Seeded DCSS version 0.34-a0-42-ge73d135d55 (webtiles) character file. Game seed: 11848062025669294077 (custom seed) 36 corvidae the Conjurer (level 3, -3/24 HPs) Began as a Merfolk Conjurer on May 8, 2025. Slain by a ribbon worm (6 damage) ... on level 2 of the Dungeon. The game lasted 00:04:02 (1811 turns). corvidae the Conjurer (Merfolk Conjurer) Turns: 1811, Time: 00:04:02 Health: -3/24 AC: 2 Str: 7 XL: 3 Next: 37% Magic: 0/6 EV: 11 Int: 19 God: Gold: 201 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . c - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 201 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) e - a +1 falchion of draining Armour a - a +0 robe (worn) Jewellery g - the ring of the Okapi {Fly Str+6 Int+2} (You found it on level 2 of the Dungeon) [ring of strength] Fly: It grants you flight. Str+6: It affects your strength (+6). Int+2: It affects your intelligence (+2). Wands h - a wand of roots (5) Scrolls j - 2 scrolls of identify {unknown} k - a scroll of revelation {unknown} Potions b - 2 potions of magic d - 2 potions of curing {unknown} f - a potion of heal wounds {unknown} i - a potion of haste {unknown} Skills: + Level 0.2 Fighting + Level 0.2 Short Blades + Level 2.7 Dodging + Level 2.2 Stealth + Level 0.2 Unarmed Combat + Level 2.5 Spellcasting + Level 3.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 4% N/A 16% 1 Kinetic Grapnel Frge 8% 1d4 16% 1 Poisonous Vapours Alch/Air 8% 1d1 16% 1 Summon Small Mammal Summ 8% N/A 16% 1 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You are caught in a web! The web tears apart. The ribbon worm barely misses you. You hit the ribbon worm but do no damage. You hit the ribbon worm. The ribbon worm is lightly wounded. The ribbon worm bites you! You barely miss the ribbon worm. The ribbon worm is lightly wounded. The ribbon worm bites you. You hit the ribbon worm. The ribbon worm is lightly wounded. The ribbon worm bites you! You hit the ribbon worm but do no damage. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. You hit the ribbon worm. The ribbon worm is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, 92% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm! The ribbon worm is severely wounded. (Press . to maintain the ray.) The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your Searing Ray dissipates. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (severely wounded, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you. You die... ####...##### #..........# ##.....## ..........# ##...... .....?... ###..## ....... #...... ..... #.###.# ... #.# #.. #w# #.# ### #@# #####.# # ####.# #.....##### #....# #.......... #.####### #.....##### #.#.....# #.....# # #.#.###.# #.....##### #.#.# #.###.......... #.#.# #....##........ #...###....##........ You could see a ribbon worm. Vanquished Creatures A dart slug (D:1) A ribbon worm (D:2) 5 endoplasms 2 hobgoblins (D:1) 6 jackals (D:1) A quokka (D:1) 6 ball pythons 2 bats (D:1) 3 frilled lizards 3 goblins 2 kobolds (D:1) A rat (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Merfolk Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 208 | D:1 | Reached XP level 2. HP: 17/19 MP: 0/5 211 | D:1 | Learned a level 2 spell: Searing Ray 740 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/6 1232 | D:2 | Identified the ring of the Okapi {Fly Str+6 Int+2} 1811 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_loops_cross, chequers_garden D:2: layout_basic Action || total ---------------------------++------- Melee: Unarmed || 4 Dagger || 32 Cast: Magic Dart || 67 Searing Ray || 3 Armour: Robe || 37 Dodge: Dodged || 37 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1783 | 1759 | 24 | 0 | 1509 | 2 | 891.5 | Dungeon | 1783 | 1759 | 24 | 0 | 1509 | 2 | 891.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1200 daAuts D:2: 583 daAuts