Seeded DCSS version 0.33.0-9-g42668ee437 (webtiles) character file. Game seed: 20250509 (custom seed) 268 corvidae the Conjurer (level 6, -5/45 HPs) Began as a Draconian Conjurer on May 9, 2025. Slain by an ogre ... wielding a +0 giant club (17 damage) ... on level 5 of the Dungeon. The game lasted 00:06:40 (2660 turns). corvidae the Conjurer (Draconian Conjurer) Turns: 2660, Time: 00:06:41 Health: -5/45 AC: 6 Str: 9 XL: 6 Next: 1% Magic: 6/11 EV: 11 Int: 21 God: Gold: 97 SH: 0 Dex: 9 Spells: 8/11 levels left rFire . . . b - +4 dagger (speed) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . p - amulet of magic regeneration Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.27/turn MPRegen 0.52/turn %: no passive effects @: no status effects A: AC +6, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 97 gold pieces. Inventory: Hand Weapons b - a +4 dagger of speed (weapon) h - a +0 sling q - a +0 war axe Missiles c - 20 stones j - 6 poisoned darts Magical Staves u - a staff of cold Jewellery l - a ring of magical power p - an amulet of magic regeneration (worn) Wands o - a wand of paralysis (10) Scrolls m - 2 scrolls of teleportation Potions a - a potion of magic d - 3 potions of brilliance f - 2 potions of lignification g - a potion of heal wounds {unknown} i - a potion of mutation {unknown} k - a potion of berserk rage {unknown} n - 2 potions of attraction r - a potion of cancellation {unknown} Baubles s - 2 flux baubles Talismans e - a quill talisman Skills: * Level 1.8 Short Blades + Level 2.2 Dodging * Level 3.0 Stealth + Level 3.3 Spellcasting + Level 5.4 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +6) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History You climb downwards. There is a stone staircase leading up here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (90% to hit) You focus your ray upon the ogre. The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) The ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hear a shout! The searing ray hits the ogre. The ogre is heavily wounded. The ogre closely misses you. An ice beast comes into view. The searing ray misses the ogre. The searing ray hits the ogre. The ogre is severely wounded. You finish channelling your searing ray. The ogre closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You barely miss the ogre. The ogre is heavily wounded. The ogre barely misses you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (heavily wounded, 90% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is almost dead. (Press . to maintain the ray.) The searing ray misses the ogre. The ogre hits you with a +0 giant club! You die... #.... ##.... #..... #....# #...Y# ##....# ###.....# .......@# ......O## ......# .....# #.... #... ##. ## You could see an ice beast and an ogre. Vanquished Creatures Grinder (D:3) 4 adders 3 endoplasms 2 giant cockroaches 2 hobgoblins (D:2) 2 jackals (D:2) 2 quokkas (D:2) 4 ball pythons 9 bats 2 frilled lizards (D:2) 6 goblins 7 kobolds 2 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 573 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 576 | D:1 | Learned a level 2 spell: Searing Ray 1375 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/6 1638 | D:2 | Found a faded altar of an unknown god. 2230 | D:3 | Reached XP level 4. HP: 33/33 MP: 4/8 2488 | D:3 | Noticed Grinder 2511 | D:3 | Killed Grinder 2512 | D:3 | Reached skill level 1 in Short Blades 2512 | D:3 | Reached skill level 5 in Conjurations 2512 | D:3 | Reached XP level 5. HP: 29/38 MP: 5/10 2512 | D:3 | Reached XP level 6. HP: 35/45 MP: 5/11 2653 | D:5 | Entered Level 5 of the Dungeon 2660 | D:5 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_plants_in_alcoves, layout_loops_ring, minmay_misc_feat_x D:2: layout_basic, shapermc_ecumenical_altar_pompeii D:3: layout_basic, uniq_grinder D:4: due_chaos_kobolds, layout_cave_pools, grunt_temple_overflow_open, lemuel_temple_firewalk_b, uniq_eustachio, uniq_edmund D:5: layout_layer_cave, uniq_sigmund, uniq_pikel, uniq_blorkula_the_orcula Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 2 | 2.2 Short Blades | 1 | 1.8 Stealth | 3 | 3.0 Spellcasting | 3 | 3.3 Conjurations | 5 | 5.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 18 | 3 || 21 Cast: Magic Dart | 69 | 8 || 77 Searing Ray | 2 | 4 || 6 Evoke: Wand | | 1 || 1 Use: Scroll | 6 | 2 || 8 Stab: Paralysed | | 2 || 2 Armour: Skin | 9 | 4 || 13 Dodge: Dodged | 12 | 6 || 18