Seeded DCSS version 0.34-a0-42-ge73d135d55 (webtiles) character file. Game seed: 11848062025669294077 (custom seed) 36 corvidae the Conjurer (level 3, -1/24 HPs) Began as a Merfolk Conjurer on May 8, 2025. Slain by a ribbon worm (8 damage) ... on level 2 of the Dungeon. The game lasted 00:03:44 (1631 turns). corvidae the Conjurer (Merfolk Conjurer) Turns: 1631, Time: 00:03:45 Health: -1/24 AC: 3 Str: 7 XL: 3 Next: 37% Magic: 1/6 EV: 5 Int: 19 God: Gold: 201 SH: 0 Dex: 12 Spells: 2/6 levels left rFire . . . c - +0 dagger rCold . . . (no offhand) rNeg . . . i - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: held A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 201 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) e - a +1 falchion of draining Armour a - a +0 robe i - a +0 leather armour (worn) Wands h - a wand of roots (5) Scrolls j - 2 scrolls of identify {unknown} k - a scroll of revelation {unknown} Potions b - a potion of magic d - 2 potions of curing {unknown} f - a potion of heal wounds {unknown} g - a potion of haste {unknown} Skills: + Level 2.8 Dodging + Level 2.3 Stealth + Level 2.4 Spellcasting + Level 3.9 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 4% 1 b - Searing Ray Conj 34% 2d5 8% 2 c - Kinetic Grapnel Frge 8% 1d4 24% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 4% N/A 24% 1 Poisonous Vapours Alch/Air 8% 1d1 24% 1 Summon Small Mammal Summ 8% N/A 24% 1 Fulminant Prism Conj/Alch 4% 3d5 73% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 73% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You hit the ribbon worm but do no damage. The ribbon worm is heavily wounded. The ribbon worm closely misses you. You hit the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm barely misses you. You hit the ribbon worm. The ribbon worm is heavily wounded. You hit the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm bites you. You hit the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You hit the ribbon worm. The ribbon worm is severely wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (severely wounded, catching its breath, 92% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm. The ribbon worm is almost dead. (Press . to maintain the ray.) The ribbon worm barely misses you. Without enough magic to sustain it, your Searing Ray dissipates. The ribbon worm bites you but does no damage. You struggle to detach yourself from the web. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You struggle to detach yourself from the web. The ribbon worm bites you but does no damage. You struggle to detach yourself from the web. The ribbon worm bites you! You die... ######## #..........+..>...# # #..........####...##### #..........# ##.....## #..........# ##...... #......?...# ###..## #..........# #...... #..........# #.###.# #.....@w...# #.# #.. ######)##### #.# ### #.# #####.# # ####.# #.....##### #....# #.......... #.####### #.....##### #.#.....# #.....# # #.#.###.# #.....##### #.#.# #.###.......... You could see a ribbon worm. Vanquished Creatures A dart slug (D:1) A ribbon worm (D:2) 5 endoplasms 2 hobgoblins (D:1) 6 jackals (D:1) A quokka (D:1) 6 ball pythons 2 bats (D:1) 3 frilled lizards 3 goblins 2 kobolds (D:1) A rat (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Merfolk Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 242 | D:1 | Reached XP level 2. HP: 16/19 MP: 0/5 245 | D:1 | Learned a level 2 spell: Searing Ray 832 | D:1 | Reached XP level 3. HP: 24/24 MP: 1/6 1251 | D:2 | Learned a level 1 spell: Kinetic Grapnel 1631 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_loops_cross, chequers_garden D:2: layout_basic Action || total ---------------------------++------- Melee: Unarmed || 3 Dagger || 28 Cast: Magic Dart || 55 Searing Ray || 2 Armour: Robe || 26 Leather armour || 7 Dodge: Dodged || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1619 | 1584 | 35 | 54 | 1158 | 2 | 809.5 | Dungeon | 1619 | 1584 | 35 | 54 | 1158 | 2 | 809.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1119 daAuts D:2: 499 daAuts