Seeded DCSS version 0.34-a0-32-g7373fbb340 (webtiles) character file. Game seed: 20250502 (custom seed) 136 corvidae the Caller (level 5, 0/36 HPs) Began as a Merfolk Summoner on May 2, 2025. Slain by a sickly merfolk siren (11 damage) ... in a sewer. The game lasted 00:10:46 (2896 turns). corvidae the Caller (Merfolk Summoner) Turns: 2896, Time: 00:10:46 Health: 0/36 AC: 10 Str: 9 XL: 5 Next: 19% Magic: 9/9 EV: 12 Int: 16 God: Gold: 218 SH: 0 Dex: 14 Spells: 6/10 levels left rFire . . . k - +0 trident (protect) rCold . . . (no offhand) rNeg . . . a - +1 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.11/turn %: no passive effects @: under a protective aura A: (nimble swimmer 2), mertail a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 218 gold pieces. Inventory: Hand Weapons d - a +0 hand axe e - a +0 sling f - a +0 dagger h - a +0 halberd k - a +0 trident of protection (weapon) m - a +1 falchion of holy wrath Armour a - a +1 robe (worn) n - a +0 leather armour Scrolls g - 2 scrolls of noise i - 2 scrolls of summoning j - 2 scrolls of teleportation {unknown} l - a scroll of vulnerability {unknown} p - a scroll of immolation {unknown} Potions b - a potion of magic Skills: + Level 0.9 Fighting + Level 2.4 Polearms + Level 3.1 Dodging + Level 2.6 Stealth + Level 3.0 Spellcasting + Level 5.0 Summonings You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 72% N/A 2% 1 b - Call Imp Summ 36% N/A 3% 2 c - Freeze Ice 8% 1d3 19% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 18% N/A 7% 3 Eringya's Surprising Cr Summ 18% N/A 24% 4 Frozen Ramparts Ice 4% 1d1 50% 3 Hailstorm Conj/Ice 2% 3d5 50% 3 Tukima's Dance Hex 2% N/A 50% 3 Summon Seismosaurus Egg Summ/Erth 10% N/A 54% 4 Passage of Golubria Tloc 2% N/A 88% 4 Yara's Violent Unravell Hex/Alch 1% 3d3 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: The Shining One Shops: D:2 [ Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The frilled lizard barely misses you. You are confused. You feel invigorated. The sickly merfolk siren chants a haunting song. You resist. The frilled lizard bites you but does no damage. Okay, then. There are monsters nearby! It was a potion of heal wounds. You feel much better. The sickly merfolk siren barely misses you. The frilled lizard barely misses you. You closely miss the sickly merfolk siren. The sickly merfolk siren is moderately wounded. The sickly merfolk siren hits you. The frilled lizard bites you. You bump into the stone wall. The sickly merfolk siren chants a haunting song. You resist with almost no effort. The frilled lizard barely misses you. You hit the sickly merfolk siren. Your weapon exudes an aura of protection. The sickly merfolk siren is moderately wounded. The sickly merfolk siren chants a haunting song. You are mesmerised by the sickly merfolk siren! The frilled lizard closely misses you. You bump into the stone wall. You are no longer entranced. The sickly merfolk siren chants a haunting song. You resist. The frilled lizard closely misses you. You barely miss the sickly merfolk siren. The sickly merfolk siren is moderately wounded. The sickly merfolk siren chants a haunting song. You resist. The frilled lizard barely misses you. The sickly merfolk siren hits you! You bump into the stone wall. You feel less invigorated. You feel less confused. The frilled lizard barely misses you. The sickly merfolk siren hits you! You hit the sickly merfolk siren. Your weapon exudes an aura of protection. The sickly merfolk siren is heavily wounded. The frilled lizard barely misses you. The sickly merfolk siren hits you! You die... ###~~~.###### #∩∩~~~~...... ############# ##########≈~≈≈≈≈≈≈≈~ #≈≈~~~~~~~~~~~~..~.. #≈~~#############..# ###m≈≈#S# #### ~~~~~##m# ~~....rl@# ...####### ..# ## You could see a sickly merfolk siren, a ball python, a frilled lizard and a rat. Vanquished Creatures Terence (D:2) 3 adders 2 ribbon worms 3 giant cockroaches A hobgoblin (D:1) 3 jackals (D:2) An orc (D:3) 4 quokkas A ball python (D:2) 5 bats 3 frilled lizards 3 goblins 10 rats (Sewer) 40 creatures vanquished. Vanquished Creatures (collateral kills) 2 adders (D:2) A dart slug (D:1) A ribbon worm (D:2) 3 endoplasms 2 giant cockroaches 3 hobgoblins A quokka (D:2) 2 ball pythons (D:2) A bat (D:1) 4 frilled lizards 4 goblins A kobold (D:1) 4 rats 29 creatures vanquished. Grand Total: 69 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 203 | D:1 | Reached XP level 2. HP: 14/19 MP: 1/5 206 | D:1 | Learned a level 2 spell: Call Imp 215 | D:1 | Learned a level 1 spell: Freeze 1162 | D:2 | Reached XP level 3. HP: 16/24 MP: 2/6 1435 | D:2 | Found Baecw's Antique Armour Emporium. 1486 | D:2 | Noticed Terence 1530 | D:2 | Killed Terence 1531 | D:2 | Reached skill level 1 in Polearms 1531 | D:2 | Reached XP level 4. HP: 29/31 MP: 1/8 2061 | D:2 | Found a glowing golden altar of the Shining One. 2729 | D:3 | Found a glowing drain. 2734 | D:3 | Reached XP level 5. HP: 36/36 MP: 9/9 2759 | Sewer | Entered a sewer 2776 | Sewer | Reached skill level 5 in Summonings 2887 | Sewer | HP: 1/36 [sickly merfolk siren (16)] 2896 | Sewer | Slain by a sickly merfolk siren Illustrated notes Levels and vault maps discovered: D:1: shiori_shiawase, layout_basic, serial_forest, infiniplex_forest_clump_C, infiniplex_forest_clump_C, infiniplex_forest_clump_small, infiniplex_forest_lined_room_3, infiniplex_forest_end_3, infiniplex_forest_lined_2 D:2: layout_basic, basic_altar, serial_shops, shop, uniq_terence D:3: layout_loops_ring, cheibrodos_sewer_entry_sluice Sewer: sewer_sea Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Polearms | 1 2 | 2.4 Dodging | 3 | 3.1 Summonings | 5 | 5.0 Spellcasting | 3 | 3.0 Fighting | | 0.9 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 9 | || 9 Dagger | 7 | || 7 Punch | 1 | || 1 Trident | 39 | 96 || 135 Tailslap | | 1 || 1 Fire: Sling | 1 | || 1 Cast: Summon Small Mamm | 38 | 18 || 56 Call Imp | 9 | 9 || 18 Use: Scroll | 6 | 2 || 8 Potion | | 2 || 2 Stab: Sleeping | 1 | || 1 Distracted | | 1 || 1 Armour: Robe | 44 | 64 || 108 Dodge: Dodged | 60 | 85 || 145 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2910 | 2910 | 0 | 0 | 1796 | 4 | 727.5 | Dungeon | 2777 | 2777 | 0 | 0 | 1796 | 3 | 925.7 | Sewer | 132 | 132 | 0 | 0 | 0 | 1 | 132.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1353 daAuts D:1: 1150 daAuts D:3: 273 daAuts Sewer: 132 daAuts