Seeded DCSS version 0.33.0-14-g9563a2e369 (webtiles) character file. Game seed: 20250524 (custom seed) 200 corvidae the Conjurer (level 5, -12/36 HPs) Began as a Merfolk Conjurer on May 24, 2025. Mangled by Crazy Yiuf ... wielding a +4 quarterstaff of chaos (14 damage) ... on level 2 of the Dungeon. The game lasted 00:03:33 (1866 turns). corvidae the Conjurer (Merfolk Conjurer) Turns: 1866, Time: 00:03:34 Health: -12/36 AC: 2 Str: 13 XL: 5 Next: 78% Magic: 13/18 EV: 12 Int: 19 God: Gold: 63 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . e - +0 scythe rCold . . . [offhand occupied] rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... h - amulet of magic regeneration Stlth ++ g - ring of magical power HPRegen 0.26/turn j - +6 ring of strength MPRegen 0.56/turn %: no passive effects @: lethally poisoned (-12 -> -16), blinded, hasted, very quick A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons c - a +0 short sword e - a +0 scythe (weapon) l - a +0 sling Armour a - a +0 robe (worn) Jewellery g - a ring of magical power (worn) h - an amulet of magic regeneration (worn) j - a +6 ring of strength (worn) Scrolls i - 2 scrolls of teleportation {unknown} k - a scroll of identify Potions b - a potion of magic d - 2 potions of haste f - a potion of curing Skills: + Level 0.3 Fighting + Level 0.9 Short Blades * Level 3.4 Dodging * Level 2.8 Stealth + Level 0.2 Unarmed Combat + Level 2.7 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 16% 1 Confusing Touch Hex 2% N/A 43% 3 Fulminant Prism Conj/Alch 5% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Cigotuvi's Putrefaction Necr/Air 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You open the door. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +0 cloak of poison resistance (81% to hit) You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf. Crazy Yiuf is lightly wounded. (Press . to maintain the ray.) Crazy Yiuf hits you with a +4 quarterstaff of chaos! You are poisoned. The searing ray hits Crazy Yiuf. Crazy Yiuf is moderately wounded. You feel very sick. Crazy Yiuf misses you. The searing ray hits Crazy Yiuf. Crazy Yiuf is heavily wounded. You feel very sick. Crazy Yiuf yells, "Ghoul verde return to song!" Crazy Yiuf hits you with a +4 quarterstaff of chaos. You are blinded! The searing ray misses Crazy Yiuf. You finish channelling your searing ray. You feel sick. Crazy Yiuf closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +0 cloak of poison resistance (heavily wounded, 56% to hit at this distance) You focus your ray upon Crazy Yiuf. The searing ray misses Crazy Yiuf. (Press . to maintain the ray.) You feel sick. Crazy Yiuf hits you with a +4 quarterstaff of chaos! * * * LOW HITPOINT WARNING * * * You feel yourself speed up. The searing ray misses Crazy Yiuf. * * * LOW HITPOINT WARNING * * * You feel sick. Crazy Yiuf hits you with a +4 quarterstaff of chaos! You die... ##...## #.# #..### #.# #.## #.# #.# ### #.# ..# ###♣♣♣♣♣ .## ##.#..♣.♣♣♣ ### .# ##......♣..♣#..÷# ## #......♣♣♣♣@j...# .# ##...#.♣♣ ♣♣#..)# .####..###♣♣ ### .#....## ...#### ..## ############ ..# #..........# ###########..........# ##...................# You could see Crazy Yiuf. Vanquished Creatures Sigmund (D:2) 2 adders (D:2) 2 endoplasms A giant cockroach (D:2) 2 hobgoblins (D:1) 2 quokkas (D:1) 4 ball pythons (D:1) 2 bats 3 frilled lizards (D:1) 4 goblins (D:1) 2 kobolds (D:1) A rat (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Merfolk Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 241 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 244 | D:1 | Learned a level 2 spell: Searing Ray 1156 | D:2 | Noticed Sigmund 1166 | D:2 | Killed Sigmund 1167 | D:2 | Reached skill level 4 in Conjurations 1167 | D:2 | Reached XP level 3. HP: 10/25 MP: 7/7 1167 | D:2 | Reached XP level 4. HP: 12/31 MP: 8/8 1167 | D:2 | Reached XP level 5. HP: 14/36 MP: 8/9 1658 | D:2 | Noticed Crazy Yiuf 1866 | D:2 | Mangled by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_basic D:2: layout_rooms, minmay_quantized, uniq_crazy_yiuf_cottage, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.4 Conjurations | 4 | 4.8 Fighting | | 0.3 Short Blades | | 0.9 Stealth | | 2.8 Unarmed Combat | | 0.2 Spellcasting | | 2.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 10 | || 10 Short sword | 7 | || 7 Halberd | | 1 || 1 Cast: Magic Dart | 30 | 6 || 36 Searing Ray | 2 | 5 || 7 Use: Scroll | 2 | || 2 Armour: Robe | 16 | 7 || 23 Dodge: Dodged | 12 | 4 || 16