Seeded DCSS version 0.34-a0-37-g87e15d8aba (webtiles) character file. Game seed: 1104183634973377645 (custom seed) 127 corvidae the Conjurer (level 5, -2/36 HPs) Began as a Merfolk Conjurer on May 5, 2025. Slain by a gnoll bouda ... wielding a +0 club (8 damage) ... on level 3 of the Dungeon. The game lasted 00:08:54 (2772 turns). corvidae the Conjurer (Merfolk Conjurer) Turns: 2772, Time: 00:08:54 Health: -2/36 AC: 4 Str: 8 XL: 5 Next: 11% Magic: 0/8 EV: 11 Int: 24 God: Gold: 84 SH: 0 Dex: 12 Spells: 4/9 levels left rFire + . . q - +2 falchion of Omieta {distort, rElec Will+ Int+5} rCold . . . (no offhand) rNeg + . . n - +1 leather armour of the Hidden Vale {rF+ rN+} rPois . (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... m - amulet of guardian spirit Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.11/turn %: guardian spirit @: weakened A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 84 gold pieces. Inventory: Hand Weapons e - a +0 dagger p - a +0 sling q - the +2 falchion of Omieta (weapon) {distort, rElec Will+ Int+5} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. Will+: It increases your willpower. Int+5: It affects your intelligence (+5). w - a +0 spear C - a +2 trident of venom Missiles i - 6 boomerangs t - 2 poisoned darts B - 10 stones Armour a - a +0 robe n - the +1 leather armour of the Hidden Vale (worn) {rF+ rN+} (You found it on level 2 of the Dungeon) rF+: It protects you from fire. rN+: It protects you from negative energy. Jewellery m - an amulet of guardian spirit (worn) Scrolls d - a scroll of torment {unknown} f - a scroll of brand weapon {unknown} g - 2 scrolls of teleportation {unknown} h - a scroll of revelation {unknown} k - a scroll of butterflies {unknown} s - a scroll of poison {unknown} y - a scroll of noise {unknown} Potions b - a potion of magic j - 2 potions of brilliance l - 3 potions of resistance o - 2 potions of attraction r - a potion of moonshine u - a potion of heal wounds Baubles v - 2 flux baubles Talismans c - a storm talisman x - an inkwell talisman z - an inkwell talisman A - a maw talisman Skills: + Level 0.5 Fighting + Level 0.8(1.0) Short Blades + Level 0.5(0.8) Long Blades + Level 1.0 Armour + Level 3.8 Dodging + Level 2.7 Stealth + Level 0.4 Unarmed Combat + Level 2.6 Spellcasting + Level 3.8 Conjurations + Level 0.1 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 3% 1 b - Searing Ray Conj 42% 2d6 4% 2 c - Mercury Arrow Conj/Alch 24% 2d7 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 24% 3-4/arc 11% 2 Poisonous Vapours Alch/Air 12% 1d1 16% 1 Lesser Beckoning Tloc 6% N/A 24% 2 Maxwell's Portable Pile Tloc 3% (3-9)d2 43% 3 Teleport Other Tloc 3% N/A 43% 3 Fulminant Prism Conj/Alch 6% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 56% 4 Olgreb's Toxic Radiance Alch 3% N/A 83% 4 Airstrike Air 1% 2d(1-17) 85% 4 Awaken Armour Erth/Frge 6% N/A 85% 4 Forge Lightning Spire Air/Frge 3% 3d4 85% 4 Freezing Cloud Conj/Ice/Air 4% 6-21 95% 5 Lee's Rapid Deconstruct Erth 1% 3d4* 99% 5 Magnavolt Erth/Air 1% 4d9 100% 7 Ozocubu's Refrigeration Ice 1% 4d7 100% 7 Polar Vortex Ice 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Okawaru Qazlal Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You feel your attacks grow feeble. