Seeded DCSS version 0.34-a0-26-g3ef93ad0ef (webtiles) character file. Game seed: 20250501 (custom seed) 16 corvidae the Conjurer (level 2, 0/20 HPs) Began as a Draconian Conjurer on May 1, 2025. Slain by an adder (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:53 (995 turns). corvidae the Conjurer (Draconian Conjurer) Turns: 995, Time: 00:01:54 Health: 0/20 AC: 4 Str: 9 XL: 2 Next: 37% Magic: 0/5 EV: 1 Int: 18 God: Gold: 84 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . f - +0 hand axe rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: lethally poisoned (0 -> -6), constricted A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 84 gold pieces. Inventory: Hand Weapons c - a +0 club f - a +0 hand axe (weapon) Magical Staves g - a staff of conjuration Jewellery b - a +5 ring of evasion Scrolls e - a scroll of vulnerability {unknown} i - a scroll of fear {unknown} Potions a - a potion of magic d - a potion of curing {unknown} h - a potion of mutation {unknown} Skills: + Level 1.9 Dodging + Level 1.8 Stealth + Level 2.1 Spellcasting + Level 4.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 4% 1d3 19% 1 Ensorcelled Hibernation Hex/Ice 2% N/A 26% 2 Passwall Erth 1% N/A 47% 3 Swiftness Air 1% N/A 47% 3 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History A rat comes into view. The adder bites you but does no damage. You closely miss the adder. The rat squeaks loudly. Your tail-slap misses the adder. The adder is severely wounded. You closely miss the ball python. The ball python bites you but does no damage. The ball python constricts you. The adder bites you. You are poisoned. The adder poisons you! The ball python bites you but does no damage. The ball python constricts you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. You feel sick. The adder completely misses you. The ball python bites you but does no damage. The ball python constricts you. The adder bites you but does no damage. You hit the adder. The adder is almost dead. You hit the ball python. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The ball python bites you. The ball python constricts you. You hit the adder. The adder is almost dead. You hit the ball python. * * * LOW HITPOINT WARNING * * * You feel very sick. The adder bites you but does no damage. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. * * * LOW HITPOINT WARNING * * * The adder bites you. You die... ##### ##...## ##ß.<.ß## #.......### #.<.ß.†.S@# #.......#S# ##ß.>.ß##.# ##...##.r. #####..... ....... .....#... ......##... #.##.### ..## You could see an adder, a ball python and a rat. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 2 hobgoblins (D:1) 5 ball pythons (D:1) A bat (D:1) 2 frilled lizards (D:2) 2 goblins (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 234 | D:1 | Reached XP level 2. HP: 12/20 MP: 1/5 237 | D:1 | Learned a level 2 spell: Searing Ray 339 | D:1 | Found a faded altar of an unknown god. 350 | D:1 | Got Plato's Compendium of Ice 995 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_basic, shapermc_ecumenical_altar_rom_forum, glass_columns_a D:2: layout_rooms, grunt_ministairs_7, uniq_robin Action || total ---------------------------++------- Melee: Club || 7 Hand axe || 11 Tailslap || 1 Cast: Magic Dart || 32 Armour: Skin || 40 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 999 | 999 | 0 | 0 | 795 | 2 | 499.5 | Dungeon | 999 | 999 | 0 | 0 | 795 | 2 | 499.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 972 daAuts D:2: 26 daAuts