Seeded DCSS version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 20250523 (custom seed) 22 corvidae the Conjurer (level 2, -3/20 HPs) Began as a Draconian Conjurer on May 23, 2025. Slain by a gnoll ... wielding a +0 club (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:12 (1549 turns). corvidae the Conjurer (Draconian Conjurer) Turns: 1549, Time: 00:02:12 Health: -3/20 AC: 4 Str: 9 XL: 2 Next: 68% Magic: 0/5 EV: 11 Int: 18 God: Gold: 57 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . b - +0 dagger rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) d - a +0 mace Magical Staves f - a staff of cold Potions a - a potion of magic c - 2 potions of curing {unknown} e - a potion of berserk rage {unknown} Skills: + Level 1.9 Dodging + Level 1.8 Stealth + Level 2.2 Spellcasting + Level 4.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You closely miss the gnoll. The gnoll hits you with a +0 club. The gnoll shouts! You hit the gnoll. The gnoll is lightly wounded. The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll misses you. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll hits you with a +0 club. You hit the gnoll but do no damage. The gnoll barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (moderately wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear. The gnoll closely misses you. Without enough magic to sustain it, your Searing Ray dissipates. The gnoll hits you from afar with a +0 spear. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You hit the gnoll. The gnoll is lightly wounded. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. You die... .#.#...[..# .j.....#.$ ##.#......## ...†.......# #......#..# #...... #.#..## # #@#..<# .# #j#...#..# #j#......# #j#.j...## #.#.#....# #........# ###j#.#..# .......# ##.##.#.# You could see 3 gnolls. Vanquished Creatures 2 dart slugs (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 2 hobgoblins 2 jackals (D:1) 3 ball pythons (D:1) A bat (D:1) 2 frilled lizards (D:1) A goblin (D:1) A kobold (D:1) 2 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 372 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 375 | D:1 | Learned a level 2 spell: Searing Ray 1549 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_lonely_grave, layout_basic D:2: layout_basic, grunt_ministairs_5, minmay_pentomino_p4 Action || total ---------------------------++------- Melee: Dagger || 19 Tailslap || 2 Cast: Magic Dart || 37 Searing Ray || 1 Armour: Skin || 14 Dodge: Dodged || 18