Seeded DCSS version 0.34-a0-37-g87e15d8aba (webtiles) character file. Game seed: 1104183634973377645 (custom seed) 5 corvidae the Conjurer (level 1, -3/13 HPs) Began as a Merfolk Conjurer on May 5, 2025. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:46 (163 turns). corvidae the Conjurer (Merfolk Conjurer) Turns: 163, Time: 00:00:47 Health: -3/13 AC: 2 Str: 7 XL: 1 Next: 80% Magic: 1/3 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . c - +0 club rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons c - a +0 club (weapon) Missiles d - 8 stones e - 6 boomerangs Armour a - a +0 robe (worn) Scrolls f - a scroll of teleportation {unknown} Potions b - a potion of magic Skills: + Level 2.7 Dodging + Level 2.2 Stealth + Level 2.1 Spellcasting + Level 3.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 26% 2d5 7% 2 Fulminant Prism Conj/Alch 3% 3d5 67% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 (+2d1 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The endoplasm quivers. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (heavily wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. A goblin comes into view. It is wielding a +0 dagger. Found a scroll labelled ITUWEA MEUKHIU. The goblin shouts! The endoplasm freezes you. You are frozen. The goblin moves out of view. You see here a scroll labelled UPRIKU EBAIPS. Okay, then. c - a +0 club (weapon) A giant cockroach comes into view. You hit the endoplasm but do no damage. The endoplasm closely misses you. You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. The endoplasm closely misses you. You hit the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm barely misses you. You hit the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm hits you. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You die... #..##.##..#####......# .. #..#....##.†....## # .............##.#.# ................#..# ##..###...###.#..#... ....##..†..##....####. ##..#.ß...ß.###.... . #............##.###.? ......⌠.....@JB..... ...........###...... #.#.ß...ß.#. ..... ..##...[.##.. .... ##...## ... ... ..... .... .. ..>.. ..... . .... ...... You could see an endoplasm and a giant cockroach. Vanquished Creatures A hobgoblin (D:1) A quokka (D:1) A ball python (D:1) A goblin (D:1) 2 rats (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Merfolk Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 163 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_b, layout_rooms, chequers_mini_garden, wad_floor_pattern_untrapped Action || total ---------------------------++------- Melee: Unarmed || 9 Club || 5 Cast: Magic Dart || 10 Armour: Robe || 6 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 163 | 163 | 0 | 0 | 104 | 1 | 163.0 | Dungeon | 163 | 163 | 0 | 0 | 104 | 1 | 163.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 163 daAuts