Seeded DCSS version 0.33.0-15-gcd872fe207 (webtiles) character file. Game seed: 20250530 (custom seed) 93 corvidae the Conjurer (level 4, -25/34 HPs) Began as a Draconian Conjurer on May 30, 2025. Annihilated by an ogre ... wielding a +0 giant club (27 damage) ... on level 3 of the Dungeon. The game lasted 00:06:06 (2837 turns). corvidae the Conjurer (Draconian Conjurer) Turns: 2837, Time: 00:06:07 Health: -25/34 AC: 5 Str: 9 XL: 4 Next: 37% Magic: 0/7 EV: 11 Int: 20 God: Gold: 60 SH: 0 Dex: 10 Spells: 3/8 levels left rFire . . . e - +0 dagger rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 60 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) f - a +0 dagger m - a +0 sling Missiles b - 2 throwing nets Jewellery h - a ring of magical power Scrolls c - 2 scrolls of fear j - 2 scrolls of poison k - a scroll of enchant weapon {unknown} l - a scroll of brand weapon {unknown} Potions g - a potion of berserk rage i - a potion of cancellation n - a potion of heal wounds o - a potion of might {unknown} Talismans d - an inkwell talisman Skills: + Level 0.5 Fighting + Level 0.3 Short Blades + Level 0.8 Ranged Weapons + Level 2.1 Dodging + Level 2.0 Stealth + Level 2.6 Spellcasting + Level 4.8 Conjurations + Level 0.5 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Mercury Arrow Conj/Alch 26% 2d7 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 48% 2d9 5% 1 Poisonous Vapours Alch/Air 12% 1d1 13% 1 Confusing Touch Hex 2% N/A 41% 3 Tukima's Dance Hex 2% N/A 41% 3 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Olgreb's Toxic Radiance Alch 4% N/A 75% 4 Dispel Undead Necr 2% 3d7 83% 4 Passage of Golubria Tloc 2% N/A 83% 4 Yara's Violent Unravell Hex/Alch 1% 3d3 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 : Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History You hit the ufetubus. The ufetubus is severely wounded. The ufetubus misses you. x2; The ufetubus closely misses you. The ufetubus hits you. * * * LOW HITPOINT WARNING * * * You miss the ufetubus. The ufetubus is severely wounded. The ufetubus barely misses you. The ufetubus hits you but does no damage. You miss the ufetubus. The ufetubus is severely wounded. The ufetubus closely misses you. The ufetubus hits you but does no damage. The ufetubus barely misses you. x2 You miss the ufetubus. The ufetubus is severely wounded. The ufetubus hits you but does no damage. The ufetubus hits you. * * * LOW HITPOINT WARNING * * * You closely miss the ufetubus. The ufetubus is severely wounded. The ufetubus hits you but does no damage. The ufetubus hits you. * * * LOW HITPOINT WARNING * * * The ufetubus hits you. * * * LOW HITPOINT WARNING * * * The ufetubus closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ufetubus (severely wounded, 63% to hit) You focus your ray upon the ufetubus. The searing ray hits the ufetubus. You kill the ufetubus! The searing ray misses the ogre. (Press . to maintain the ray.) Without enough magic to sustain it, your Searing Ray dissipates. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ............# #.##.....##.# ##...## ##.###...###.# .............# #.###...##### ##.## #.### #..@# ###O## ## #...# .. #.#.### .#### ...#...#...... ...#####.)...# ###. #0..#)..... # #.###..)##. ... .... You could see an ogre. Vanquished Creatures An orc wizard (D:3) 3 adders 2 ufetubi (D:3) A ribbon worm (D:2) 3 orcs (D:3) An endoplasm (D:1) A giant cockroach (D:2) 5 hobgoblins 3 ball pythons 4 bats 2 frilled lizards 4 goblins (D:1) 4 kobolds 2 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corvidae the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 237 | D:1 | Identified the medusa talisman of Action {Int+4 Slay-3} 685 | D:1 | Reached XP level 2. HP: 18/20 MP: 1/5 1027 | D:1 | Learned a level 2 spell: Searing Ray 1030 | D:1 | Learned a level 2 spell: Mercury Arrow 1500 | D:2 | Found Rigeoze's Vocational Training. 1812 | D:2 | Reached XP level 3. HP: 26/26 MP: 6/6 2812 | D:3 | Reached XP level 4. HP: 28/34 MP: 2/7 2814 | D:3 | Noticed an ogre 2835 | D:3 | HP: 1/34 [ufetubus (2)] 2837 | D:3 | Annihilated by an ogre Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_boilingwater, layout_basic, reono_crystal_passage D:2: layout_basic, nicolae_shop_vocational D:3: layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.1 Stealth | 2 | 2.0 Fighting | | 0.5 Short Blades | | 0.3 Ranged Weapons | | 0.8 Spellcasting | | 2.6 Conjurations | | 4.8 Alchemy | | 0.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 9 | 11 || 20 Tailslap | 2 | 1 || 3 Fire: Sling | 24 | 2 || 26 Cast: Magic Dart | 28 | || 28 Mercury Arrow | 5 | || 5 Searing Ray | 4 | 2 || 6 Use: Scroll | 6 | || 6 Potion | 1 | || 1 Armour: Skin | 20 | 31 || 51 Dodge: Dodged | 22 | 31 || 53