Seeded DCSS version 0.34-a0-38-g30d31c9650 (webtiles) character file. Game seed: 16328376328051842733 (custom seed) 41 corvidae the Conjurer (level 3, -4/27 HPs) Began as a Draconian Conjurer on May 6, 2025. Slain by Sigmund ... wielding a +0 scythe (6 damage) ... on level 2 of the Dungeon. The game lasted 00:03:18 (1692 turns). corvidae the Conjurer (Draconian Conjurer) Turns: 1692, Time: 00:03:19 Health: -4/27 AC: 5 Str: 9 XL: 3 Next: 32% Magic: 2/6 EV: 11 Int: 20 God: Gold: 15 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . h - +0 spear rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons b - a +0 dagger h - a +0 spear (weapon) Missiles c - 6 stones Jewellery j - a +6 ring of intelligence Scrolls d - 2 scrolls of identify {unknown} g - a scroll of teleportation {unknown} i - a scroll of blinking {unknown} Potions a - a potion of magic e - a potion of heal wounds {unknown} f - a potion of attraction {unknown} Skills: + Level 0.3 Fighting + Level 1.9 Dodging * Level 1.9 Stealth + Level 0.2 Unarmed Combat + Level 2.2 Spellcasting + Level 4.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History You barely miss Sigmund. Your tail-slap misses Sigmund. Sigmund is heavily wounded. Sigmund completely misses you. You barely miss Sigmund. Your tail-slap misses Sigmund. Sigmund is heavily wounded. Sigmund closely misses you. You closely miss Sigmund. Your tail-slap misses Sigmund. Sigmund is heavily wounded. You closely miss Sigmund. Sigmund is heavily wounded. Sigmund points at you and mumbles some strange words. You are confused. You barely miss Sigmund. Sigmund is heavily wounded. Sigmund hits you with a +0 scythe. You bump into the rock wall. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You're too confused to cast spells. Sorry, you're not good enough to have a special ability. Unknown command. You bump into the rock wall. You hear some strange, mumbled words. You are more confused. You hit something. Something hits you. Something hits you. * * * LOW HITPOINT WARNING * * * You closely miss something. Something hits you. * * * LOW HITPOINT WARNING * * * You bump into the rock wall. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. * * * LOW HITPOINT WARNING * * * You bump into the rock wall. Something hits you but does no damage. You barely miss something. You feel less confused. You miss something. Something hits you. You die... ...# .@.. ##..# ..†# ..... ##.#.# ...# ......####....##### ...+ ......+............. #### ......###........##. # ..... #.#.#.##.# ##### S... #.###.# .# ....# ... #{# #.# # ###.# #+ #@# #.# # #.# #.# .# # #.# #.# . #.# #.# .<..# #.. ..... ### #.### #.. There were no monsters in sight! Vanquished Creatures A gnoll (D:1) A dart slug (D:1) 4 endoplasms (D:1) A giant cockroach (D:2) 3 jackals (D:1) 2 quokkas (D:1) 6 ball pythons (D:1) 6 bats 3 frilled lizards A goblin (D:1) 4 kobolds (D:1) 3 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 107 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 110 | D:1 | Learned a level 2 spell: Searing Ray 1088 | D:1 | Reached XP level 3. HP: 27/27 MP: 0/6 1469 | D:1 | Found a faded altar of an unknown god. 1653 | D:2 | Noticed Sigmund 1692 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: mushboom_english_gardens, layout_basic, serial_co_window_serial, co_window_paths_b, co_window_corner_a, co_window_paths_a, co_window_corner_a, co_window_paths_a, co_window_paths_b, co_window_corner_b, co_window_broadway_c, co_window_cross_2, co_window_sun, co_window_paths_e, glass_columns_a, glass_columns_c, shapermc_ecumenical_altar_mp_vishouse, minmay_misc_feat_diagonals D:2: layout_loops_corners, kennysheep_path_1, uniq_terence, uniq_jessica, uniq_sigmund Action || total ---------------------------++------- Melee: Unarmed || 46 Tailslap || 4 Dagger || 3 Spear || 12 Cast: Magic Dart || 56 Searing Ray || 2 Armour: Skin || 52 Dodge: Dodged || 45 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1692 | 1649 | 43 | 0 | 1390 | 2 | 846.0 | Dungeon | 1692 | 1649 | 43 | 0 | 1390 | 2 | 846.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1543 daAuts D:2: 148 daAuts