Seeded DCSS version 0.33.0-2-g533f539158 (webtiles) character file. Game seed: 20250505 (custom seed) 50 corvidae the Caller (level 3, -4/24 HPs) Began as a Merfolk Summoner on May 5, 2025. Slain by Sigmund ... wielding a +0 scythe (11 damage) ... on level 2 of the Dungeon. The game lasted 00:07:52 (1638 turns). corvidae the Caller (Merfolk Summoner) Turns: 1638, Time: 00:07:53 Health: -4/24 AC: 4 Str: 8 XL: 3 Next: 79% Magic: 2/7 EV: 11 Int: 16 God: Gold: 129 SH: 0 Dex: 14 Spells: 4/7 levels left rFire + . . f - +0 spear rCold x . . i - orb {guile} rNeg . . . a - +2 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of fire HPRegen 0.24/turn e - ring of willpower MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 129 gold pieces. Inventory: Hand Weapons c - a +0 short sword f - a +0 spear (weapon) l - a +1 dagger of venom m - a +1 dagger of speed Missiles h - 3 poisoned darts j - 6 boomerangs n - 26 stones Armour a - a +2 robe (worn) i - an orb of guile (worn) p - a +0 kite shield Jewellery d - a ring of fire (worn) e - a ring of willpower (worn) Scrolls k - a scroll of enchant armour q - a scroll of immolation {unknown} s - a scroll of poison {unknown} Potions b - a potion of magic g - 2 potions of mutation {unknown} o - a potion of haste {unknown} r - a potion of heal wounds {unknown} t - a potion of invisibility {unknown} Skills: + Level 2.6 Dodging + Level 2.2 Stealth + Level 2.9 Spellcasting + Level 4.7 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 68% N/A 2% 1 b - Call Imp Summ 34% N/A 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 17% N/A 9% 3 Eringya's Surprising Cr Summ 17% N/A 26% 4 Summon Seismosaurus Egg Summ/Erth 9% N/A 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You swap places. Your bat hits the hobgoblin but does no damage. Your bat closely misses the hobgoblin. Your quokka bites the hobgoblin. Your bat hits the hobgoblin but does no damage. The hobgoblin barely misses your bat. Your cerulean imp hits the hobgoblin with a -3 spear. The hobgoblin dies! Your bat hits something but does no damage. Something closely misses your bat. Your bat barely misses something. Your bat barely misses something. Your bat hits something but does no damage. Something closely misses your bat. An endoplasm comes into view. Your bat hits something but does no damage. Your bat hits something but does no damage. Your cerulean imp barely misses the endoplasm. Something hits your bat. Your bat dies! Your bat's corpse disappears in a puff of smoke! Your quokka bites the endoplasm. The endoplasm misses your quokka. Your cerulean imp hits the endoplasm from afar with a -3 spear. Your quokka bites the endoplasm. The endoplasm dies! Something hits you but does no damage. You miss something. Something completely misses you. You miss something. Something hits you. You hit something but do no damage. You closely miss something. Something hits you! You closely miss something. Something hits you. * * * LOW HITPOINT WARNING * * * Something hits you. * * * LOW HITPOINT WARNING * * * Your quokka appears confused. Your quokka disappears in a puff of smoke! Your cerulean imp disappears in a puff of smoke! Casting: Summon Small Mammal (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Something hits you! You die... #.#..###### #.##......# #.....{...# #......#### #..#..####.# ######## ..... #.# ##.... #.# #.##. #.# #. .. #{# # ## ##.# #@.# #.#### #5...# #....# ##...# ## ###### ##.## #.### #....# #.# #..#######.# #.# ####.......#.#####.# You could see a friendly cerulean imp (summoned). Vanquished Creatures A hobgoblin (D:2) A bat (D:2) 3 kobolds A rat (D:2) 6 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:2) 2 dart slugs 4 endoplasms 2 giant cockroaches (D:1) 5 hobgoblins 3 quokkas 4 ball pythons 4 bats 4 goblins 3 kobolds (D:1) A rat (D:1) 33 creatures vanquished. Grand Total: 39 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 292 | D:1 | Reached XP level 2. HP: 16/19 MP: 3/5 296 | D:1 | Learned a level 2 spell: Call Imp 1134 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/6 1601 | D:2 | Noticed Sigmund 1638 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_choice, layout_loops_ring, dk_noncrumbling_3, st_stairs_12 D:2: layout_loops_cross, basic_ecumenical_altar, chequers_arboretum, dreamdust_mushroom_princess, grunt_decor_arrowhead, nicolae_houndstooth_variations, uniq_sigmund Action || total ---------------------------++------- Melee: Short sword || 3 Unarmed || 2 Spear || 29 Cast: Summon Small Mamm || 48 Call Imp || 17 Use: Scroll || 5 Potion || 1 Armour: Robe || 57 Dodge: Dodged || 56