Seeded DCSS version 0.34-a0-37-g87e15d8aba (webtiles) character file. Game seed: 1104183634973377645 (custom seed) 2 corvidae the Conjurer (level 1, -2/13 HPs) Began as a Merfolk Conjurer on May 5, 2025. Slain by a goblin ... wielding a +0 club (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:17 (100 turns). corvidae the Conjurer (Merfolk Conjurer) Turns: 100, Time: 00:00:18 Health: -2/13 AC: 2 Str: 7 XL: 1 Next: 40% Magic: 2/3 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 2.7 Dodging + Level 2.2 Stealth + Level 2.0 Spellcasting + Level 3.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 26% 2d5 8% 2 Fulminant Prism Conj/Alch 3% 3d5 67% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 (+2d1 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The quokka is severely wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (severely wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! A goblin comes into view. It is wielding a +0 club. The goblin shouts! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club and wearing a +0 chain mail (100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club and wearing a +0 chain mail (100% to hit) The magic dart hits the goblin but does no damage. The goblin closely misses you. You barely miss the goblin. The goblin hits you but does no damage. You hit the goblin but do no damage. The goblin hits you with a +0 club. You hit the goblin but do no damage. The goblin hits you but does no damage. You barely miss the goblin. The goblin completely misses you. Your magical contamination has completely faded away. You hit the goblin but do no damage. The goblin barely misses you. You hit the goblin but do no damage. The goblin hits you but does no damage. You hit the goblin but do no damage. The goblin hits you but does no damage. You hit the goblin but do no damage. The goblin hits you with a +0 club. You barely miss the goblin. The goblin hits you with a +0 club. You hit the goblin but do no damage. The goblin hits you with a +0 club. You barely miss the goblin. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You barely miss the goblin. The goblin hits you with a +0 club. You die... # ..# #### ####...# . ..###......# .. #.##....#### ... #.#....## #..## ##......# .#....##......## .........##.#.# ......g@....#..# ###...###.#..#... #..†. #....####. #.ß.. ###.... . .... ##.### .... ... . ... .. You could see a goblin. Vanquished Creatures A quokka (D:1) A ball python (D:1) A rat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Merfolk Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 100 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_b, layout_rooms, chequers_mini_garden, wad_floor_pattern_untrapped Action || total ---------------------------++------- Melee: Unarmed || 12 Cast: Magic Dart || 6 Armour: Robe || 10 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 100 | 100 | 0 | 0 | 73 | 1 | 100.0 | Dungeon | 100 | 100 | 0 | 0 | 73 | 1 | 100.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 100 daAuts