Seeded DCSS version 0.34-a0-54-g592ff4ed9a (webtiles) character file. Game seed: 7535206564839050290 (custom seed) 21 corvidae the Conjurer (level 2, 0/20 HPs) Began as a Draconian Conjurer on May 18, 2025. Slain by a quokka (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:30 (1296 turns). corvidae the Conjurer (Draconian Conjurer) Turns: 1296, Time: 00:01:31 Health: 0/20 AC: 4 Str: 9 XL: 2 Next: 62% Magic: 2/5 EV: 1 Int: 18 God: Gold: 97 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . g - +0 dagger rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: constricted A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 97 gold pieces. Inventory: Hand Weapons g - a +0 dagger (weapon) Missiles j - 6 poisoned darts Jewellery b - a +6 ring of dexterity Scrolls c - a scroll of enchant weapon {unknown} d - 2 scrolls of identify {unknown} f - a scroll of vulnerability {unknown} h - a scroll of summoning {unknown} i - a scroll of brand weapon {unknown} Potions a - a potion of magic e - a potion of brilliance {unknown} Skills: + Level 1.7 Dodging + Level 1.8 Stealth + Level 2.1 Spellcasting + Level 4.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 2% 2d3 26% 2 Launch Clockwork Bee Frge 1% N/A 47% 3 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Forge Blazeheart Golem Fire/Frge 1% N/A 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The ball python constricts you. The goblin hits you but does no damage. You closely miss the bat. The bat completely misses you. The bat hits you but does no damage. x2 The ball python bites you but does no damage. x3 The ball python constricts you. The goblin hits you with a +0 club. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (78% to hit) You focus your ray upon the hobgoblin. The searing ray hits the ball python! You kill the ball python! The searing ray hits the bat. You kill the bat! The searing ray hits the kobold. The kobold is severely wounded. The searing ray hits the hobgoblin. You kill the hobgoblin! (Press . to maintain the ray.) The bat completely misses you. The bat hits you but does no damage. The ball python bites you but does no damage. The bat hits you but does no damage. The kobold throws a stone. The stone hits you but does no damage. The ball python bites you but does no damage. The ball python constricts you. The quokka bites you. The ball python bites you but does no damage. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The searing ray hits the goblin. You kill the goblin! The searing ray hits the hobgoblin. The hobgoblin is heavily wounded. The searing ray hits the kobold! You kill the kobold! The bat hits you but does no damage. x2 The ball python bites you but does no damage. The ball python constricts you. * * * LOW HITPOINT WARNING * * * The quokka bites you. You die... #.#####.####...##.# #.....#... ...........'...'..# #.....#... #.##########...#### #.....#### #.# ##### ####### #.############################### '.#....................##....#.## #.#...........b.#....#....#...##. #.#...###.....brb#.#.#...#.....#. #.#............r@Sb......##.##..# #.#...########.S)g##..#..##..#..# #.#...#...S ##.ggB#...##..#...#. #.#[..#....#####)....#..#...#..#. #.....#....#g#.ß......##......##. #.#...#....'..............#...#.# #.#...#....KBr......##..#..#...#. #.#...#..⌠.#.#.ß.÷.......#...#..# ..#...#....#####...#...#......##. You could see a quokka, a giant cockroach, 2 hobgoblins, a goblin, 4 bats, 2 ball pythons and a rat. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 5 hobgoblins (D:1) 4 ball pythons (D:1) 3 bats (D:1) 4 frilled lizards (D:1) 3 goblins (D:1) A kobold (D:1) 2 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 289 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 292 | D:1 | Learned a level 2 spell: Searing Ray 1296 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_temple], layout_basic Action || total ---------------------------++------- Melee: Unarmed || 2 Dagger || 8 Cast: Magic Dart || 36 Searing Ray || 1 Armour: Skin || 71 Dodge: Dodged || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1295 | 1295 | 0 | 134 | 1024 | 1 | 1295.0 | Dungeon | 1295 | 1295 | 0 | 134 | 1024 | 1 | 1295.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1295 daAuts