Seeded DCSS version 0.33.0-9-g42668ee437 (webtiles) character file. Game seed: 2702112302497313345 (custom seed) 23 corvidae the Gusty (level 2, 0/20 HPs) Began as a Draconian Air Elementalist on May 9, 2025. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:44 (646 turns). corvidae the Gusty (Draconian Air Elementalist) Turns: 646, Time: 00:01:44 Health: 0/20 AC: 4 Str: 10 XL: 2 Next: 75% Magic: 3/5 EV: 11 Int: 15 God: Gold: 33 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . b - +0 whip rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: lethally poisoned (0 -> -4) A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons b - a +0 whip (weapon) Scrolls c - a scroll of revelation {unknown} e - 3 scrolls of vulnerability {unknown} g - a scroll of noise {unknown} h - a scroll of identify {unknown} Potions a - a potion of magic d - 2 potions of haste {unknown} f - a potion of heal wounds {unknown} Skills: + Level 0.5 Maces & Flails + Level 1.8 Dodging + Level 1.8 Stealth + Level 2.3 Spellcasting + Level 1.1 Conjurations + Level 3.6 Air Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 32% 1d5 9% 1 b - Searing Ray Conj 10% 2d4 21% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 16% 3-4/arc 12% 2 Magic Dart Conj 20% 1d4 14% 1 Swiftness Air 12% N/A 14% 3 Airstrike Air 6% 2d(1-17) 43% 4 Maxwell's Portable Pile Tloc 1% (3-9)d2 54% 3 Fulminant Prism Conj/Alch 1% 3d5 86% 4 Magnavolt Erth/Air 3% 4d9 100% 7 Maxwell's Capacitive Co Air 6% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The adder bites you. The adder misses you. The adder bites you. You are poisoned. The adder poisons you! You feel sick. You feel sick. The adder closely misses you. You feel sick. The adder misses you. You feel sick. The adder attacks as it pursues you! The adder closely misses you. You feel sick. You are no longer poisoned. The adder bites you. You are poisoned. The adder poisons you! You feel sick. The adder attacks as it pursues you! The adder closely misses you. You feel sick. Casting: Shock (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 21% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (57% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is severely wounded. The searing ray hits the adder. The adder is heavily wounded. The searing ray hits the rat. You kill the rat! (Press . to maintain the ray.) You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. * * * LOW HITPOINT WARNING * * * You feel sick. The adder attacks as it pursues you! The adder barely misses you. x2 You die... #..# ..##..##.. #r. #..# .K..##..# ##..## #..##..##..# ......###..K.##..# ..# #....#.##..##..# .... # #....#..##....# ...# .# .......###..## ...###.##### #...##..## .......#...# #..@...######. .....# #...###............. ....####.......SS##.#.##### .................##.#+##### ....####...#####.##r....... .......#...# #r##......). ...........# #.##.K...... .........### #r##.......( .........# #KJ.w.J..... You could see 2 adders, a quokka (asleep) and 2 rats. Vanquished Creatures An adder (D:2) An endoplasm (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) A quokka (D:1) A ball python (D:1) A bat (D:2) A goblin (D:1) 4 rats 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Draconian Air Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 374 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 388 | D:1 | Learned a level 2 spell: Searing Ray 531 | D:1 | You fall into a shaft and drop 1 floor! 645 | D:2 | HP: 1/20 [poisoned by an adder] 646 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_oval, layout_basic, minmay_surrounded D:2: minmay_alternating_diamond, layout_basic, angelslayer_ecumenical_altar_simple_liquid, solitary_fountain, fountainhead, hex_tiny, serial_park_tiny_2, uniq_terence, uniq_robin Action || total ---------------------------++------- Melee: Whip || 16 Cast: Shock || 24 Searing Ray || 1 Armour: Skin || 22 Dodge: Dodged || 21