Seeded DCSS version 0.34-a0-37-g87e15d8aba (webtiles) character file. Game seed: 1104183634973377645 (custom seed) 62 corvidae the Conjurer (level 4, -10/30 HPs) Began as a Merfolk Conjurer on May 5, 2025. Killed by divine providence ... invoked by an orc priest (17 damage) ... on level 3 of the Dungeon. The game lasted 00:06:05 (1696 turns). corvidae the Conjurer (Merfolk Conjurer) Turns: 1696, Time: 00:06:05 Health: -10/30 AC: 4 Str: 7 XL: 4 Next: 8% Magic: 0/7 EV: 11 Int: 24 God: Gold: 65 SH: 0 Dex: 12 Spells: 4/7 levels left rFire + + . v - +2 falchion of Omieta {distort, rElec Will+ Int+5} rCold + . . (no offhand) rNeg + . . q - +1 leather armour of the Hidden Vale {rF+ rN+} rPois + (no helmet) rElec + (no cloak) rCorr + (no gloves) SInv . (no boots) Will +.... p - amulet of guardian spirit Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: guardian spirit @: lethally poisoned (-10 -> -16), resistant A: (nimble swimmer 2), mertail a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 65 gold pieces. Inventory: Hand Weapons c - a +0 club h - a +0 dagger k - a +2 dagger of venom u - a +0 sling v - the +2 falchion of Omieta (weapon) {distort, rElec Will+ Int+5} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. Will+: It increases your willpower. Int+5: It affects your intelligence (+5). Missiles e - 6 boomerangs f - 16 stones t - 2 poisoned darts Armour a - a +0 robe q - the +1 leather armour of the Hidden Vale (worn) {rF+ rN+} (You found it on level 2 of the Dungeon) rF+: It protects you from fire. rN+: It protects you from negative energy. Jewellery p - an amulet of guardian spirit (worn) Scrolls d - a scroll of teleportation i - a scroll of torment {unknown} l - a scroll of revelation {unknown} o - a scroll of butterflies {unknown} s - a scroll of poison {unknown} w - a scroll of brand weapon {unknown} Potions b - a potion of magic m - a potion of brilliance r - a potion of attraction {unknown} x - a potion of moonshine Talismans g - a storm talisman Skills: + Level 0.1 Fighting + Level 0.4 Short Blades + Level 0.2 Armour + Level 3.0 Dodging + Level 2.6 Stealth + Level 2.4 Spellcasting + Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 3% 1 b - Searing Ray Conj 44% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 24% 2d7 11% 2 Static Discharge Conj/Air 24% 3-4/arc 11% 2 Poisonous Vapours Alch/Air 8% 1d1 17% 1 Lesser Beckoning Tloc 4% N/A 26% 2 Maxwell's Portable Pile Tloc 2% (3-9)d2 45% 3 Teleport Other Tloc 2% N/A 45% 3 Fulminant Prism Conj/Alch 6% 3d7 58% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 58% 4 Airstrike Air 1% 2d(1-17) 86% 4 Awaken Armour Erth/Frge 4% N/A 86% 4 Forge Lightning Spire Air/Frge 2% 3d4 86% 4 Olgreb's Toxic Radiance Alch 2% N/A 86% 4 Lee's Rapid Deconstruct Erth 1% 3d4* 99% 5 Magnavolt Erth/Air 1% 4d9 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Qazlal Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Aim: an orc, wielding a +0 trident and wearing a +0 ring mail (81% to hit) You focus your ray upon the orc. The searing ray hits the orc! You kill the orc! The searing ray hits the orc but does no damage. The searing ray hits the orc. The orc is lightly wounded. (Press . to maintain the ray.) You have reached level 4! The searing ray hits the orc but does no damage. The searing ray hits the orc! You kill the orc! The searing ray hits the orc priest. The orc priest is heavily wounded. The orc priest shouts, "Surrender to Beogh and we'll let you live!" The orc closely misses you. The searing ray hits the orc. The orc is almost dead. The searing ray hits the orc priest. The orc priest is severely wounded. The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" The orc hits you with a +0 mace! Without enough magic to sustain it, your Searing Ray dissipates. The orc priest closely misses you. The orc misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You hit the orc. You kill the orc! The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" The orc priest hits you from afar with a +2 trident of venom. You are poisoned. The orc priest misses you. You feel protected. * * * LOW HITPOINT WARNING * * * You feel very sick. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! You die... ##### #...# #.#.# #.#.######### #.#..@)o).... #.########### #.# #.# #.######### #.#.......# #.'.......# ###.......# ####'###### You could see an orc priest. Vanquished Creatures A dart slug (D:1) A ribbon worm (D:2) 4 orcs (D:3) 3 endoplasms A giant cockroach (D:1) 2 hobgoblins (D:1) A quokka (D:1) 3 ball pythons 3 bats 2 frilled lizards (D:1) 4 goblins 5 kobolds (D:1) 3 rats (D:1) 33 creatures vanquished. Vanquished Creatures (others) An orc wizard (D:3) 1 creature vanquished. Grand Total: 34 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Merfolk Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 183 | D:1 | Reached XP level 2. HP: 13/19 MP: 1/5 202 | D:1 | Learned a level 2 spell: Searing Ray 756 | D:2 | Identified the +1 leather armour of the Hidden Vale {rF+ | rN+} 986 | D:2 | Found a stormy altar of Qazlal. 1061 | D:2 | Identified the +2 falchion of Omieta {distort, rElec Will+ | Int+5} 1097 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/6 1689 | D:3 | Reached skill level 4 in Conjurations 1692 | D:3 | Reached XP level 4. HP: 20/30 MP: 2/7 1696 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_b, layout_rooms, chequers_mini_garden, wad_floor_pattern_untrapped D:2: minmay_door_path, layout_basic, basic_altar D:3: layout_basic, nicolae_overflow_guarded_unrand_okawaru_victory, minmay_distorted Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.0 Conjurations | 4 | 4.0 Fighting | | 0.1 Short Blades | | 0.4 Armour | | 0.2 Stealth | | 2.6 Spellcasting | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Club | 11 | || 11 Dagger | 17 | || 17 Falchion | 5 | 1 || 6 Cast: Magic Dart | 40 | || 40 Searing Ray | 2 | || 2 Use: Scroll | 4 | || 4 Potion | | 1 || 1 Armour: Robe | 17 | || 17 Leather armour | 3 | 2 || 5 Dodge: Dodged | 25 | 4 || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1698 | 1698 | 0 | 103 | 1169 | 3 | 566.0 | Dungeon | 1698 | 1698 | 0 | 103 | 1169 | 3 | 566.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 821 daAuts D:1: 743 daAuts D:3: 134 daAuts