Seeded DCSS version 0.34-a0-63-ge4df0b7357 (webtiles) character file. Game seed: 20250520 (custom seed) 52 corvidae the Conjurer (level 3, 0/26 HPs) Began as a Draconian Conjurer on May 20, 2025. Slain by a gnoll ... wielding a +0 whip (2 damage) ... on level 2 of the Dungeon. The game lasted 00:02:15 (1048 turns). corvidae the Conjurer (Draconian Conjurer) Turns: 1048, Time: 00:02:16 Health: 0/26 AC: 16 Str: 9 XL: 3 Next: 60% Magic: 1/6 EV: 11 Int: 20 God: Gold: 71 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . h - +0 short sword (protect) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... c - +4 ring of protection Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: under a protective aura A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons b - a +0 short sword h - a +0 short sword of protection (weapon) i - a +0 hand axe Jewellery c - a +4 ring of protection (worn) Scrolls e - 2 scrolls of immolation {unknown} f - a scroll of silence {unknown} Potions a - a potion of magic d - a potion of moonshine {unknown} g - a potion of heal wounds {unknown} Skills: + Level 2.0 Dodging + Level 2.0 Stealth + Level 2.4 Spellcasting + Level 4.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 4% N/A 22% 2 Fugue of the Fallen Necr 2% N/A 41% 3 Ozocubu's Armour Ice 2% N/A 41% 3 Passwall Erth 2% N/A 41% 3 Swiftness Air 2% N/A 41% 3 Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Detonation Catalyst Fire/Alch 2% 1d1 99% 5 Manifold Assault Tloc 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The gnoll hits you from afar with a +0 spear. You hit the gnoll. You tail-slap the gnoll, but do no damage. The gnoll is heavily wounded. The gnoll hits you but does no damage. The gnoll completely misses you. You hit the gnoll. The gnoll is severely wounded. The gnoll completely misses you. You barely miss the gnoll. The gnoll is severely wounded. The gnoll barely misses you. x2 The gnoll hits you from afar with a +0 spear. You hit the gnoll. You tail-slap the gnoll, but do no damage. The gnoll is severely wounded. The gnoll hits you with a +0 whip. The gnoll closely misses you. The gnoll hits you from afar with a +0 spear. You closely miss the gnoll. The gnoll is severely wounded. The gnoll hits you but does no damage. The gnoll closely misses you. The gnoll hits you but does no damage. You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll hits you but does no damage. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. You barely miss the gnoll. The gnoll is severely wounded. The gnoll hits you but does no damage. The gnoll barely misses you. The gnoll misses you. You closely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. x2 You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll hits you with a +0 whip. You die... .... .. #.#.##.# # #......##. ........ #.#..####.. #.......... #..j.# #.##j#.# #...@j.# ##.....# #.....# #!....# #.....# ####### You could see 3 gnolls. Vanquished Creatures Terence (D:2) 2 dart slugs (D:1) A giant cockroach (D:1) 4 jackals (D:1) A ball python (D:1) 4 bats (D:1) 4 frilled lizards (D:1) 4 goblins (D:1) 3 hobgoblins (D:1) 2 kobolds (D:1) 3 rats (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 128 | D:1 | Reached XP level 2. HP: 18/20 MP: 0/5 199 | D:1 | Learned a level 2 spell: Searing Ray 880 | D:1 | Found a faded altar of an unknown god. 1024 | D:2 | Noticed Terence 1028 | D:2 | Killed Terence 1029 | D:2 | Reached XP level 3. HP: 23/26 MP: 0/6 1048 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_tree_alley, layout_rooms, ebering_ecumenical_altar_webs, minmay_misc_feat_diagonals, minmay_door_square, st_stairs_13 D:2: minmay_recursive_quarters, layout_loops_cross, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Stealth | 2 | 2.0 Spellcasting | | 2.4 Conjurations | | 4.9 Action || total ---------------------------++------- Melee: Unarmed || 9 Short sword || 37 Tailslap || 5 Cast: Magic Dart || 43 Searing Ray || 1 Armour: Skin || 38 Dodge: Dodged || 57 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1046 | 1046 | 0 | 46 | 815 | 2 | 523.0 | Dungeon | 1046 | 1046 | 0 | 46 | 815 | 2 | 523.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1023 daAuts D:2: 23 daAuts