Seeded DCSS version 0.33.0-14-g9563a2e369 (webtiles) character file. Game seed: 20250529 (custom seed) 67 corvidae the Conjurer (level 4, 0/30 HPs) Began as a Merfolk Conjurer on May 29, 2025. Slain by Ijyb ... wielding a +0 dagger (2 damage) ... on level 3 of the Dungeon. The game lasted 00:05:05 (2379 turns). corvidae the Conjurer (Merfolk Conjurer) Turns: 2379, Time: 00:05:06 Health: 0/30 AC: 2 Str: 7 XL: 4 Next: 16% Magic: 0/7 EV: 11 Int: 19 God: Gold: 181 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . c - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 181 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Missiles i - 6 poisoned darts j - 6 curare-tipped darts Armour a - a +0 robe (worn) Scrolls f - 2 scrolls of teleportation {unknown} g - a scroll of enchant armour {unknown} k - a scroll of vulnerability {unknown} l - a scroll of identify {unknown} m - a scroll of summoning {unknown} n - a scroll of revelation {unknown} Potions b - a potion of magic d - a potion of attraction {unknown} h - a potion of cancellation {unknown} Talismans e - a quill talisman Skills: + Level 0.5 Short Blades + Level 2.7 Dodging + Level 2.4 Stealth + Level 0.2 Unarmed Combat + Level 2.3 Spellcasting + Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You now have 181 gold pieces (gained 10). Ijyb the Inquisitive comes into view. She is wielding a +0 dagger and carrying a wand of roots. You see here a scroll labelled OLOMNO WAPRUA. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 dagger, wearing a +0 chain mail and carrying a wand of roots (asleep, 100% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb but does no damage. (Press . to maintain the ray.) The searing ray hits Ijyb but does no damage. Ijyb zaps a wand. The roots erupt in riotous growth! The grasping roots grab you! Ijyb is unaffected. The grasping roots constrict you. The searing ray hits Ijyb but does no damage. Ijyb hits you with a +0 dagger. The grasping roots constrict you. The searing ray hits Ijyb but does no damage. You finish channelling your searing ray. Ijyb hits you with a +0 dagger. The grasping roots constrict you. Ijyb hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The grasping roots constrict you. * * * LOW HITPOINT WARNING * * * Ijyb's grasping roots sink back into the ground. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 dagger, wearing a +0 chain mail and carrying a wand of roots (78% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb but does no damage. (Press . to maintain the ray.) Ijyb barely misses you. Without enough magic to sustain it, your Searing Ray dissipates. Ijyb hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Ijyb hits you with a +0 dagger. You die... Ijyb moans, "Good help so hard to find!" #. #.# .# #.# .###.# ..#.# #.######...# #......#.#.## #......# #.###..## #@# ##..#### # #..g....#.....###)# ####.##.#.........# ..# ######.##### ### #.....## #####... .......... .######### # You could see Ijyb. Vanquished Creatures 2 adders (D:2) A ribbon worm (D:3) 3 dart slugs 3 orcs (D:3) An endoplasm (D:1) 4 giant cockroaches 6 hobgoblins 3 quokkas 5 ball pythons (D:1) 4 bats 3 frilled lizards 3 goblins (D:1) 4 kobolds 2 rats (D:1) 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Merfolk Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 169 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 172 | D:1 | Learned a level 2 spell: Searing Ray 833 | D:1 | Reached XP level 3. HP: 24/24 MP: 1/6 1275 | D:2 | Reached skill level 4 in Conjurations 2154 | D:3 | Reached XP level 4. HP: 30/30 MP: 0/7 2371 | D:3 | Noticed Ijyb 2379 | D:3 | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_hallway, layout_basic, ebering_dispersal_statue_hall D:2: layout_loops_ring, minmay_tetromino_i2 D:3: layout_basic, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 4 | 4.2 Short Blades | | 0.5 Dodging | | 2.7 Stealth | | 2.4 Unarmed Combat | | 0.2 Spellcasting | | 2.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 20 | 3 || 23 Unarmed | 6 | || 6 Cast: Magic Dart | 74 | 1 || 75 Searing Ray | 3 | 3 || 6 Armour: Robe | 28 | 10 || 38 Dodge: Dodged | 31 | 4 || 35