Seeded DCSS version 0.34-a0-65-g4c23f74a62 (webtiles) character file. Game seed: 20250521 (custom seed) 24 corvidae the Conjurer (level 2, -4/20 HPs) Began as a Draconian Conjurer on May 21, 2025. Slain by a gnoll ... wielding a +0 flail (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:32 (998 turns). corvidae the Conjurer (Draconian Conjurer) Turns: 998, Time: 00:01:33 Health: -4/20 AC: 4 Str: 9 XL: 2 Next: 79% Magic: 0/5 EV: 11 Int: 18 God: Gold: 25 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: very slightly contaminated A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 25 gold pieces. Inventory: Jewellery b - a ring of poison resistance g - a ring of protection from fire Scrolls c - a scroll of vulnerability {unknown} e - a scroll of noise {unknown} Potions a - a potion of magic d - a potion of curing {unknown} f - 2 potions of might {unknown} Skills: + Level 2.0 Dodging + Level 1.8 Stealth + Level 0.1 Unarmed Combat + Level 2.2 Spellcasting + Level 4.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 4% 2d3 26% 2 Sigil of Binding Hex 2% N/A 47% 3 Fulminant Prism Conj/Alch 5% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Animate Dead Necr 2% N/A 87% 4 Diamond Sawblades Frge 1% 4d4 100% 7 Haunt Necr/Summ 1% N/A 100% 7 Infestation Necr 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You hit the gnoll. Your tail-slap misses the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 flail. You completely miss the gnoll. The gnoll is almost dead. The gnoll closely misses you. You hit the gnoll but do no damage. The gnoll is almost dead. The gnoll hits you with a +0 flail. You barely miss the gnoll. The gnoll is almost dead. A giant cockroach comes into view. The gnoll barely misses you. You barely miss the gnoll. The gnoll is almost dead. You hit the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (almost dead, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll hits you with a +0 flail. You die... #. ........ .. ... .# #.....)# ######.# ...# .. #......# .....#.. B.. . ......# ..##.#.## #.. .# #.#.##.# ..#.<#..# #..#.# #....... #.#.##..# #.#.?# ###.##.# >.#.....# #.j#.# #.##.# .##.....# #.@#.#########.##.# ........#.#####.................# #########........#.#.####.#####.# ... ....#####......###.#......# ### . ...............###.###.. # #......>#.###.## ##>##.# .. ####......##.## ##.#.# ..# #.####.###.## ##.##.# ### ... #......###.###.# You could see a gnoll and a giant cockroach. Vanquished Creatures 5 endoplasms (D:1) 7 jackals (D:1) A ball python (D:1) A bat (D:1) 2 frilled lizards (D:1) 2 giant cockroaches (D:1) A goblin (D:1) A kobold (D:1) 3 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 399 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 402 | D:1 | Learned a level 2 spell: Searing Ray 997 | D:1 | HP: 1/20 [gnoll/+0 flail (7)] 998 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_twist, layout_loops_ring, hangedman_decor_growths, supply_closet_lemuel Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Stealth | | 1.8 Unarmed Combat | | 0.1 Spellcasting | | 2.2 Conjurations | | 4.5 Action || total ---------------------------++------- Melee: Unarmed || 28 Tailslap || 1 Punch || 1 Cast: Magic Dart || 43 Searing Ray || 2 Armour: Skin || 35 Dodge: Dodged || 37 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 998 | 998 | 0 | 164 | 690 | 1 | 998.0 | Dungeon | 998 | 998 | 0 | 164 | 690 | 1 | 998.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 998 daAuts