Seeded DCSS version 0.33.0-9-g42668ee437 (webtiles) character file. Game seed: 2702112302497313345 (custom seed) 88 corvidae the Gusty (level 4, -2/34 HPs) Began as a Draconian Air Elementalist on May 9, 2025. Slain by Terence ... wielding a +0 flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:05:30 (2203 turns). corvidae the Gusty (Draconian Air Elementalist) Turns: 2203, Time: 00:05:31 Health: -2/34 AC: 6 Str: 10 XL: 4 Next: 29% Magic: 1/8 EV: 11 Int: 18 God: Gold: 71 SH: 0 Dex: 11 Spells: 2/8 levels left rFire . . . j - +2 short sword (holy) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . k - +0 pair of boots SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn MPRegen 0.11/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons b - a +0 whip j - a +2 short sword of holy wrath (weapon) Missiles m - 4 poisoned darts r - 2 boomerangs Armour k - a +0 pair of boots (worn) Magical Staves n - a staff of cold Scrolls c - a scroll of revelation {unknown} e - 3 scrolls of vulnerability {unknown} g - 2 scrolls of noise {unknown} h - a scroll of enchant weapon {unknown} l - a scroll of poison {unknown} o - a scroll of fog {unknown} p - a scroll of identify {unknown} Potions a - a potion of magic d - 4 potions of haste {unknown} f - 2 potions of heal wounds {unknown} i - a potion of brilliance {unknown} s - a potion of lignification {unknown} Talismans q - the quill talisman "Inyll" {Str+5} (You found it on level 2 of the Dungeon) [quill talisman] Str+5: It affects your strength (+5). Skills: + Level 0.3 Fighting + Level 0.3 Short Blades + Level 0.4 Maces & Flails + Level 2.0 Dodging * Level 2.0 Stealth + Level 2.6 Spellcasting + Level 1.9 Conjurations * Level 3.8 Air Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 48% 1d6 5% 1 b - Searing Ray Conj 18% 2d5 12% 2 c - Swiftness Air 16% N/A 11% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 36% 1d4 8% 1 Static Discharge Conj/Air 24% 3-4/arc 8% 2 Summon Small Mammal Summ 8% N/A 17% 1 Call Imp Summ 4% N/A 26% 2 Airstrike Air 8% 2d(2-18) 34% 4 Call Canine Familiar Summ 2% N/A 45% 3 Maxwell's Portable Pile Tloc 2% (3-9)d2 45% 3 Fulminant Prism Conj/Alch 2% 3d5 75% 4 Eringya's Surprising Cr Summ 2% N/A 86% 4 Magnavolt Erth/Air 4% 4d9 100% 7 Maxwell's Capacitive Co Air 8% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Terence hits you with a +0 flail. You hit Terence. Terence is heavily wounded. Terence misses you. You completely miss Terence. Terence is heavily wounded. You hit Terence but do no damage. Terence is heavily wounded. Terence closely misses you. You hit Terence. You tail-slap Terence, but do no damage. Terence is heavily wounded. Terence hits you with a +0 flail. Casting: Searing Ray (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail, wearing a +0 chain mail and quivering stones (heavily wounded, 77% to hit) The zap hits Terence. Terence is severely wounded. Terence bares his teeth. Terence hits you with a +0 flail. You barely miss Terence. You tail-slap Terence. Terence is severely wounded. Terence looks irritated. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You hit Terence. Your tail-slap misses Terence. Terence is almost dead. Terence hits you but does no damage. You hit Terence but do no damage. You tail-slap Terence. Terence is almost dead. Terence screams, "Get out, before I make you get out!" Terence hits you but does no damage. You hit Terence but do no damage. Terence is almost dead. Terence screams, "I want to be left alone!" Terence hits you with a +0 flail! You die... Terence says, "Finally, peace and quiet." ..####.###....#.##..##..## ... #.# #....#..##÷...## ...# #.# #.......###..## ...# #.# #####...##..## ..... .... ..# #......######.#..... ### ..###......†....†.#..... ........##.#.######..g.. ........##.#†######..... ..#####@##....@...#..... . #@##......)....... #)##............## #.##.......(....## #.............$..# #....##............. ........##............. .....♣P..##..#.......... ...♣P.P..##..##.#......# You could see Terence. Vanquished Creatures 3 adders (D:2) 3 dart slugs (D:2) 2 ribbon worms (D:2) 5 endoplasms 3 hobgoblins 11 jackals 2 quokkas 3 ball pythons 3 bats (D:2) 2 frilled lizards (D:1) 4 goblins 6 kobolds 10 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Draconian Air Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 380 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 383 | D:1 | Learned a level 2 spell: Searing Ray 1271 | D:2 | Reached XP level 3. HP: 7/26 MP: 0/6 1675 | D:2 | Identified the quill talisman "Inyll" {Str+5} 1746 | D:2 | Reached XP level 4. HP: 33/33 MP: 4/7 1875 | D:2 | Learned a level 3 spell: Swiftness 1972 | D:2 | Found a faded altar of an unknown god. 2172 | D:2 | Noticed Terence 2203 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_oval, layout_basic, minmay_surrounded D:2: minmay_alternating_diamond, layout_basic, angelslayer_ecumenical_altar_simple_liquid, solitary_fountain, fountainhead, hex_tiny, serial_park_tiny_2, uniq_terence, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Dodging | 2 | 2.0 Fighting | | 0.3 Short Blades | | 0.3 Maces & Flails | | 0.4 Spellcasting | | 2.6 Conjurations | | 1.9 Air Magic | | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Whip | 21 | || 21 Tailslap | 9 | 3 || 12 Short sword | 24 | 14 || 38 Cast: Shock | 61 | 16 || 77 Searing Ray | 4 | 3 || 7 Armour: Skin | 38 | 20 || 58 Dodge: Dodged | 47 | 13 || 60