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll barely misses you. The gnoll hits you from afar with a +0 spear. The gnolls pick up the pace! The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. You kill the gnoll! The gnoll bouda gazes fiercely through you! You feel as though you will be weak longer. The gnoll hits you from afar with a +0 spear. The gnoll hits you with a +0 club. Your Armour skill increases to level 1! You have reached level 5! You feel stronger. You stop channelling your searing ray. The gnoll bouda closely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. The gnoll bouda attacks as it pursues you! The gnoll bouda hits you with a +0 club! The gnoll closely misses you. The gnoll bouda hits you with a +0 club! * * * LOW HITPOINT WARNING * * * The gnoll hits you but does no damage. The gnoll completely misses you. The gnoll bouda attacks as it pursues you! The gnoll bouda hits you with a +0 club! You die... ############### #.............# #.###########.# #.# ####### #.# #.###ß...ß###.# ##........cj@..# ###......._..jj..# #..........jj....# ###.######ß...ß##### ..#.#### ###'### ......># ß.).ß #.#.##.# #..)..# #.#.##.# #!.[.!# #.#.##.# #.....# You could see a centaur, a gnoll bouda and 4 gnolls. Vanquished Creatures An orc priest (D:3) An orc wizard (D:3) 2 gnolls (D:3) An adder (D:3) 2 dart slugs A ribbon worm (D:2) 3 orcs (D:3) 3 endoplasms 2 giant cockroaches 3 hobgoblins A quokka (D:1) 5 ball pythons 5 bats 3 frilled lizards 5 goblins 5 kobolds (D:1) 4 rats 47 creatures vanquished. Vanquished Creatures (others) An orc (D:3) 1 creature vanquished. Grand Total: 48 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Merfolk Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 170 | D:1 | Reached XP level 2. HP: 7/19 MP: 0/5 1053 | D:2 | Identified the +1 leather armour of the Hidden Vale {rF+ | rN+} 1222 | D:2 | Found a stormy altar of Qazlal. 1284 | D:2 | Identified the +2 falchion of Omieta {distort, rElec Will+ | Int+5} 1309 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/6 1901 | D:3 | Learned a level 2 spell: Searing Ray 1904 | D:3 | Learned a level 2 spell: Mercury Arrow 2027 | D:3 | Found an iron altar of Okawaru. 2065 | D:3 | Found the +0 toga "Victory" {*Victory Clar} 2067 | D:3 | Noticed a centaur 2474 | D:3 | Reached XP level 4. HP: 30/30 MP: 0/7 2766 | D:3 | Reached skill level 1 in Armour 2766 | D:3 | Reached XP level 5. HP: 23/36 MP: 2/8 2772 | D:3 | Slain by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_b, layout_rooms, chequers_mini_garden, wad_floor_pattern_untrapped D:2: minmay_door_path, layout_basic, basic_altar D:3: layout_basic, nicolae_overflow_guarded_unrand_okawaru_victory, minmay_distorted Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 3 | 3.8 Armour | 1 | 1.0 Fighting | | 0.5 Short Blades | | 0.8 Long Blades | | 0.5 Stealth | | 2.7 Unarmed Combat | | 0.4 Spellcasting | | 2.6 Conjurations | | 3.8 Alchemy | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 15 | || 15 Dagger | 33 | || 33 Falchion | 3 | 22 || 25 Cast: Magic Dart | 51 | 2 || 53 Searing Ray | 1 | 1 || 2 Mercury Arrow | 1 | || 1 Use: Scroll | 4 | || 4 Potion | | 1 || 1 Armour: Robe | 19 | || 19 Leather armour | 2 | 28 || 30 Dodge: Dodged | 32 | 29 || 61 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2775 | 2775 | 0 | 518 | 1642 | 3 | 925.0 | Dungeon | 2775 | 2775 | 0 | 518 | 1642 | 3 | 925.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1035 daAuts D:3: 936 daAuts D:2: 803 daAuts