Seeded DCSS version 0.33.0-2-g533f539158 (webtiles) character file. Game seed: 18048759593327950833 (custom seed) 2 corvidae the Caller (level 1, 0/13 HPs) Began as a Merfolk Summoner on May 2, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:55 (75 turns). corvidae the Caller (Merfolk Summoner) Turns: 75, Time: 00:00:55 Health: 0/13 AC: 2 Str: 8 XL: 1 Next: 30% Magic: 0/3 EV: 11 Int: 14 God: Gold: 4 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . c - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 4 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Missiles e - 6 stones Armour a - a +0 robe (worn) Potions b - a potion of magic d - a potion of cancellation {unknown} Skills: + Level 2.7 Dodging + Level 2.2 Stealth + Level 2.0 Spellcasting + Level 4.1 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 48% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 24% N/A 7% 2 Call Canine Familiar Summ 12% N/A 13% 3 Eringya's Surprising Cr Summ 12% N/A 41% 4 Summon Seismosaurus Egg Summ/Erth 7% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A rat appears in a puff of smoke. Your bat hits the jackal but does no damage. Your bat barely misses the jackal. The jackal closely misses you. The jackal barely misses you. The jackal bites you. Your bat barely misses the jackal. You swap places. Your bat hits the jackal but does no damage. The jackal bites you. x2; The jackal attacks as it pursues you! The jackal barely misses you. Your bat barely misses the jackal. There are monsters nearby! Unknown command. The jackal closely misses you. The jackal attacks as it pursues you! The jackal closely misses you. The jackal bites you. The jackal closely misses you. Your rat bites the jackal. Your bat barely misses the jackal. Your bat barely misses the jackal. The jackal attacks as it pursues you! The jackal barely misses you. Your bat misses the jackal. Your bat closely misses the jackal. The jackal attacks as it pursues you! The jackal closely misses you. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You miss the jackal. Your bat barely misses the jackal. Your bat closely misses the jackal. The jackal barely misses you. The jackal bites your bat. Your rat bites the jackal but does no damage. You barely miss the jackal. Your bat misses the jackal. Your bat closely misses the jackal. The jackal barely misses you. The jackal misses your bat. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Your rat closely misses the jackal. Your bat hits the jackal. You hit the jackal. The jackal is moderately wounded. Your bat closely misses the jackal. The jackal barely misses your bat. The jackal closely misses you. Your bat hits the jackal. The jackal closely misses you. The jackal bites you. You die... #.........###.. #.........# #..# #.........# #..# #..##.....# #..# #..####..## #..# # #..# #..# #..#.# #..####..# #..#.# #........# #....# #..#####.####@h# #....##bh# #. #....##.h# #..####†.....r.# #..............# #..........##..# #..####....##..# #. #....##..# #....##..# You could see 3 jackals, a friendly bat (summoned) and a friendly rat (summoned). Vanquished Creatures (collateral kills) A jackal (D:1) A goblin (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 75 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxes_within_box, layout_basic Action || total ---------------------------++------- Melee: Dagger || 5 Cast: Summon Small Mamm || 5 Armour: Robe || 11 Dodge: Dodged || 17