 3 poisoned darts f - 2 javelins Jewellery m - an amulet of guardian spirit Potions a - a potion of magic b - a potion of invisibility {unknown} d - 2 potions of ambrosia {unknown} g - a potion of heal wounds {unknown} h - a potion of curing {unknown} Skills: + Level 0.5 Fighting + Level 0.6 Short Blades + Level 2.1 Dodging + Level 2.5 Stealth + Level 2.3 Spellcasting + Level 5.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 24% 3-4/arc 9% 2 Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Airstrike Air 1% 2d(1-17) 83% 4 Forge Lightning Spire Air/Frge 2% 3d4 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History You miss something. You miss something. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! Something hits you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You barely miss something. Something hits you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Reactivating autopickup. Sigmund appears from thin air! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +1 robe of positive energy (75% to hit) You focus your ray upon Sigmund. The searing ray misses Sigmund. (Press . to maintain the ray.) Sigmund casts a spell at you. The puff of flame hits you! You die... Sigmund begins carving another notch in his scythe. #### ## #....#####.# #.....)....# #....##....# ##.........###### .........@@##...# ### #...........†...# #≈≈ #..........##)..# #≈## #..........##...# #≈≈# #.....)....##g..#######≈≈≈ #..........##.........#≈≈≈ #..........##........##≈≈≈ #..........##@.........~≈≈ #.........(.'.........#~~~ You could see Sigmund. Vanquished Creatures Jessica (D:2) 3 adders (D:2) 2 ribbon worms (D:2) 3 dart slugs 4 endoplasms (D:1) 2 jackals (D:2) 2 quokkas 3 ball pythons 5 bats 2 frilled lizards (D:2) 6 goblins 5 kobolds 2 rats (D:1) 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 367 | D:1 | Reached XP level 2. HP: 19/20 MP: 1/5 370 | D:1 | Learned a level 2 spell: Searing Ray 1050 | D:1 | Found a faded altar of an unknown god. 1269 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/6 1829 | D:2 | Noticed Jessica 1832 | D:2 | Noticed Sigmund 1833 | D:2 | Killed Jessica 1834 | D:2 | Reached skill level 5 in Conjurations 1834 | D:2 | Reached XP level 4. HP: 34/34 MP: 2/7 1885 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_funnel, layout_loops_ring, shapermc_ecumenical_altar_notcrosses D:2: layout_basic, minmay_misc_feat_cross, chequers_serial_rivers_large_a, chequers_avenue, uniq_sigmund, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.1 Stealth | 2 | 2.5 Conjurations | 5 | 5.0 Fighting | | 0.5 Short Blades | | 0.6 Spellcasting | | 2.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 45 | 11 || 56 Tailslap | 5 | || 5 Cast: Magic Dart | 56 | || 56 Searing Ray | 3 | 2 || 5 Use: Scroll | 1 | 3 || 4 Armour: Skin | 37 | 21 || 58 Dodge: Dodged | 22 | 6 || 28