Seeded DCSS version 0.34-a0-65-g4c23f74a62 (webtiles) character file. Game seed: 20250521 (custom seed) 23 corvidae the Conjurer (level 2, -4/20 HPs) Began as a Draconian Conjurer on May 21, 2025. Slain by a gnoll ... wielding a +0 flail (7 damage) ... on level 1 of the Dungeon. The game lasted 00:02:19 (1006 turns). corvidae the Conjurer (Draconian Conjurer) Turns: 1006, Time: 00:02:19 Health: -4/20 AC: 4 Str: 9 XL: 2 Next: 72% Magic: 0/5 EV: 11 Int: 18 God: Gold: 25 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . (no helmet) rPois + (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... b - ring of poison resistance Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 25 gold pieces. Inventory: Jewellery b - a ring of poison resistance (worn) g - a ring of protection from fire Scrolls c - a scroll of vulnerability {unknown} e - a scroll of noise {unknown} Potions a - a potion of magic d - a potion of curing {unknown} f - 2 potions of might {unknown} Skills: + Level 0.2 Fighting + Level 1.9 Dodging + Level 2.0 Stealth + Level 2.1 Spellcasting + Level 4.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 2% 2d3 26% 2 Sigil of Binding Hex 1% N/A 47% 3 Fulminant Prism Conj/Alch 5% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Animate Dead Necr 1% N/A 87% 4 Diamond Sawblades Frge 0% 4d4 100% 7 Haunt Necr/Summ 0% N/A 100% 7 Infestation Necr 0% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History You closely miss the gnoll. Your tail-slap misses the gnoll. The gnoll is severely wounded. The gnoll hits you but does no damage. You barely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You closely miss the gnoll. The gnoll is severely wounded. The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll misses you. You closely miss the gnoll. The gnoll is severely wounded. The gnoll barely misses you. Your magical contamination has completely faded away. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll closely misses you. You hit the gnoll. The gnoll is almost dead. The gnoll closely misses you. You hit the gnoll but do no damage. The gnoll is almost dead. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You barely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 flail! You die... #. ........ .. ... .# #.....)# ######.# ...# .. #......# .....#.. ?.. . ......# ..##.#.## #.. .# #.#.##.# ..#.<#..# #..#.# #....... #.#.##..# #.#.?# ###.##.# >.#.....# #.j#.# #.##.# .##.....# #.@#.#########.##.# ........#.#####.................# #########........#.#.####.#####.# ... ....#####......###.#......# ### . ...............###.###.. # #......>#.###.## ##>##.# .. ####......##.## ##.#.# ..# #.####.###.## ##.##.# ### ... #......###.###.# You could see a gnoll. Vanquished Creatures 4 endoplasms (D:1) 7 jackals (D:1) A ball python (D:1) A bat (D:1) 2 frilled lizards (D:1) 2 giant cockroaches (D:1) A goblin (D:1) A kobold (D:1) 3 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 375 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 746 | D:1 | Learned a level 2 spell: Searing Ray 1006 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_twist, layout_loops_ring, hangedman_decor_growths, supply_closet_lemuel Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Fighting | | 0.2 Dodging | | 1.9 Spellcasting | | 2.1 Conjurations | | 4.5 Action || total ---------------------------++------- Melee: Unarmed || 49 Tailslap || 5 Cast: Magic Dart || 50 Armour: Skin || 41 Dodge: Dodged || 41 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1007 | 1007 | 0 | 194 | 640 | 1 | 1007.0 | Dungeon | 1007 | 1007 | 0 | 194 | 640 | 1 | 1007.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1007 daAuts