Seeded DCSS version 0.33.0-14-g9563a2e369 (webtiles) character file. Game seed: 13199452971722990628 (custom seed) 25 corvidae the Conjurer (level 3, 0/24 HPs) Began as a Merfolk Conjurer on May 29, 2025. Slain by an orc ... wielding a +0 hand axe (5 damage) ... on level 3 of the Dungeon. The game lasted 00:05:11 (1928 turns). corvidae the Conjurer (Merfolk Conjurer) Turns: 1928, Time: 00:05:12 Health: 0/24 AC: 2 Str: 7 XL: 3 Next: 4% Magic: 0/6 EV: 11 Int: 19 God: Gold: 90 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . j - staff of conjuration rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 90 gold pieces. Inventory: Hand Weapons f - a +0 hand axe Armour a - a +0 robe (worn) Magical Staves j - a staff of conjuration (weapon) Jewellery c - a +6 ring of intelligence Scrolls d - 2 scrolls of amnesia g - a scroll of silence {unknown} h - a scroll of identify {unknown} i - a scroll of blinking {unknown} Potions b - a potion of magic e - 2 potions of curing {unknown} Talismans k - a quill talisman Skills: + Level 2.8 Dodging + Level 2.3 Stealth + Level 2.2 Spellcasting + Level 3.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 b - Searing Ray Conj 50% 2d6 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 58% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 58% 4 Summon Seismosaurus Egg Summ/Erth 2% N/A 86% 4 Summon Forest Summ/Tloc 1% N/A 99% 5 Summon Mana Viper Hex/Summ 2% N/A 99% 5 Summon Cactus Giant Summ 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 [([ Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The orc wizard is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderately wounded, 100% to hit) You feel a surge of power! The magic dart hits the orc wizard but does no damage. The orc wizard is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderately wounded, 74% to hit) You feel a surge of power! You focus your ray upon the orc wizard. The searing ray hits the orc wizard. The orc wizard is severely wounded. (Press . to maintain the ray.) The orc wizard hits you with a +0 dagger. An orc comes into view. It is wielding a +0 dagger. The searing ray hits the orc wizard. The orc wizard is almost dead. An orc priest comes into view. It is wielding a +0 hand axe. The orc wizard closely misses you. Without enough magic to sustain it, your Searing Ray dissipates. The orc priest shouts! The orc barely misses you. The orc hits you with a +0 hand axe. The orc wizard gestures at you while chanting. The magic dart hits you! The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" (press Y on the ability menu to convert to Beogh) As you read the scroll labelled WICUTHR ATIFF, it crumbles to dust. It is a scroll of amnesia. Okay, then. The orc hits you with a +0 hand axe. The orc hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 hand axe. You die... ##+ .... ..# #... ..## #.. ### ..+.##.##### .. ..#..#.#..<# o#. #....###.# ##+###+###o###........# ........o.o.....####.# #.......@......# #.# #..............# ### ###..............# .................# .................# .................# .................# .................# .................# You could see an orc priest, an orc wizard and 2 orcs. Vanquished Creatures 2 dart slugs 3 endoplasms (D:1) A giant cockroach (D:2) 2 hobgoblins 5 ball pythons A bat (D:1) 3 frilled lizards 3 goblins (D:2) 5 kobolds 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Merfolk Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 516 | D:1 | Reached XP level 2. HP: 14/19 MP: 1/5 519 | D:1 | Learned a level 2 spell: Searing Ray 1378 | D:2 | Found Ugut's Weapon Boutique. 1431 | D:2 | Found Hamor's Antique Armour Boutique. 1735 | D:2 | Found Falacyel's Antique Armour Shoppe. 1791 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/6 1928 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_arboretum_large, layout_loops_corners, nrook_mini_backslash, chequers_avenue, nicolae_kite_square_tiling_tiny D:2: layout_loops_ring, serial_shops, nicolae_shop_peninsula, shop_fountains, nicolae_shop_flopsided D:3: layout_basic, mainiacjoe_overflow_24_doors Action || total ---------------------------++------- Melee: Unarmed || 7 Hand axe || 5 Punch || 1 Cast: Magic Dart || 48 Searing Ray || 1 Use: Scroll || 1 Armour: Robe || 16 Dodge: Dodged || 8