Seeded DCSS version 0.34-a0-65-g4c23f74a62 (webtiles) character file. Game seed: 20250521 (custom seed) 22 corvidae the Conjurer (level 2, -4/20 HPs) Began as a Draconian Conjurer on May 21, 2025. Slain by a gnoll ... wielding a +0 flail (5 damage) ... on level 1 of the Dungeon. The game lasted 00:02:29 (863 turns). corvidae the Conjurer (Draconian Conjurer) Turns: 863, Time: 00:02:30 Health: -4/20 AC: 4 Str: 9 XL: 2 Next: 68% Magic: 3/5 EV: 11 Int: 18 God: Gold: 13 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . h - +0 dagger rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons h - a +0 dagger (weapon) Missiles f - 2 boomerangs g - 13 stones Jewellery b - a ring of poison resistance Scrolls c - a scroll of vulnerability {unknown} e - a scroll of noise {unknown} Potions a - a potion of magic d - a potion of curing {unknown} Skills: + Level 2.2 Dodging + Level 1.8 Stealth + Level 2.2 Spellcasting + Level 4.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 56% 4 Animate Dead Necr 1% N/A 87% 4 Haunt Necr/Summ 0% N/A 100% 7 Infestation Necr 0% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The gnoll shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (moderately wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. A giant cockroach comes into view. The gnoll hits you but does no damage. You closely miss the gnoll. Your tail-slap misses the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 flail. You hit the gnoll. The gnoll is heavily wounded. The gnoll closely misses you. You closely miss the gnoll. Your tail-slap misses the gnoll. The gnoll is heavily wounded. The gnoll misses you. You hit the gnoll but do no damage. The gnoll is heavily wounded. The gnoll hits you with a +0 flail! You barely miss the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll is heavily wounded. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You hit the gnoll but do no damage. The gnoll is heavily wounded. The gnoll hits you with a +0 flail. You die... ..# #... ...##. #.# #... ...#. #.# #... .... #.# #.. ... #.# ##. .. #.##### #####. B #. #.#...## #..... ..!.##.####...#..####..... . .......Bj@................ . ...###.#####......###..... # ... ##......# #...## . ..... .........# ###.#. ## #..#.## ###.#.##.#####.#. .# #. #. #............## .# # . ###.##.####### .# .# #. #.# .# #.# You could see a gnoll and a giant cockroach. Vanquished Creatures 4 endoplasms (D:1) 7 jackals (D:1) A bat (D:1) 2 frilled lizards (D:1) 2 giant cockroaches (D:1) A goblin (D:1) A kobold (D:1) 3 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 328 | D:1 | Reached XP level 2. HP: 14/20 MP: 0/5 504 | D:1 | Learned a level 2 spell: Searing Ray 862 | D:1 | HP: 1/20 [gnoll/+0 flail (8)] 863 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_twist, layout_loops_ring, hangedman_decor_growths, supply_closet_lemuel Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.2 Stealth | | 1.8 Spellcasting | | 2.2 Conjurations | | 4.4 Action || total ---------------------------++------- Melee: Unarmed || 73 Tailslap || 8 Dagger || 7 Cast: Magic Dart || 38 Armour: Skin || 68 Dodge: Dodged || 66 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 862 | 862 | 0 | 108 | 545 | 1 | 862.0 | Dungeon | 862 | 862 | 0 | 108 | 545 | 1 | 862.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 862 daAuts