Seeded DCSS version 0.34-a0-94-g129f5b2170 (webtiles) character file. Game seed: 12376324589730934050 (custom seed) 11 corvidae the Conjurer (level 2, -3/19 HPs) Began as a Merfolk Conjurer on May 29, 2025. Slain by a scorpion (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:23 (646 turns). corvidae the Conjurer (Merfolk Conjurer) Turns: 646, Time: 00:01:23 Health: -3/19 AC: 2 Str: 7 XL: 2 Next: 25% Magic: 1/5 EV: 11 Int: 17 God: Gold: 37 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . h - +1 short sword (vamp) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (-3 -> -11) A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons f - a +0 dagger h - a +1 vampiric short sword (weapon) Armour a - a +0 robe (worn) d - a +0 leather armour Jewellery i - a ring of magical power Scrolls c - a scroll of identify {unknown} e - a scroll of enchant weapon {unknown} j - a scroll of vulnerability {unknown} Potions b - 2 potions of magic g - a potion of moonshine {unknown} Skills: + Level 3.0 Dodging + Level 2.4 Stealth + Level 2.2 Spellcasting + Level 3.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 b - Searing Ray Conj 26% 2d5 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 3% 3d5 67% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 (+2d1 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Press: ? - help, Shift-Dir - straight line Aim: a scorpion (100% to hit) The magic dart hits the scorpion but does no damage. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (76% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion! The scorpion is heavily wounded. (Press . to maintain the ray.) The searing ray misses the scorpion. Without enough magic to sustain it, your Searing Ray dissipates. The scorpion stings you but does no damage. The scorpion misses you. You hit the scorpion but do no damage. The scorpion is heavily wounded. The scorpion stings you. You are poisoned. The scorpion poisons you! The scorpion closely misses you. Your magical contamination has completely faded away. You hit the scorpion. The scorpion is severely wounded. You feel sick. The scorpion stings you. You barely miss the scorpion. The scorpion is severely wounded. You feel sick. The scorpion stings you but does no damage. You barely miss the scorpion. The scorpion is severely wounded. You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The scorpion poisons you! You hit the scorpion. You feel better. The scorpion is severely wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you. You die... # #........... ##. #..[#####.... ...#####...# .# #.......#.# #.## ###.#####.# ##...## ##.# #.# #.....### #..# #.# #........ ##.## #.# #s....# #...## #.# #@...# #.###.## .# #.#.## .# ##.###.# #.# # . #.....# #.# . ##.##### #.# #.###.## #.# #...###########.# ##).............# ############.#.# You could see a scorpion. Vanquished Creatures A dart slug (D:1) 3 ball pythons 2 bats An endoplasm (D:1) 3 goblins 3 rats 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Merfolk Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 250 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 253 | D:1 | Learned a level 2 spell: Searing Ray 472 | D:1 | You fall into a shaft and drop 1 floor! 635 | D:2 | Noticed a scorpion 646 | D:2 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_glassed_features, layout_loops_ring, chequers_ecumenical_altar_grove, minmay_misc_feat_pillars D:2: layout_loops_ring, minmay_misc_feat_rows, lexackson_kobold_supper, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.0 Stealth | | 2.4 Spellcasting | | 2.2 Conjurations | | 3.4 Action || total ---------------------------++------- Melee: Unarmed || 8 Short sword || 7 Cast: Magic Dart || 20 Searing Ray || 1 Armour: Robe || 14 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 645 | 619 | 26 | 0 | 520 | 2 | 322.5 | Dungeon | 645 | 619 | 26 | 0 | 520 | 2 | 322.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 471 daAuts D:2: 173 daAuts