Seeded DCSS version 0.34-a0-65-g4c23f74a62 (webtiles) character file. Game seed: 20250521 (custom seed) 49 corvidae the Conjurer (level 3, -1/39 HPs) Began as a Draconian Conjurer on May 21, 2025. Slain by an adder (2 damage) ... on level 2 of the Dungeon. The game lasted 00:02:58 (1170 turns). corvidae the Conjurer (Draconian Conjurer) Turns: 1170, Time: 00:02:58 Health: -1/39 AC: 5 Str: 9 XL: 3 Next: 51% Magic: 1/6 EV: 11 Int: 20 God: Gold: 25 SH: 0 Dex: 9 Spells: 1/6 levels left rFire . . . h - +2 sling (elec) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth (no ring) HPRegen 0.26/turn MPRegen 0.10/turn %: no passive effects @: berserking, lethally poisoned (-1 -> -4), very quick A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons d - a +0 flail h - a +2 sling of electrocution (weapon) Missiles j - 13 stones k - 2 boomerangs Jewellery c - a ring of protection from fire n - a ring of poison resistance Scrolls e - 2 scrolls of vulnerability {unknown} f - a scroll of immolation {unknown} g - a scroll of enchant weapon {unknown} m - a scroll of noise {unknown} Potions a - 3 potions of magic b - 2 potions of might {unknown} l - 2 potions of curing {unknown} Skills: + Level 0.5 Ranged Weapons * Level 2.0 Dodging * Level 2.0 Stealth + Level 2.1 Spellcasting + Level 4.9 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Construct Spike Laun Frge 4% 2d3 24% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 2% N/A 43% 3 Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Animate Dead Necr 2% N/A 83% 4 Diamond Sawblades Frge 1% 4d4 100% 7 Haunt Necr/Summ 1% N/A 100% 7 Infestation Necr 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The adder bites you. You are poisoned. The adder poisons you! The adder closely misses you. You feel sick. The adder bites you. You feel sick. The adder bites you but does no damage. You shoot a sling bullet. The sling bullet barely misses the adder. You feel sick. You are no longer poisoned. The adder bites you. x2 You are poisoned. The adder poisons you! You shoot a sling bullet. The sling bullet hits the adder but does no damage. The adder is heavily wounded. You feel very sick. The adder bites you. x2 * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! You shoot a sling bullet. The sling bullet barely misses the adder. * * * LOW HITPOINT WARNING * * * You feel very sick. The adder barely misses you. The adder closely misses you. It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses you. You barely miss the adder. The adder is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder misses you. You are too berserk! You miss the adder. The adder is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... ... .###. #.. .~P~P . #..## ..~~P~ ..###.... ..P~~~ ........######...~~P ......#.##.......~P~ #...#.##.......P~P . ##.......@S....~~P ...#...#.##.......~~~ ..#..#.#.##.......P~P .......<.####.....~P~ ####.##### ##...P~~~ ...###. ...# ...# You could see an adder. Vanquished Creatures A gnoll (D:1) An adder (D:2) 6 endoplasms 3 giant cockroaches (D:1) A hobgoblin (D:2) 7 jackals (D:1) A quokka (D:1) A ball python (D:1) A bat (D:1) 3 frilled lizards A goblin (D:1) A kobold (D:1) 3 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 51 | D:1 | You fall into a shaft and drop 1 floor! 212 | D:1 | Reached XP level 2. HP: 10/20 MP: 0/5 217 | D:1 | Learned a level 2 spell: Searing Ray 220 | D:1 | Learned a level 2 spell: Construct Spike Launcher 504 | D:1 | Reached XP level 3. HP: 23/26 MP: 1/6 1169 | D:2 | HP: 1/39 [poisoned by an adder] 1170 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_twist, layout_loops_ring, hangedman_decor_growths, supply_closet_lemuel D:2: serial_bayou_shore_a, layout_loops_cross, basic_altar, serial_shops, shop, grunt_ministairs_10, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.0 Stealth | 2 | 2.0 Ranged Weapons | | 0.5 Spellcasting | | 2.1 Conjurations | | 4.9 Action || total ---------------------------++------- Melee: Unarmed || 6 Sling || 2 Fire: Sling || 33 Cast: Magic Dart || 35 Searing Ray || 4 Use: Potion || 1 Armour: Skin || 20 Dodge: Dodged || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1181 | 1181 | 0 | 0 | 959 | 2 | 590.5 | Dungeon | 1181 | 1181 | 0 | 0 | 959 | 2 | 590.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1101 daAuts D:2: 80 daAuts