Seeded DCSS version 0.33-b1-1-ga045eee6d5 (webtiles) character file. Game seed: 20250502 (custom seed) 144 corvidae the Conjurer (level 5, -6/38 HPs) Began as a Draconian Conjurer on May 2, 2025. Mangled by a sickly merfolk siren (15 damage) ... in a sewer. The game lasted 00:07:29 (3010 turns). corvidae the Conjurer (Draconian Conjurer) Turns: 3010, Time: 00:07:30 Health: -6/38 AC: 5 Str: 10 XL: 5 Next: 5% Magic: 0/9 EV: 11 Int: 20 God: Gold: 221 SH: 0 Dex: 9 Spells: 7/10 levels left rFire . . . n - +1 falchion (holy) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.26/turn MPRegen 0.11/turn %: no passive effects @: very slow A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 221 gold pieces. Inventory: Hand Weapons c - a +0 hand axe e - a +0 sling n - a +1 falchion of holy wrath (weapon) Scrolls b - a scroll of poison {unknown} d - 2 scrolls of summoning {unknown} f - 5 scrolls of identify {unknown} g - a scroll of enchant armour {unknown} h - a scroll of brand weapon {unknown} k - 2 scrolls of noise {unknown} l - 2 scrolls of teleportation {unknown} m - a scroll of vulnerability {unknown} o - a scroll of immolation {unknown} Potions a - a potion of magic i - a potion of heal wounds {unknown} j - a potion of ambrosia {unknown} Skills: + Level 0.1 Fighting + Level 0.1 Long Blades + Level 1.0 Axes + Level 2.3 Dodging + Level 2.0 Stealth + Level 3.0 Spellcasting + Level 5.2 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 12% 1d3 14% 1 Hailstorm Conj/Ice 13% 3d6 14% 3 Frozen Ramparts Ice 6% 1d1 38% 3 Tukima's Dance Hex 3% N/A 38% 3 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Passage of Golubria Tloc 3% N/A 80% 4 Yara's Violent Unravell Hex/Alch 1% 3d3 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: The Shining One Shops: D:2 [ Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History You finish channelling your searing ray. You feel sick. You are no longer poisoned. The sickly merfolk siren chants a haunting song. You are mesmerised by the sickly merfolk siren! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sickly merfolk siren (mesmerising, 74% to hit) You focus your ray upon the sickly merfolk siren. The searing ray hits the sickly merfolk siren. The sickly merfolk siren is heavily wounded. (Press . to maintain the ray.) You are no longer entranced. The searing ray hits the sickly merfolk siren. The sickly merfolk siren is almost dead. The sickly merfolk siren hits you! * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your Searing Ray dissipates. The sickly merfolk siren chants a haunting song. You resist. Unknown command. The sickly merfolk siren chants a haunting song. You resist. The sickly merfolk siren barely misses you. The sickly merfolk siren chants a haunting song. You resist with almost no effort. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sickly merfolk siren (almost dead, 100% to hit) The magic dart hits the sickly merfolk siren but does no damage. The sickly merfolk siren is almost dead. The sickly merfolk siren hits you! You die... #### ### ##~.## #~~ ###~~~.########~† #∩∩~~~~........†. ################# ##########≈~≈≈≈≈≈≈≈~≈≈≈≈ #≈≈††~m@~~~~†~~..~..~~.~ #≈~~#############..####. #≈≈≈#.# #### ## ~~~rr##.# # ~.... r.# ..## ### . You could see a sickly merfolk siren. Vanquished Creatures Terence (D:2) 6 adders A dart slug (D:1) 3 ribbon worms 3 endoplasms 5 giant cockroaches 4 hobgoblins 2 jackals (D:2) An orc (D:3) 5 quokkas 4 ball pythons 5 bats 8 frilled lizards 7 goblins A kobold (D:1) 14 rats 70 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 259 | D:1 | Reached XP level 2. HP: 19/20 MP: 1/5 1207 | D:2 | Learned a level 2 spell: Searing Ray 1267 | D:2 | Found a glowing golden altar of the Shining One. 1272 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/6 1904 | D:2 | Reached XP level 4. HP: 33/33 MP: 2/7 2113 | D:2 | Reached skill level 5 in Conjurations 2181 | D:2 | Found Baecw's Antique Armour Emporium. 2216 | D:2 | Noticed Terence 2228 | D:2 | Killed Terence 2229 | D:2 | Reached skill level 1 in Axes 2868 | D:3 | Found a glowing drain. 2884 | Sewer | Entered a sewer 3001 | Sewer | Reached XP level 5. HP: 16/38 MP: 6/9 3010 | Sewer | Mangled by a sickly merfolk siren Illustrated notes Levels and vault maps discovered: D:1: shiori_shiawase, layout_basic, serial_forest, infiniplex_forest_clump_C, infiniplex_forest_clump_C, infiniplex_forest_clump_small, infiniplex_forest_lined_room_3, infiniplex_forest_end_3, infiniplex_forest_lined_2 D:2: layout_basic, basic_altar, serial_shops, shop, uniq_terence D:3: layout_loops_ring, cheibrodos_sewer_entry_sluice Sewer: sewer_sea Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 2 | 2.3 Conjurations | 5 | 5.2 Axes | 1 | 1.0 Stealth | 2 | 2.0 Spellcasting | 3 | 3.0 Fighting | | 0.1 Long Blades | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Hand axe | 31 | || 31 Tailslap | 5 | 1 || 6 Falchion | | 66 || 66 Cast: Magic Dart | 72 | 30 || 102 Searing Ray | 1 | 4 || 5 Armour: Skin | 34 | 59 || 93 Dodge: Dodged | 23 | 63 || 86