Dungeon Crawl Stone Soup version 0.34-a0-61-g1162ebf0da (webtiles) character file. Game seed: 12735891138761568323 172 corvidae the Conjurer (level 5, -1/39 HPs) Began as a Draconian Conjurer on May 19, 2025. Slain by an elf zombie (5 damage) ... in an ossuary. The game lasted 00:09:29 (2836 turns). corvidae the Conjurer (Draconian Conjurer) Turns: 2836, Time: 00:09:29 Health: -1/39 AC: 8 Str: 9 XL: 5 Next: 27% Magic: 0/8 EV: 16 Int: 20 God: Gold: 66 SH: 0 Dex: 10 Spells: 6/9 levels left rFire . . . k - +0 flail (venom) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . c - +2 pair of gloves rCorr . (no boots) SInv . (no amulet) Will ..... v - +5 ring of evasion Stlth ++ (no ring) HPRegen 0.26/turn MPRegen 0.11/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 99 gold pieces. You spent 33 gold pieces at shops. Inventory: Hand Weapons b - a +0 club h - a +2 heavy spear j - a +0 short sword k - a +0 flail of venom (weapon) m - a +0 hand axe Missiles f - 13 stones u - 3 atropa-tipped darts Armour c - a +2 pair of gloves (worn) Jewellery d - the ring "Eppojan" {rElec rPois Int+6} (You acquired it on level 4 of the Dungeon) [ring of intelligence] rElec: It insulates you from electricity. rPois: It protects you from poison. Int+6: It affects your intelligence (+6). v - a +5 ring of evasion (worn) Wands w - a wand of mindburst (10) Scrolls e - a scroll of vulnerability g - a scroll of enchant armour o - 2 scrolls of torment {unknown} p - 2 scrolls of amnesia t - 2 scrolls of fear {unknown} y - a scroll of brand weapon {unknown} A - 2 scrolls of identify Potions l - a potion of moonshine n - 2 potions of might {unknown} q - a potion of enlightenment {unknown} r - 2 potions of invisibility {unknown} s - a potion of lignification x - 3 potions of curing z - a potion of heal wounds Skills: + Level 0.3 Fighting + Level 0.2(0.5) Axes + Level 0.7(0.8) Maces & Flails + Level 2.5 Dodging + Level 2.7 Stealth + Level 2.5 Spellcasting + Level 5.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 2% N/A 41% 3 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 45% 4 Irradiate Conj/Alch 6% 3d13 80% 5 Detonation Catalyst Fire/Alch 2% 2d5 99% 5 Ignition Fire 1% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Shops: D:3 *([[ Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The searing ray hits the crocodile zombie. The crocodile zombie is lightly damaged. The searing ray hits the human zombie! The human zombie is lightly damaged. (Press . to maintain the ray.) The killer bee zombie hits you. * * * LOW HITPOINT WARNING * * * The centaur zombie closely misses you. The centaur zombie completely misses you. The killer bee zombie barely misses you. The elf zombie misses you. The searing ray hits the centaur zombie. You destroy the centaur zombie! The searing ray hits the mummy. You destroy the mummy! The searing ray hits the human zombie! The human zombie is moderately damaged. The killer bee zombie barely misses you. x2 The searing ray hits the crocodile zombie! The crocodile zombie is moderately damaged. The searing ray hits the human zombie. The human zombie is moderately damaged. The searing ray hits the human zombie! The human zombie is lightly damaged. The killer bee zombie hits you but does no damage. The elf zombie closely misses you. The killer bee zombie hits you but does no damage. Without enough magic to sustain it, your Searing Ray dissipates. The killer bee zombie barely misses you. The crocodile zombie bites you. * * * LOW HITPOINT WARNING * * * The elf zombie hits you but does no damage. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The killer bee zombie hits you but does no damage. The killer bee zombie completely misses you. The crocodile zombie barely misses you. The elf zombie hits you. You die... ### ###.### ##.....## #.......# #...@...# #..ZZZ..# ##.ZZ..## ###.### #'# ###M### ## ##.ZZZZ## ..## #.Z.....# ....# ##.ZZZZ..###.....# You could see a mummy, a crocodile zombie, a killer bee zombie, 3 elf zombies and 3 human zombies. Vanquished Creatures A centaur zombie (Ossuary) 2 mummies (Ossuary) 4 gnolls (D:3) 2 adders 4 dart slugs 9 orcs (D:3) A ribbon worm (D:2) 5 endoplasms 7 hobgoblins 4 quokkas 3 ball pythons 3 bats (D:1) 3 frilled lizards 11 goblins 2 kobolds An orc zombie (D:4) 2 rats 64 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 252 | D:1 | Reached XP level 2. HP: 15/20 MP: 1/5 255 | D:1 | Learned a level 2 spell: Searing Ray 491 | D:1 | Found a faded altar of an unknown god. 1103 | D:2 | Reached XP level 3. HP: 26/26 MP: 0/6 1774 | D:3 | Found Enejom's Antique Armour Shoppe. 1811 | D:3 | Reached XP level 4. HP: 3/33 MP: 1/7 1838 | D:3 | Reached skill level 5 in Conjurations 2187 | D:3 | Found Gumacs's Weapon Shop. 2258 | D:3 | Found Qitoaq's Armour Emporium. 2443 | D:3 | Found Mytooth's General Store. 2476 | D:3 | Bought a potion of curing for 33 gold pieces 2646 | D:4 | Identified a scroll of acquirement 2646 | D:4 | Acquired the ring "Eppojan" {rElec rPois Int+6} 2686 | D:4 | Found a sand-covered staircase. 2700 | Ossuary | Entered an ossuary 2798 | Ossuary | Reached XP level 5. HP: 34/38 MP: 0/8 2836 | Ossuary | Slain by an elf zombie Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_noodles, layout_rooms, ebering_ecumenical_altar_sacrificial D:2: layout_basic D:3: layout_rooms, serial_shops, shop_fountains, nicolae_shop_bimaterial_pillars, nicolae_shop_hallway_stairs, nicolae_shop_hallway_stairs D:4: layout_basic, lemuel_crystal_altar, nicolae_wu_jian_immortal_techniques, enter_ossuary_3, uniq_robin Ossuary: ossuary_minmay_four_chambers Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 2 | 2.5 Stealth | 2 | 2.7 Conjurations | 5 | 5.3 Fighting | | 0.3 Axes | | 0.2 Maces & Flails | | 0.7 Spellcasting | | 2.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Club | 22 | || 22 Tailslap | 4 | 3 || 7 Unarmed | 1 | || 1 Short sword | 2 | || 2 Hand axe | 2 | 6 || 8 Flail | | 29 || 29 Cast: Magic Dart | 45 | 44 || 89 Searing Ray | 5 | 7 || 12 Use: Potion | 3 | 2 || 5 Scroll | | 9 || 9 Stab: Sleeping | 1 | || 1 Armour: Skin | 50 | 84 || 134 Dodge: Dodged | 33 | 86 || 119 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2853 | 2853 | 0 | 7 | 2146 | 5 | 570.6 | Dungeon | 2713 | 2713 | 0 | 7 | 2065 | 4 | 678.2 | Ossuary | 140 | 140 | 0 | 0 | 81 | 1 | 140.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1019 daAuts D:3: 883 daAuts D:1: 751 daAuts Ossuary: 140 daAuts D:4: 58 daAuts