Seeded DCSS version 0.34-a0-37-g87e15d8aba (webtiles) character file. Game seed: 1104183634973377645 (custom seed) 60 corvidae the Conjurer (level 4, -1/31 HPs) Began as a Merfolk Conjurer on May 5, 2025. Succumbed to an orc priest's poison ... on level 3 of the Dungeon. The game lasted 00:05:49 (1922 turns). corvidae the Conjurer (Merfolk Conjurer) Turns: 1922, Time: 00:05:50 Health: -1/31 AC: 4 Str: 7 XL: 4 Next: 4% Magic: 0/7 EV: 11 Int: 24 God: Gold: 65 SH: 0 Dex: 12 Spells: 2/7 levels left rFire + . . p - +2 falchion of Omieta {distort, rElec Will+ Int+5} rCold . . . (no offhand) rNeg + . . g - +1 leather armour of the Hidden Vale {rF+ rN+} rPois . (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... n - amulet of guardian spirit Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: guardian spirit @: lethally poisoned (-1 -> -6), attractive A: (nimble swimmer 2), mertail a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 65 gold pieces. Inventory: Hand Weapons h - a +0 dagger i - a +0 sling j - a +2 dagger of venom p - the +2 falchion of Omieta (weapon) {distort, rElec Will+ Int+5} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. Will+: It increases your willpower. Int+5: It affects your intelligence (+5). Missiles c - 16 stones d - 6 boomerangs t - 2 poisoned darts Armour a - a +0 robe g - the +1 leather armour of the Hidden Vale (worn) {rF+ rN+} (You found it on level 2 of the Dungeon) rF+: It protects you from fire. rN+: It protects you from negative energy. Jewellery n - an amulet of guardian spirit (worn) Scrolls e - a scroll of teleportation k - a scroll of revelation m - a scroll of butterflies {unknown} q - a scroll of brand weapon {unknown} s - a scroll of poison {unknown} Potions b - a potion of magic l - a potion of resistance o - a potion of brilliance r - a potion of moonshine {unknown} Talismans f - a storm talisman Skills: + Level 0.8 Fighting + Level 0.2 Armour + Level 3.0 Dodging + Level 2.6 Stealth + Level 0.2 Unarmed Combat + Level 2.4 Spellcasting + Level 3.9 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 3% 1 b - Searing Ray Conj 42% 2d6 4% 2 c - Mercury Arrow Conj/Alch 24% 2d7 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 24% 3-4/arc 12% 2 Poisonous Vapours Alch/Air 8% 1d1 17% 1 Lesser Beckoning Tloc 4% N/A 26% 2 Maxwell's Portable Pile Tloc 2% (3-9)d2 45% 3 Teleport Other Tloc 2% N/A 45% 3 Fulminant Prism Conj/Alch 6% 3d7 58% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 58% 4 Airstrike Air 1% 2d(1-17) 86% 4 Awaken Armour Erth/Frge 4% N/A 86% 4 Forge Lightning Spire Air/Frge 2% 3d4 86% 4 Olgreb's Toxic Radiance Alch 2% N/A 86% 4 Lee's Rapid Deconstruct Erth 1% 3d4* 99% 5 Magnavolt Erth/Air 1% 4d9 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Qazlal Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The puff of flame hits you. You resist. The searing ray hits the orc wizard. You kill the orc wizard! The searing ray hits the orc. You kill the orc! The searing ray hits the orc. You kill the orc! Your Dodging skill increases to level 3! You have reached level 4! The searing ray hits the orc but does no damage. Without enough magic to sustain it, your Searing Ray dissipates. The orc hits you with a +0 club. Things that are here: a +0 dagger; a +0 robe; an orc corpse You hit the orc. Space warps around the orc. The orc is heavily wounded. The orc priest hits you from afar with a +2 trident of venom. The orc hits you with a +0 club. The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" (press Y on the ability menu to convert to Beogh) The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" You hit the orc. The orc is almost dead. The orc blinks! The orc priest closely misses you. The orc priest hits you with a +2 trident of venom. You are poisoned. The orc hits you with a +0 club. Things that are here: a +0 mace; a +0 chain mail You hit the orc priest. The orc priest is heavily wounded. The orc priest blinks! You feel very sick. The orc priest invokes the aid of Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * The orc hits you but does no damage. It was a potion of attraction. You feel attractive to monsters. You die... ##### #...# #.#.# #.#.########## #.#..o@ยง....o. #.############ #.# #.# #.######### #.#.......# #.'.......# ###.......# ####'###### You could see an orc priest and an orc. Vanquished Creatures An orc wizard (D:3) A dart slug (D:1) A ribbon worm (D:2) 3 orcs (D:3) 3 endoplasms A giant cockroach (D:1) 2 hobgoblins (D:1) A quokka (D:1) 3 ball pythons 3 bats 2 frilled lizards (D:1) 4 goblins 5 kobolds (D:1) 3 rats (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Merfolk Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 253 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 256 | D:1 | Learned a level 2 spell: Searing Ray 919 | D:2 | Identified the +1 leather armour of the Hidden Vale {rF+ | rN+} 1026 | D:2 | Found a stormy altar of Qazlal. 1062 | D:2 | Identified the +2 falchion of Omieta {distort, rElec Will+ | Int+5} 1092 | D:2 | Reached XP level 3. HP: 25/25 MP: 4/6 1197 | D:2 | Learned a level 2 spell: Mercury Arrow 1915 | D:3 | Reached XP level 4. HP: 26/31 MP: 1/7 1921 | D:3 | HP: 1/31 [orc priest/divine providence (13)] 1922 | D:3 | Succumbed to an orc priest's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_b, layout_rooms, chequers_mini_garden, wad_floor_pattern_untrapped D:2: minmay_door_path, layout_basic, basic_altar D:3: layout_basic, nicolae_overflow_guarded_unrand_okawaru_victory, minmay_distorted Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.0 Fighting | | 0.8 Armour | | 0.2 Stealth | | 2.6 Unarmed Combat | | 0.2 Spellcasting | | 2.4 Conjurations | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 22 | || 22 Punch | 2 | || 2 Dagger | 10 | || 10 Falchion | 6 | 3 || 9 Cast: Magic Dart | 49 | || 49 Searing Ray | 3 | || 3 Use: Scroll | 5 | || 5 Potion | | 1 || 1 Armour: Robe | 24 | || 24 Leather armour | 8 | 6 || 14 Dodge: Dodged | 42 | 1 || 43 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1921 | 1921 | 0 | 224 | 1207 | 3 | 640.3 | Dungeon | 1921 | 1921 | 0 | 224 | 1207 | 3 | 640.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 911 daAuts D:2: 763 daAuts D:3: 246 daAuts