Seeded DCSS version 0.34-a0-27-g2ac967d2bc (webtiles) character file. Game seed: 11607510207932615729 (custom seed) 119 corvidae the Conjurer (level 4, 0/33 HPs) Began as a Draconian Conjurer on May 1, 2025. Killed by divine providence ... invoked by an orc priest (8 damage) ... on level 3 of the Dungeon. The game lasted 00:06:34 (2806 turns). corvidae the Conjurer (Draconian Conjurer) Turns: 2806, Time: 00:06:35 Health: 0/33 AC: 5 Str: 10 XL: 4 Next: 73% Magic: 1/7 EV: 11 Int: 20 God: Gold: 108 SH: 0 Dex: 9 Spells: 3/7 levels left rFire . . . h - +0 dagger rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 108 gold pieces. Inventory: Hand Weapons g - a +0 sling h - a +0 dagger (weapon) Missiles f - 31 stones Armour m - a +0 cloak Scrolls c - a scroll of brand weapon {unknown} j - a scroll of fear {unknown} n - a scroll of teleportation {unknown} Potions a - a potion of magic d - a potion of moonshine i - a potion of curing k - a potion of lignification {unknown} l - 2 potions of haste Skills: + Level 0.1 Fighting + Level 0.4 Short Blades + Level 2.9 Dodging + Level 2.1 Stealth + Level 0.2 Unarmed Combat + Level 2.3 Spellcasting + Level 5.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 2% 2 c - Soul Splinter Necr 8% N/A 16% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 4% 2d7 22% 2 Call Canine Familiar Summ 2% N/A 41% 3 Sigil of Binding Hex 2% N/A 41% 3 Vampiric Draining Necr 2% 2d6 41% 3 Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Cause Fear Hex 1% N/A 83% 4 Dimensional Bullseye Hex/Tloc 1% N/A 83% 4 Fireball Conj/Fire 6% 3d5 83% 5 Dragon's Call Summ 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Fedhas Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The iguana is almost dead. The iguana barely misses you. The orc priest invokes the aid of Beogh against you. Beogh smites you! The orc hits you with a +0 hand axe. The orc priest shouts, "Surrender to Beogh and we'll let you live!" (press Y on the ability menu to convert to Beogh) The searing ray hits the iguana. You kill the iguana! The orc priest closely misses you. The orc hits you with a +0 hand axe. You stop channelling your searing ray. The orc priest hits you but does no damage. The orc attacks as it pursues you! The orc barely misses you. The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" The orc closely misses you. The orc priest attacks as it pursues you! The orc priest closely misses you. The orc priest attacks as it pursues you! The orc priest barely misses you. The orc barely misses you. The orc attacks as it pursues you! The orc closely misses you. The orc priest attacks as it pursues you! The orc priest barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 club and wearing a +0 leather armour (78% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest. The orc priest is moderately wounded. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * The searing ray hits the orc priest. The orc priest is moderately wounded. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You die... .### .....#### #......@# ##...##o### .....##o..# ..........#### .g. ##...........# ... #...........# ...............# #.#####........# #.# #........# You could see an orc priest and an orc. Vanquished Creatures An iguana (D:3) A gnoll (D:1) 2 adders (D:2) 2 dart slugs A ribbon worm (D:2) 4 orcs (D:3) An endoplasm (D:2) 6 hobgoblins 3 jackals (D:1) 4 quokkas 4 ball pythons 5 bats 2 frilled lizards 4 giant cockroaches 5 goblins 4 kobolds 19 rats 68 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 210 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 216 | D:1 | Learned a level 2 spell: Searing Ray 1007 | D:1 | Reached XP level 3. HP: 26/26 MP: 1/6 1475 | D:2 | Found a blossoming altar of Fedhas. 1943 | D:2 | Reached XP level 4. HP: 33/33 MP: 4/7 2048 | D:2 | Identified the +7 orcbow of Income {elec, rC+++ Stlth+} 2466 | D:2 | Learned a level 1 spell: Soul Splinter 2494 | D:3 | Reached skill level 5 in Conjurations 2806 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_basic D:2: layout_loops_ring, basic_altar, minmay_rat_hole D:3: layout_rooms Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 2 | 2.9 Stealth | 2 | 2.1 Conjurations | 5 | 5.1 Fighting | | 0.1 Short Blades | | 0.4 Unarmed Combat | | 0.2 Spellcasting | | 2.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 50 | || 50 Tailslap | 22 | || 22 Dagger | 68 | || 68 Cast: Magic Dart | 79 | 29 || 108 Searing Ray | 2 | 3 || 5 Use: Scroll | | 4 || 4 Armour: Skin | 76 | 11 || 87 Dodge: Dodged | 92 | 16 || 108 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2806 | 2801 | 5 | 319 | 1673 | 3 | 935.3 | Dungeon | 2806 | 2801 | 5 | 319 | 1673 | 3 | 935.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1527 daAuts D:1: 1191 daAuts D:3: 87 daAuts