Seeded DCSS version 0.34-a0-42-ge73d135d55 (webtiles) character file. Game seed: 11848062025669294077 (custom seed) 88 corvidae the Conjurer (level 4, 0/24 (30) HPs) Began as a Merfolk Conjurer on May 8, 2025. Slain by Edmund ... wielding a +4 dire flail of draining (2 damage) ... on level 4 of the Dungeon. The game lasted 00:05:46 (2915 turns). corvidae the Conjurer (Merfolk Conjurer) Turns: 2915, Time: 00:05:46 HP: 0/24 (30) AC: 6 Str: 13 XL: 4 Next: 54% MP: 0/7 EV: 11 Int: 21 God: Gold: 242 SH: 0 Dex: 12 Spells: 3/7 levels left rFire + . . s - +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rCold + . . (no offhand) rNeg . . . f - +0 leather armour rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ l - ring of the Okapi {Fly Str+6 Int+2} HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: flying, heavily drained A: (nimble swimmer 2), mertail a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 242 gold pieces. Inventory: Hand Weapons c - a +0 dagger e - a +1 falchion of draining o - a +2 long sword of freezing s - the +8 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3} (You found it on level 3 of the Dungeon) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). Armour a - a +0 robe f - a +0 leather armour (worn) Jewellery j - a ring of see invisible l - the ring of the Okapi (worn) {Fly Str+6 Int+2} (You found it on level 2 of the Dungeon) [ring of strength] Fly: It grants you flight. Str+6: It affects your strength (+6). Int+2: It affects your intelligence (+2). n - an amulet of reflection Wands i - a wand of roots (15) Scrolls k - a scroll of revelation m - a scroll of identify p - a scroll of teleportation {unknown} t - a scroll of fear {unknown} Potions b - 2 potions of magic d - 2 potions of curing g - a potion of heal wounds h - a potion of haste {unknown} q - a potion of moonshine {unknown} r - a potion of resistance {unknown} Skills: + Level 1.0(1.6) Short Blades + Level 1.7(1.9) Long Blades + Level 0.4 Armour + Level 3.1 Dodging + Level 2.4 Stealth + Level 2.3 Spellcasting + Level 3.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 3% 1 b - Searing Ray Conj 38% 2d5 5% 2 c - Kinetic Grapnel Frge 8% 1d4 19% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 4% N/A 19% 1 Poisonous Vapours Alch/Air 8% 1d1 19% 1 Soul Splinter Necr 8% N/A 19% 1 Summon Small Mammal Summ 8% N/A 19% 1 Fulminant Prism Conj/Alch 5% 3d6 63% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 63% 4 Martyr's Knell Necr/Summ 2% N/A 87% 4 Death Channel Necr 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Gozag Ru The Shining One Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +4 dire flail of draining and wearing a +0 leather armour (lightly wounded, 100% to hit) The magic dart hits Edmund. Edmund is lightly wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 19% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +4 dire flail of draining and wearing a +0 leather armour (lightly wounded, 64% to hit) The kinetic grapnel hits Edmund. Edmund is lightly wounded. Edmund misses you. Edmund says, "Maybe I'll buy a title. How does Count Edmund sound?" Edmund hits you with a +4 dire flail of draining! You feel drained. Your magical contamination has completely faded away. The grapnel guides your strike. You puncture Edmund! Edmund is moderately wounded. Edmund barely misses you. Casting: Kinetic Grapnel (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +4 dire flail of draining and wearing a +0 leather armour (moderately wounded, 78% to hit) You focus your ray upon Edmund. The searing ray hits Edmund. Edmund is heavily wounded. (Press . to maintain the ray.) Edmund hits you with a +4 dire flail of draining. You feel drained. The searing ray misses Edmund. Edmund hits you with a +4 dire flail of draining. You feel drained. The searing ray hits Edmund. Edmund is heavily wounded. Edmund hits you with a +4 dire flail of draining! * * * LOW HITPOINT WARNING * * * You feel drained. You die... Edmund whines, "They better pay attention to me now!" ... ..# ..# ..# ..## ##...## . ##.#...# ....###<.....# ........@##..... ........@....... .....##......... ..... ..##...... .... ...# ...... ... #.... ...... ... ..... ..... .#.... ..... You could see Edmund. Vanquished Creatures 4 gnolls (D:3) A dart slug (D:1) 3 ribbon worms 6 endoplasms 3 hobgoblins 6 jackals (D:1) A quokka (D:1) 8 ball pythons 2 bats (D:1) 4 frilled lizards A giant cockroach (D:3) 5 goblins 4 kobolds 3 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Merfolk Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 338 | D:1 | Reached XP level 2. HP: 17/19 MP: 1/5 342 | D:1 | Learned a level 2 spell: Searing Ray 945 | D:1 | Reached XP level 3. HP: 24/24 MP: 1/6 1781 | D:2 | Reached skill level 1 in Short Blades 1951 | D:2 | Identified the ring of the Okapi {Fly Str+6 Int+2} 2321 | D:3 | Found a sacrificial altar of Ru. 2321 | D:3 | Found an opulent altar of Gozag. 2574 | D:3 | Reached skill level 1 in Long Blades 2574 | D:3 | Reached XP level 4. HP: 27/30 MP: 3/7 2658 | D:3 | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 2681 | D:3 | Got the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} 2685 | D:3 | Learned a level 1 spell: Kinetic Grapnel 2787 | D:3 | Found a glowing golden altar of the Shining One. 2904 | D:4 | Noticed Edmund 2915 | D:4 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_loops_cross, chequers_garden D:2: layout_basic D:3: layout_basic, mainiacjoe_overflow_surrounded_room, gammafunk_temple_overflow_wave D:4: layout_cave_pools, zin_purify, lightli_temple_of_fire, minmay_temple_entry_drinking_statues, uniq_edmund, uniq_ijyb, uniq_pikel Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.1 Short Blades | 1 | 1.0 Long Blades | 1 | 1.7 Armour | | 0.4 Stealth | | 2.4 Spellcasting | | 2.3 Conjurations | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 11 | || 11 Falchion | 20 | 7 || 27 Lance | | 1 || 1 Cast: Magic Dart | 81 | 4 || 85 Searing Ray | 5 | 1 || 6 Kinetic Grapnel | | 1 || 1 Use: Scroll | 3 | || 3 Armour: Robe | 15 | || 15 Leather armour | 14 | 8 || 22 Dodge: Dodged | 40 | 7 || 47 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2859 | 2797 | 62 | 0 | 2185 | 4 | 714.8 | Dungeon | 2859 | 2797 | 62 | 0 | 2185 | 4 | 714.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1198 daAuts D:2: 888 daAuts D:3: 760 daAuts D:4: 11 daAuts