Seeded DCSS version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 13102580539671571536 (custom seed) 47 corvidae the Conjurer (level 3, 0/27 HPs) Began as a Draconian Conjurer on May 22, 2025. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:03:24 (1644 turns). corvidae the Conjurer (Draconian Conjurer) Turns: 1644, Time: 00:03:24 Health: 0/27 AC: 5 Str: 9 XL: 3 Next: 48% Magic: 1/6 EV: 11 Int: 20 God: Gold: 91 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . d - +0 broad axe rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: lethally poisoned (0 -> 0) A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 91 gold pieces. Inventory: Hand Weapons b - a +0 spear c - a +0 hand axe d - a +0 broad axe (weapon) j - a +2 dagger of venom Armour f - a +0 pair of gloves Jewellery g - a ring of resist corrosion Scrolls e - a scroll of vulnerability {unknown} h - 2 scrolls of identify {unknown} k - a scroll of immolation {unknown} Potions a - 2 potions of magic i - a potion of moonshine {unknown} Skills: + Level 0.9 Fighting * Level 0.7 Axes * Level 1.9 Dodging * Level 1.9 Stealth + Level 2.1 Spellcasting + Level 4.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History You miss the adder. The adder bites you. The ribbon worm barely misses you. The adder bites you but does no damage. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. The adder bites you. The ribbon worm closely misses you. The adder bites you but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (lightly wounded, catching its breath, 92% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm. The ribbon worm is heavily wounded. (Press . to maintain the ray.) The adder closely misses you. The ribbon worm misses you. Without enough magic to sustain it, your Searing Ray dissipates. The adder bites you but does no damage. The ribbon worm closely misses you. The adder bites you. You are poisoned. The adder poisons you! The adder barely misses you. The ribbon worm barely misses you. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! You feel sick. You feel sick. The ribbon worm attacks as it pursues you! The ribbon worm bites you but does no damage. You feel sick. The adder attacks as it pursues you! The adder bites you but does no damage. The adder bites you. * * * LOW HITPOINT WARNING * * * You feel sick. You feel sick. The adder attacks as it pursues you! The adder bites you but does no damage. You feel sick. The adder bites you but does no damage. The adder bites you. * * * LOW HITPOINT WARNING * * * * * * LOW HITPOINT WARNING * * * You feel sick. You die... ............)...# ................###### ...................... ........>............. ...[............$..... ........w............. ########S#####........ #.# #........ #@# ......... #.# ......... #.# ........# #.# .........# #.# ....... #.# ###########)#... ............#.... ###.....#####.... You could see a ribbon worm and an adder. Vanquished Creatures 2 dart slugs (D:1) 2 ribbon worms (D:2) 3 endoplasms 3 giant cockroaches A hobgoblin (D:1) 10 jackals 2 quokkas (D:1) A ball python (D:1) 3 bats (D:1) A frilled lizard (D:1) 4 goblins 6 kobolds 4 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 301 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 304 | D:1 | Learned a level 2 spell: Searing Ray 944 | D:1 | Reached XP level 3. HP: 19/27 MP: 6/6 1643 | D:2 | HP: 1/27 [poisoned by an adder] 1644 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_2, layout_basic, chequers_mini_garden D:2: layout_basic Action || total ---------------------------++------- Melee: Hand axe || 4 Broad axe || 34 Tailslap || 5 Cast: Magic Dart || 59 Searing Ray || 2 Armour: Skin || 64 Dodge: Dodged || 49