Seeded DCSS version 0.34-a0-63-ge4df0b7357 (webtiles) character file. Game seed: 20250520 (custom seed) 27 corvidae the Conjurer (level 2, -5/20 HPs) Began as a Draconian Conjurer on May 20, 2025. Slain by a gnoll ... wielding a +0 spear (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:16 (1097 turns). corvidae the Conjurer (Draconian Conjurer) Turns: 1097, Time: 00:02:17 Health: -5/20 AC: 15 Str: 9 XL: 2 Next: 93% Magic: 0/5 EV: 11 Int: 18 God: Gold: 71 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . h - +0 short sword (protect) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... f - +4 ring of protection Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: under a protective aura A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons b - a +0 short sword h - a +0 short sword of protection (weapon) Jewellery f - a +4 ring of protection (worn) Scrolls c - 2 scrolls of immolation {unknown} d - a scroll of silence {unknown} Potions a - a potion of magic e - a potion of heal wounds {unknown} g - a potion of moonshine {unknown} Skills: + Level 1.9 Dodging + Level 2.0 Stealth + Level 2.1 Spellcasting + Level 4.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 2% N/A 26% 2 Fugue of the Fallen Necr 1% N/A 47% 3 Ozocubu's Armour Ice 1% N/A 47% 3 Passwall Erth 1% N/A 47% 3 Swiftness Air 1% N/A 47% 3 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Detonation Catalyst Fire/Alch 1% 1d1 99% 5 Manifold Assault Tloc 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Terence hits you but does no damage. You hit Terence. Terence is heavily wounded. The gnoll hits you from afar with a +0 spear. Terence barely misses you. You completely miss Terence. Your tail-slap misses Terence. Terence is heavily wounded. The gnoll hits you but does no damage. Terence barely misses you. You barely miss Terence. Terence is heavily wounded. The gnoll hits you but does no damage. Terence hits you but does no damage. Press: ? - help, v - describe, . - travel The floor. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (heavily wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. The gnoll barely misses you. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is heavily wounded. The gnoll barely misses you. Terence hits you but does no damage. You hit Terence but do no damage. Terence is heavily wounded. The gnoll hits you but does no damage. Terence closely misses you. You closely miss Terence. Terence is heavily wounded. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Terence completely misses you. You hit Terence but do no damage. You tail-slap Terence. Terence is severely wounded. The gnoll hits you but does no damage. Terence hits you but does no damage. You hit Terence but do no damage. Terence is severely wounded. The gnoll hits you from afar with a +0 spear! You die... .#. #.# ... ..## .. ... #.#..## #..... #.j..# #.##@#.# #...@<.# ##.....# #.....# #!....# #.....# ####### You could see Terence and a gnoll. Vanquished Creatures 2 dart slugs (D:1) A giant cockroach (D:1) 4 jackals (D:1) A ball python (D:1) 4 bats (D:1) 4 frilled lizards (D:1) 4 goblins (D:1) 3 hobgoblins (D:1) 2 kobolds (D:1) 3 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 109 | D:1 | Reached XP level 2. HP: 19/20 MP: 0/5 112 | D:1 | Learned a level 2 spell: Searing Ray 728 | D:1 | Found a faded altar of an unknown god. 1080 | D:2 | Noticed Terence 1097 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_tree_alley, layout_rooms, ebering_ecumenical_altar_webs, minmay_misc_feat_diagonals, minmay_door_square, st_stairs_13 D:2: minmay_recursive_quarters, layout_loops_cross, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | | 1.9 Spellcasting | | 2.1 Conjurations | | 4.7 Action || total ---------------------------++------- Melee: Short sword || 45 Tailslap || 4 Cast: Magic Dart || 47 Searing Ray || 1 Armour: Skin || 60 Dodge: Dodged || 50 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1095 | 1081 | 14 | 0 | 868 | 2 | 547.5 | Dungeon | 1095 | 1081 | 14 | 0 | 868 | 2 | 547.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1079 daAuts D:2: 16 daAuts