Seeded DCSS version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 20250523 (custom seed) 23 corvidae the Conjurer (level 2, -7/20 HPs) Began as a Draconian Conjurer on May 23, 2025. Mangled by a gnoll ... wielding a +0 halberd (11 damage) ... on level 2 of the Dungeon. The game lasted 00:02:37 (1538 turns). corvidae the Conjurer (Draconian Conjurer) Turns: 1538, Time: 00:02:37 Health: -7/20 AC: 4 Str: 9 XL: 2 Next: 75% Magic: 5/5 EV: 11 Int: 18 God: Gold: 75 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . e - +0 mace rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: very slightly contaminated A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Hand Weapons c - a +0 dagger e - a +0 mace (weapon) Magical Staves b - a staff of cold Potions d - 2 potions of curing {unknown} f - a potion of berserk rage {unknown} Skills: + Level 2.0 Dodging + Level 1.9 Stealth + Level 2.1 Spellcasting + Level 4.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History You kill the hobgoblin! A gnoll comes into view. It is wielding a +0 spear. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (wandering, hasn't noticed you, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! A gnoll comes into view. It is wielding a +0 halberd. A gnoll comes into view. It is wielding a +0 rapier. The gnoll shouts! The gnoll hits you from afar with a +0 spear. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. The gnoll completely misses you. The gnoll barely misses you. The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * The gnoll completely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 rapier (81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. Magic courses through your body. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... #.#.. #..#.# # #.. #..#.# #.. ...#.# #.....##.# #....#.# .....#j# .#.#. #j# #j# #@# #.# #.# #.# #########.# ### #.........# ##>###.######### #...##.# #.ß.##.###### You could see 3 gnolls. Vanquished Creatures 2 dart slugs (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 2 hobgoblins 2 jackals (D:1) 3 ball pythons (D:1) A bat (D:1) 2 frilled lizards (D:1) 3 goblins A kobold (D:1) 2 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 436 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 439 | D:1 | Learned a level 2 spell: Searing Ray 1538 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_lonely_grave, layout_basic D:2: layout_basic, grunt_ministairs_5, minmay_pentomino_p4 Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Stealth | | 1.9 Spellcasting | | 2.1 Conjurations | | 4.6 Action || total ---------------------------++------- Melee: Unarmed || 18 Tailslap || 2 Mace || 5 Cast: Magic Dart || 38 Use: Potion || 1 Armour: Skin || 17 Dodge: Dodged || 22