Seeded DCSS version 0.33.0-9-g42668ee437 (webtiles) character file. Game seed: 20250508 (custom seed) 237 corvidae the Conjurer (level 5, 0/38 HPs) Began as a Draconian Conjurer on May 8, 2025. Succumbed to Crazy Yiuf's poison ... on level 2 of the Dungeon. The game lasted 00:04:33 (2591 turns). corvidae the Conjurer (Draconian Conjurer) Turns: 2591, Time: 00:04:33 Health: 0/38 AC: 7 Str: 9 XL: 5 Next: 77% Magic: 8/17 EV: 11 Int: 21 God: Gold: 47 SH: 0 Dex: 15 Spells: 6/9 levels left rFire . . . b - +0 dagger rCold . . . (no offhand) rNeg . . . h - +2 hat rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... c - ring of magical power Stlth ++ g - +6 ring of dexterity HPRegen 0.26/turn MPRegen 0.15/turn %: no passive effects @: lethally poisoned (0 -> -7), weakened A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour h - a +2 hat (worn) Jewellery c - a ring of magical power (worn) g - a +6 ring of dexterity (worn) Scrolls f - a scroll of poison {unknown} i - a scroll of identify {unknown} j - a scroll of vulnerability {unknown} k - a scroll of fog {unknown} l - a scroll of acquirement {unknown} Potions a - 2 potions of magic d - 2 potions of heal wounds {unknown} e - a potion of lignification {unknown} Skills: + Level 0.2 Fighting + Level 1.8 Short Blades + Level 2.5 Dodging + Level 2.1 Stealth + Level 2.6 Spellcasting + Level 6.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 1 transporter Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The searing ray hits Crazy Yiuf but does no damage. You feel sick. Crazy Yiuf closely misses you. The searing ray misses Crazy Yiuf. You feel sick. Crazy Yiuf hits you with a +4 quarterstaff of chaos. You feel your attacks grow feeble. The searing ray hits Crazy Yiuf. Crazy Yiuf is moderately wounded. You finish channelling your searing ray. You feel sick. Crazy Yiuf says, "Crazy? Crazy!? PORCUPINE!" Crazy Yiuf barely misses you. You feel sick. Crazy Yiuf hits you with a +4 quarterstaff of chaos. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +2 cloak of stealth (moderately wounded, 82% to hit) You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf! Crazy Yiuf is heavily wounded. (Press . to maintain the ray.) You feel sick. Crazy Yiuf yells, "Two mobile horse!" Crazy Yiuf hits you with a +4 quarterstaff of chaos! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The searing ray hits Crazy Yiuf. Crazy Yiuf is severely wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. Crazy Yiuf completely misses you. The searing ray hits Crazy Yiuf but does no damage. Crazy Yiuf is severely wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. Crazy Yiuf barely misses you. The searing ray hits Crazy Yiuf. You kill Crazy Yiuf! You finish channelling your searing ray. You die... ........# #.# ###...#.......... ....†...#####.# ###.#.........) ..............# #.#.......#.. #######..###### #####.....#.. #..# #........ #..# #######........ #..# ### ###.#..#......... #..# #...##..#............. #..# #...)@####P........... #..# #)..### ##.#..####..# #..# ### ####..####.. #### #........ #........ ##### ### #####........ ....# #.# #............ ....#####.##### #............ ..............#######............ There were no monsters in sight! Vanquished Creatures Sigmund (D:2) Crazy Yiuf (D:2) Jessica (D:2) 2 adders (D:2) A dart slug (D:1) A ribbon worm (D:2) 6 endoplasms 2 giant cockroaches (D:2) 4 hobgoblins 3 jackals (D:1) A quokka (D:1) 2 ball pythons (D:2) 2 bats 3 frilled lizards 3 goblins 2 kobolds (D:1) 2 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 299 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 1052 | D:2 | Noticed Sigmund 1163 | D:1 | Learned a level 2 spell: Searing Ray 1230 | D:2 | Reached XP level 3. HP: 26/26 MP: 6/6 1234 | D:2 | Killed Sigmund 1235 | D:2 | Reached skill level 5 in Conjurations 1235 | D:2 | Reached XP level 4. HP: 32/33 MP: 4/7 1235 | D:2 | Reached XP level 5. HP: 37/38 MP: 4/8 1495 | D:2 | Noticed Jessica 1707 | D:2 | Killed Jessica 1708 | D:2 | Reached skill level 1 in Short Blades 1870 | D:2 | Reached skill level 6 in Conjurations 2200 | D:2 | Noticed Crazy Yiuf 2591 | D:2 | Killed Crazy Yiuf 2591 | D:2 | Succumbed to Crazy Yiuf's poison Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_transporter_tutorial, layout_basic D:2: layout_basic, minmay_statues_item, uniq_jessica, uniq_sigmund, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 2 | 2.5 Stealth | 2 | 2.1 Conjurations | 5 6 | 6.0 Short Blades | 1 | 1.8 Fighting | | 0.2 Spellcasting | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 27 | 4 || 31 Unarmed | 2 | || 2 Tailslap | 4 | 1 || 5 Cast: Magic Dart | 31 | 34 || 65 Searing Ray | 2 | 3 || 5 Armour: Skin | 20 | 10 || 30 Dodge: Dodged | 20 | 14 || 34